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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546216 times)

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2025 on: July 14, 2014, 06:08:08 pm »

Ok, guys, I went ahead and rolled. Waiting for my results. So, PPS, confirm that you were the last to roll and that I need an even number.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2026 on: July 14, 2014, 06:15:33 pm »

I targeted WW tonight, because he was my top scum read.

How do you now read WW?

I still think he's scummy. He claimed a role that is almost purely negative utility, even more so now that scum knows what it is, and that can't be confirmed by anyone because he claims to have never used it. I don't think roles in this game are designed as to be negative utility for town. For example, the Town Thief also seems to have very limited utility, but it does other things that are good for town.

I should also point out, in terms of my claims, that my pre-claim actions are understandable with my claim.  I did not want a masslcaim, because if scum killed me (or if I was lynched for claiming mostly negative utility) it could wreck havoc on our monster fighting.  I also asked, before my claim, if anyone had the ability to see what monster would come next, so I would know whether shots would help. If I made this up, I would have had to have this fake claim in my head very early.

In retrospect, I also could have agreed to claiming and just not claim the 'on-death' part, or claim it only happened on lynch.  I didn't think of it, though, and in general it's not good to lie as town.

Oh, also, I'm almost surely using a shot tonight.

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2027 on: July 14, 2014, 06:19:26 pm »

Ok. Got my results from Jimmm. Can another player confirm that I need to roll an even number? I think PPS rolled an odd last, but I want to double check.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2028 on: July 14, 2014, 06:20:19 pm »

ok claiming time for me.

So I am the amazing Tinkerer. Basically my role is very similar to chairs except I am able to permanently get rid of dice numbers for the rest of the game.

So every night I am able to chose one person and number and forbid them from ever being able to roll a dice with that number. I have used my power every night and if needed will say what numbers I have forbid and who I have targeted.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2029 on: July 14, 2014, 06:21:21 pm »

pingpongsam plays a 9
Score: 37


This is the last I saw?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2030 on: July 14, 2014, 06:21:35 pm »

ok claiming time for me.

So I am the amazing Tinkerer. Basically my role is very similar to chairs except I am able to permanently get rid of dice numbers for the rest of the game.

So every night I am able to chose one person and number and forbid them from ever being able to roll a dice with that number. I have used my power every night and if needed will say what numbers I have forbid and who I have targeted.

Please do tell.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2031 on: July 14, 2014, 06:21:49 pm »

Ok. Got my results from Jimmm. Can another player confirm that I need to roll an even number? I think PPS rolled an odd last, but I want to double check.

From what I can see it looks like you need a even number.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2032 on: July 14, 2014, 06:21:58 pm »

OK, I skimmed through the thread a couple of times, I am pretty sure PPS went last and played 9.

Play: 8
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2033 on: July 14, 2014, 06:22:51 pm »

ok claiming time for me.

So I am the amazing Tinkerer. Basically my role is very similar to chairs except I am able to permanently get rid of dice numbers for the rest of the game.

So every night I am able to chose one person and number and forbid them from ever being able to roll a dice with that number. I have used my power every night and if needed will say what numbers I have forbid and who I have targeted.

Yes, fully claim.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2034 on: July 14, 2014, 06:23:13 pm »

who I targeted.

N0: faust forbid: 4
N1: XP forbid: 3
N2: asher forbid:4
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2035 on: July 14, 2014, 06:23:42 pm »

the asher one I was hoping BA was going to target asher so that I could see if his claim was true or not.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2036 on: July 14, 2014, 06:25:07 pm »

the asher one I was hoping BA was going to target asher so that I could see if his claim was true or not.

Sorry. I went after chairs because he seemed like the scummiest player to me. Ash has been on my list of players to investigate though.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2037 on: July 14, 2014, 06:26:19 pm »

the asher one I was hoping BA was going to target asher so that I could see if his claim was true or not.

Sorry. I went after chairs because he seemed like the scummiest player to me. Ash has been on my list of players to investigate though.

ya i knew you would go either chairs or asher. but i chose asher as i figured he is more likely town so my forbid will have more use then if we lynch chairs today.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2038 on: July 14, 2014, 06:27:04 pm »

Why did you forbid XP from 3? I think 4 would be the ideal number no matter what.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2039 on: July 14, 2014, 06:27:08 pm »

who I targeted.

N0: faust forbid: 4
N1: XP forbid: 3
N2: asher forbid:4

Why 3 instead of 4?
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2040 on: July 14, 2014, 06:28:44 pm »

who I targeted.

N0: faust forbid: 4
N1: XP forbid: 3
N2: asher forbid:4

Why 3 instead of 4?

I didn't want to fully ban out all 4's incase we fought the orc late into the game and ended up with half the people without the ability to roll a 4.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2041 on: July 14, 2014, 06:29:12 pm »

Beyond Awesome plays an 8
Score: 45
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2042 on: July 14, 2014, 06:31:20 pm »

Beyond Awesome plays an 8
Score: 45


so do we only have 2 people left to roll?

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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2043 on: July 14, 2014, 06:34:09 pm »

Chairs, can you explain your number choices?

"If you mislynch me what will that tell you?" is a weak defense.

I honestly just picked them at random for Today.  Yesterday I thought 1/2/3/4 were probably the best choices, although maybe 3/4/5/6 would have been best?  I don't know.  I'm honestly at the point where I think my N0 decision (which, by the way, I went back and checked and I did have the option to use my power N0) was the best decision I made.

Chairs, can you explain your number choices?

"If you mislynch me what will that tell you?" is a weak defense.

It isn't just about him choosing those numbers. He also sends the dice vendor to PPS when PPS had no dice left as well.

I didn't realize PPS had no dice at all at the time I made the decision.

I targeted WW tonight, because he was my top scum read.

How do you now read WW?

I still think he's scummy. He claimed a role that is almost purely negative utility, even more so now that scum knows what it is, and that can't be confirmed by anyone because he claims to have never used it. I don't think roles in this game are designed as to be negative utility for town. For example, the Town Thief also seems to have very limited utility, but it does other things that are good for town.

This is a good point, too.  Chairs?

I'm not sure what you want me to respond to; this is talking about why you're scum.

Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2044 on: July 14, 2014, 06:42:14 pm »

Huh I put in the wrong quote.  I was also replying to Faust's thing from earlier.  I meant about choosing to send vendor to PPS:

Chairs, can you explain your number choices?

"If you mislynch me what will that tell you?" is a weak defense.

It isn't just about him choosing those numbers. He also sends the dice vendor to PPS when PPS had no dice left as well.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2045 on: July 14, 2014, 06:43:22 pm »

(You answered the original point from BA.)
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2046 on: July 14, 2014, 06:43:58 pm »

I am pretty sure that chairs is lying through his teeth.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2047 on: July 14, 2014, 06:48:26 pm »

Beyond Awesome plays an 8
Score: 45


so do we only have 2 people left to roll?

Who has yet to roll?
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2048 on: July 14, 2014, 07:42:30 pm »

Are we generally ignoring who the monsters attack each day?  This is a general question.
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #2049 on: July 14, 2014, 07:43:42 pm »

Are we generally ignoring who the monsters attack each day?  This is a general question.
Well, no, we aren't ignoring them, but I don't think there is much to be gleaned from them. As far as we can tell the only way the attacks effect the player is for their roll on that day.
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