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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548033 times)

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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2425 on: July 19, 2014, 06:54:57 pm »

For council to be useful to town or harmful to mafia, it couldn't just be a one night neighborhood.

So theoretically masons inside makes some sense.

Could the QT do anything?

But why are the Masons called "Alice" and "Bob"? Why not just real names? I think codenames only make sense for scum.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2426 on: July 19, 2014, 06:55:42 pm »

For council to be useful to town or harmful to mafia, it couldn't just be a one night neighborhood.

What makes you think that it wouldn't be a one night deal?

Also, I just thought of something. I think Faust is telling the truth. If he targeted PPS and got nothing back then that sounds actually realistic. PPS could verify he had no dice. The only way that Faust would by lying in this case if he and PPS are partners and the plan was to lynch Ash today by framing him and then mislynch another player the next day.

So, that actually means we have only a couple of possibilities.
1) Either Hydrad or Ash are lying about being stolen from.
2) The Ogre attack stole from either Ash or Hydrad
3) Faust and PPS are scum partners and Faust lied about targeting PPS.

PPE 2

In the case of 3, why would I target ashersky and not PPS?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2427 on: July 19, 2014, 06:56:38 pm »

For council to be useful to town or harmful to mafia, it couldn't just be a one night neighborhood.

So theoretically masons inside makes some sense.

Could the QT do anything?

But why are the Masons called "Alice" and "Bob"? Why not just real names? I think codenames only make sense for scum.

The mod came up with the names. Not us.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2428 on: July 19, 2014, 06:57:13 pm »

For council to be useful to town or harmful to mafia, it couldn't just be a one night neighborhood.

What makes you think that it wouldn't be a one night deal?

Also, I just thought of something. I think Faust is telling the truth. If he targeted PPS and got nothing back then that sounds actually realistic. PPS could verify he had no dice. The only way that Faust would by lying in this case if he and PPS are partners and the plan was to lynch Ash today by framing him and then mislynch another player the next day.

So, that actually means we have only a couple of possibilities.
1) Either Hydrad or Ash are lying about being stolen from.
2) The Ogre attack stole from either Ash or Hydrad
3) Faust and PPS are scum partners and Faust lied about targeting PPS.

PPE 2

In the case of 3, why would I target ashersky and not PPS?

In the case of 3, you didn't target PPS. You would know Ash is town, target Ash and try to frame him.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2429 on: July 19, 2014, 06:57:25 pm »

Okay, so.. say PPS has zero dice, you give PPS dice, he doesn't use them all.. you steal some dice... what does this verify?  How is this distinguishable from PPS not starting with zero dice?

If I had received more dice than I gave him, I would have known he was lying.

How many did you give him?

6. I assumed that as town, he would roll at least two and store one, so the higher the number of dice I get, the more suspicious he is.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2430 on: July 19, 2014, 06:57:33 pm »

For council to be useful to town or harmful to mafia, it couldn't just be a one night neighborhood.

So theoretically masons inside makes some sense.

Could the QT do anything?

But why are the Masons called "Alice" and "Bob"? Why not just real names? I think codenames only make sense for scum.

Because Hydrad  and Ichi were not confirmed town
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2431 on: July 19, 2014, 06:58:10 pm »

In the case of 3, you didn't target PPS. You would know Ash is town, target Ash and try to frame him.

But I'm not framing him. And also, how does that even frame ashersky?
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2432 on: July 19, 2014, 06:58:51 pm »

For council to be useful to town or harmful to mafia, it couldn't just be a one night neighborhood.

So theoretically masons inside makes some sense.

Could the QT do anything?

But why are the Masons called "Alice" and "Bob"? Why not just real names? I think codenames only make sense for scum.

Because Hydrad  and Ichi were not confirmed town

So what? You could have just chosen not to reveal your Masonry.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2433 on: July 19, 2014, 06:59:30 pm »

The mod came up with the names. Not us.

Yes, and there's a reason he came up with them.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2434 on: July 19, 2014, 07:00:04 pm »

Yes, that was an option.  Another option is to keep identity secret.  Why is that one better?
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2435 on: July 19, 2014, 07:01:01 pm »

I'm going to share one vital piece of information I didn't consider before:

The Grim Reaper is able to distribute 1-shot Lynchproofs.

Which means it's perfectly possible that BA is lynchproof. We better lynch him today.

Vote: BA
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2436 on: July 19, 2014, 07:01:52 pm »

I'm done arguing with BA and WW. If anyone else has any questions, feel free to ask.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2437 on: July 19, 2014, 07:02:45 pm »

Okay, so.. say PPS has zero dice, you give PPS dice, he doesn't use them all.. you steal some dice... what does this verify?  How is this distinguishable from PPS not starting with zero dice?

If I had received more dice than I gave him, I would have known he was lying.

How many did you give him?

6. I assumed that as town, he would roll at least two and store one, so the higher the number of dice I get, the more suspicious he is.

So you'd just let 1, 2, 3 be a wash?

PPS, why roll all six dice yesterday when Chairs bad rolls effect them and not today's?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2438 on: July 19, 2014, 07:04:12 pm »

We're not lynching BA today.  Or ever.  He's the only player I know is town.

You'd be much better served actually figuring out who scum is.  Because the more you try to lynch the town players the less convinced I become that you're not scum.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2439 on: July 19, 2014, 07:05:00 pm »

We're not lynching BA today.  Or ever.  He's the only player I know is town.

You'd be much better served actually figuring out who scum is.  Because the more you try to lynch the town players the less convinced I become that you're not scum.

I have figured out who scum is. And stop threatening me with OMGUS, it's ridiculous.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2440 on: July 19, 2014, 07:05:06 pm »

I'm going to share one vital piece of information I didn't consider before:

The Grim Reaper is able to distribute 1-shot Lynchproofs.

Which means it's perfectly possible that BA is lynchproof. We better lynch him today.

Vote: BA


Yeah, good call. I buy Lynchproof to protect my partner then announce that the Grim Reaper visited me when I didn't have do.  Brilliant reasoning.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2441 on: July 19, 2014, 07:05:25 pm »

We're not lynching BA today.  Or ever.  He's the only player I know is town.

You'd be much better served actually figuring out who scum is.  Because the more you try to lynch the town players the less convinced I become that you're not scum.

I have figured out who scum is. And stop threatening me with OMGUS, it's ridiculous.

Stop voting for town!  It's ridiculous.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2442 on: July 19, 2014, 07:07:29 pm »

WW, even though you're scum, I would prefer if we could be stay within the bounds of the civility pledge.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2443 on: July 19, 2014, 07:08:40 pm »

Okay, so one of {Faust, Ash, Hydrad} is scum?

How do you jump to that conclusion?

I consider the case where the monster attacks during the night and depletes someone's supply without it being announced to us not a likely enough scenario.

What's the other option?

Then what's your more likely scenario? Scum!ash is lying, and it brings him no benefit at all, but only more suspicion, when he could just have stayed quiet? Scum!me is lying without any reason at all? Scum!Hydrad is lying, which again does nothing for him, but instead makes him more suspicious?

Sorry, but I cannot see how you would assume any of these scenarios as likely.

Because the other explanation isn't any good.

Also possible, but even less likely, is an Ash/Hydrad team, where they both claimed to have been attacked to get one lynched to try to give IC status to the other.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2444 on: July 19, 2014, 07:08:59 pm »

WW, even though you're scum, I would prefer if we could be stay within the bounds of the civility pledge.

I am, I'm simply telling you that you're wrong.
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Hydrad

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2445 on: July 19, 2014, 07:10:40 pm »

I'm going to share one vital piece of information I didn't consider before:

The Grim Reaper is able to distribute 1-shot Lynchproofs.

Which means it's perfectly possible that BA is lynchproof. We better lynch him today.

Vote: BA

wasn't the vig power only town only? is the lynchproof usable by anyone?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2446 on: July 19, 2014, 07:11:36 pm »

I'm going to share one vital piece of information I didn't consider before:

The Grim Reaper is able to distribute 1-shot Lynchproofs.

Which means it's perfectly possible that BA is lynchproof. We better lynch him today.

Vote: BA

wasn't the vig power only town only? is the lynchproof usable by anyone?

Yes, no alignment restriction.
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2447 on: July 19, 2014, 07:12:51 pm »

I am sorry, but PPS rolling six dice is the scummiest thing ever. Even scummier is Faust brushing it off like it is nothing.

I am becoming more and more convinced that Faust and PPS are the scum team.
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faust

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Re: RMM16: Dice Mafia (Day 4)
« Reply #2448 on: July 19, 2014, 07:14:14 pm »

Because the other explanation isn't any good.

Also possible, but even less likely, is an Ash/Hydrad team, where they both claimed to have been attacked to get one lynched to try to give IC status to the other.

And I'm telling you these explanations are even worse.

Ahhhh, I wanted to stop this!
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Re: RMM16: Dice Mafia (Day 4)
« Reply #2449 on: July 19, 2014, 07:15:19 pm »

Faust if you really are town what you are doing right now is not helpful at all.
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