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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548250 times)

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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2125 on: July 15, 2014, 12:28:23 pm »

Okay, time to claim.

On N1, I got a visit very similar to the Mentalist. It was called the Grim Reaper (hence my question on D2). Is there anyone around who controls that NPC?

You believe it was sent by a player, that player must have been town?  (Wasn't me, by the way.)

Not necessarily. But there is reason to believe that the roles scum have to other stuff, like eliminate dice and change rolls.

This is not at all reasonable to assume.  Keep in mind the most important thing regarding roles: Roles are handed out independent of alignment.  You could have a scum Doctor in this setup.

But a town dice destructor would have claimed by now, so it has to be scum.
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2126 on: July 15, 2014, 12:31:28 pm »

chairs: since you're posting, what about explaining the thing with the Dice Vendor and why you are playing such an anti-town game?
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2127 on: July 15, 2014, 12:32:28 pm »

I'd put you to L-1 right now, but this game has shown that L-1 leads to a lynch rather quickly, so I'll wait on what you have to say in your defense.
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2128 on: July 15, 2014, 12:33:02 pm »

Any harm in telling us what the Grim Reaper did?

Yes, probably.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2129 on: July 15, 2014, 01:20:35 pm »

chairs: since you're posting, what about explaining the thing with the Dice Vendor and why you are playing such an anti-town game?

The only non scum explanation is he isn't putting any effort into the game. There was quite a bit of information out about who had approximately how many dice. It was quite clear to me arch-mi was the best possible target assuming he was town.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2130 on: July 15, 2014, 01:21:08 pm »

That is a wonky role.

As is the dominion card...
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2131 on: July 15, 2014, 01:26:35 pm »

Now that the monster is defeated Vote: chairs
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2132 on: July 15, 2014, 01:55:55 pm »

Now that the monster is defeated Vote: chairs

Is that lynch 1?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2133 on: July 15, 2014, 01:59:20 pm »

Last time I checked, I think he is at L-3.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2134 on: July 15, 2014, 02:05:32 pm »

Unless I missed something I think me and pps both voted for chairs after the last vote count. With your vote I think it's lunch in 1
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #2135 on: July 15, 2014, 02:09:13 pm »

Only Chairs interaction regarding Voltaire:

I'm not sure I follow why there's a big Voltaire wagon.  What am I missing?

Except for the minor interaction of:

I think the "BA is scum that rolled 1 die, has the reroll power, but can't reroll himself" is an awfully interesting line of thought.  I'm certainly less inclined than others (Voltaire) to just right anybody off as town just yet.

Point of clarification, D1 POE isn't an attempt to "name the scum team D1", it's an attempt to "maximize the odds the D1 lynch is on scum". There's really only one person I'm "writing off" as town right now and it's XP. Though I certainly think several others are town right now.

Fair enough, and it's not like I don't also use D1 POE.  I just wanted to tease you a little bit  :)

Voltaire never even typed the name "Chairs" except to list his reads (the POE thing).. he didn't list anything for Chairs.

Not really sure what that says.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2136 on: July 15, 2014, 02:10:49 pm »

He ended Day 1 with his vote still on me.. he was VLA through most of it.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2137 on: July 15, 2014, 02:13:14 pm »

Unless I missed something I think me and pps both voted for chairs after the last vote count. With your vote I think it's lunch in 1

Okay, I missed that. I was going by the last vote count.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2138 on: July 15, 2014, 02:14:32 pm »

So, chairs is at L-1
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Archetype

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Re: RMM16: Dice Mafia (Day 2)
« Reply #2139 on: July 15, 2014, 02:16:53 pm »

Yeah I am still down for Vote: yuma

His claim smacked of a lie off the bat. My role directly inserts an 8 sided die into a players supply and thus corresponds with BA's claim.

Wait, what? can you expand on that bit about your role?

It's fairly complicated and totally swingy. When I target a player they receive a 12 sided die. However, when any other player ( I assume the next one but no further after?) gains a die through any method it will be an 8 sided die without their knowledge. Their rolls will alternate between the 8 sided die and the 12 sided dies in their supply. Thus, having a role that detects how many sides are on dice directly relates to what my role does.

Here is where PPS claims his role.
Thanks! This claim certainly increases my suspicions for PPS.

Can you guys read? Even if I did tamper I can't outright prevent high rolls. At best I can limit half the rolls to 8 or less as the die alternates. More importantly, if I were involved someone would have gained an additional die that no one seems to be claiming. Get a grip, folks.

Don't remember if you've said this.. have you used your roll yet?

I have not exercised my power at all this game. The only way I would do so would be according to a confirmation scheme that had potential to directly benefit Town either via an IC or giving someone a die when they were out. I don't see either happening.
For some reason I thought you had used it. I agree with WW that the power is really wonky and doesn't seem to have utility for Town or Scum.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #2140 on: July 15, 2014, 02:21:13 pm »

Only Chairs interaction regarding Voltaire:

I'm not sure I follow why there's a big Voltaire wagon.  What am I missing?

Except for the minor interaction of:

I think the "BA is scum that rolled 1 die, has the reroll power, but can't reroll himself" is an awfully interesting line of thought.  I'm certainly less inclined than others (Voltaire) to just right anybody off as town just yet.

Point of clarification, D1 POE isn't an attempt to "name the scum team D1", it's an attempt to "maximize the odds the D1 lynch is on scum". There's really only one person I'm "writing off" as town right now and it's XP. Though I certainly think several others are town right now.

Fair enough, and it's not like I don't also use D1 POE.  I just wanted to tease you a little bit  :)

Voltaire never even typed the name "Chairs" except to list his reads (the POE thing).. he didn't list anything for Chairs.

Not really sure what that says.

Well, chairs saying he doesn't get the wagon on volt sounds pretty damning to me. Volt came across as pretty scummy at that point. And, volt not discussing chairs makes chairs only seem more suspect. Although, I think there is more than enough evidence at this point that chairs is scum.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2141 on: July 15, 2014, 02:24:50 pm »

By the way, did Ash verify he didn't roll 1,2,3, or 4 on Day 2, and did PPS verify he didn't roll 2,7,1,5 today?

Chairs did play a 12 today.  Though if I were scum at this point I'd probably think appearing towny is better than making sure the monster lives, given that they lost a partner D1.

The explanation for picking 2,7,1,5 at random is very bad.  Also really curious why they're not listed in ascending order... maybe to give more credence to the "random" claim?  ("I rolled a 4d12, those were the results.").  And as has been pointed out, very poor numbers to choose.

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2142 on: July 15, 2014, 02:26:53 pm »

By the way, did Ash verify he didn't roll 1,2,3, or 4 on Day 2, and did PPS verify he didn't roll 2,7,1,5 today?

Chairs did play a 12 today.  Though if I were scum at this point I'd probably think appearing towny is better than making sure the monster lives, given that they lost a partner D1.

The explanation for picking 2,7,1,5 at random is very bad.  Also really curious why they're not listed in ascending order... maybe to give more credence to the "random" claim?  ("I rolled a 4d12, those were the results.").  And as has been pointed out, very poor numbers to choose.

chairs played a 12, but it also did not go through. And, yes, I think chairs did not put them in order to make him look a little townier.

PPS verified that those numbers were not rolled today.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2143 on: July 15, 2014, 02:29:55 pm »

Ah, that's a good point about the 12 not going through.

Would scum necessarily know what the monster attacks are?  If so, this is damning.  If not, not so much.  I don't recall seeing them have this knowledge in the Monster's Madness game.
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chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2144 on: July 15, 2014, 02:57:33 pm »

Waiting for mod confirmation that we've hit a score of 60.  Then I'll self-hammer so I can flip and you guys can get back to finding real scum instead of arguing about how I must be scum because I've played poorly (which I admit is true).

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2145 on: July 15, 2014, 02:59:10 pm »

Waiting for mod confirmation that we've hit a score of 60.  Then I'll self-hammer so I can flip and you guys can get back to finding real scum instead of arguing about how I must be scum because I've played poorly (which I admit is true).
Mm. I'm not sold on chairs being scum.
Also, I think it's important not to jump the gun when Arche's 9 hasn't been officially processed yet.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2146 on: July 15, 2014, 03:29:13 pm »

Archetype plays a 9
Score: 61
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chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2147 on: July 15, 2014, 04:07:22 pm »

vote: chairs

chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2148 on: July 15, 2014, 04:08:06 pm »

When I flip Town, please to be considering the positions people took on me.

Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2149 on: July 15, 2014, 04:10:08 pm »

Wait, can we get an actual vote count?
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