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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 547742 times)

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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1800 on: July 12, 2014, 01:20:55 pm »

NPC I mean.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1801 on: July 12, 2014, 01:21:14 pm »

One is asher can you confirm that on Day 2 you didn't roll a 1,2,3,4? because thats an easy way to catch a liar.

Also chairs did you not have the chance to use your ability on N0?

PPE:2
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1802 on: July 12, 2014, 01:21:41 pm »

NPC I mean.

Personally I think it is a NPC
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1803 on: July 12, 2014, 01:23:39 pm »

chairs, which 4 numbers did you forbid PPS to roll?

Please answer this before PPS rolls.

2, 7, 1, 5

One is asher can you confirm that on Day 2 you didn't roll a 1,2,3,4? because thats an easy way to catch a liar.

Also chairs did you not have the chance to use your ability on N0?

PPE:2

I think I had the choice to do so, but I did not opt to do it.

faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1804 on: July 12, 2014, 01:38:42 pm »

chairs, which 4 numbers did you forbid PPS to roll?

Please answer this before PPS rolls.

2, 7, 1, 5

One is asher can you confirm that on Day 2 you didn't roll a 1,2,3,4? because thats an easy way to catch a liar.

Also chairs did you not have the chance to use your ability on N0?

PPE:2

I think I had the choice to do so, but I did not opt to do it.

Why did you not use your ability N0?
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Archetype

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1805 on: July 12, 2014, 01:42:29 pm »

chairs, which 4 numbers did you forbid PPS to roll?

Please answer this before PPS rolls.

2, 7, 1, 5
What? Why those? If the 1s and 2s dude came out today, PPS would be unable to roll a valid die. And why risk the 1 and 2 at all? Why not just do something like 3, 4, 5, 6? If the odds-only guy were to come out, you would've taken out 3 usable values. And why 7, and not something lower like 3? And why 5 instead of 4?
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1806 on: July 12, 2014, 01:46:59 pm »

chairs, which 4 numbers did you forbid PPS to roll?

Please answer this before PPS rolls.

2, 7, 1, 5
What? Why those? If the 1s and 2s dude came out today, PPS would be unable to roll a valid die. And why risk the 1 and 2 at all? Why not just do something like 3, 4, 5, 6? If the odds-only guy were to come out, you would've taken out 3 usable values. And why 7, and not something lower like 3? And why 5 instead of 4?

Arch making some very good points.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1807 on: July 12, 2014, 01:50:55 pm »

Just to be clear the character chairs sent to vist me is called the Dice Vendor, not to be confused in any way with the character XP was sending around called The Mentalist. XP directed the mentalist each night whereas each person visited by the Dice vendor directs who the vendor visits next. That chairs sent the vendor to someone who publicly claimed zero dice is my rub.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1808 on: July 12, 2014, 01:55:59 pm »

Vote: Chairs
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1809 on: July 12, 2014, 01:58:20 pm »

chairs' and WW's claims seem way too similar. I think one of them is lying.

I agree. Also, what is odd is that after I claim my role, other players start claiming they have roles that affect the dice people can roll. Also, PPS has a role that does something similar to what chairs is saying. Plus, the way he has been using his role is scummy, assuming he is telling the truth. None of this makes any sense to me.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1810 on: July 12, 2014, 02:00:08 pm »

Play: 7

Ok has someone done something to me? I have rolled 10 dice in total and my highest is a 7 still. Its starting to feel like the odds of this are really low.

It may be that you can only roll up to 7 and Jimmm never told you. After all, I can investigate players and see what they can roll up to. So, that means at least a couple of players can't roll up to 12.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1811 on: July 12, 2014, 02:03:12 pm »

chairs, which 4 numbers did you forbid PPS to roll?

Please answer this before PPS rolls.

2, 7, 1, 5

One is asher can you confirm that on Day 2 you didn't roll a 1,2,3,4? because thats an easy way to catch a liar.

Also chairs did you not have the chance to use your ability on N0?

PPE:2

I think I had the choice to do so, but I did not opt to do it.

Scum slip here for sure. How can you think you had the choice? You either do or don't? You could have easily checked your PM to make sure you didn't do it.

Guys, I am pretty certain chairs is scum here.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1812 on: July 12, 2014, 02:07:31 pm »

The only thing bugging me is these are some really stupid things to claim if scum. There are far better fake claims to dream up.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1813 on: July 12, 2014, 02:35:35 pm »

Roles and alignments are unrelated.  Everyone is going to claim their real thing, or something similar, I think.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1814 on: July 12, 2014, 02:37:36 pm »

Roles and alignments are unrelated.  Everyone is going to claim their real thing, or something similar, I think.

Unless someone has the dice/halfer ability or the "beastmaster" if those are abilities they can't come out and say it. So they will have to make something up.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1815 on: July 12, 2014, 02:43:33 pm »

Roles and alignments are unrelated.  Everyone is going to claim their real thing, or something similar, I think.

Chairs has no good reason to claim sending me the Dice Vendor. As scum that should have been omitted. As Town it just looks bad. I am thinking only a town conscience could post it. It is not like chairs overlooked the implications he hedged it in his claim.
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1816 on: July 12, 2014, 02:44:31 pm »

Roles and alignments are unrelated.  Everyone is going to claim their real thing, or something similar, I think.

Unless someone has the dice/halfer ability or the "beastmaster" if those are abilities they can't come out and say it. So they will have to make something up.

Also a good point. Every role we can confirm is a role that is not dice halfer, and thus helps us PoE scum.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1817 on: July 12, 2014, 02:50:06 pm »

Roles and alignments are unrelated.  Everyone is going to claim their real thing, or something similar, I think.

Unless someone has the dice/halfer ability or the "beastmaster" if those are abilities they can't come out and say it. So they will have to make something up.

Yes, that's right.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1818 on: July 12, 2014, 02:51:08 pm »

Roles and alignments are unrelated.  Everyone is going to claim their real thing, or something similar, I think.

Chairs has no good reason to claim sending me the Dice Vendor. As scum that should have been omitted. As Town it just looks bad. I am thinking only a town conscience could post it. It is not like chairs overlooked the implications he hedged it in his claim.

So why is your dude a Dice Vendor and Ash's a Mentalist?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1819 on: July 12, 2014, 02:58:59 pm »

Roles and alignments are unrelated.  Everyone is going to claim their real thing, or something similar, I think.

Unless someone has the dice/halfer ability or the "beastmaster" if those are abilities they can't come out and say it. So they will have to make something up.

Also a good point. Every role we can confirm is a role that is not dice halfer, and thus helps us PoE scum.

I didn't say my dice were halved, by the way
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1820 on: July 12, 2014, 02:59:26 pm »

What did PPS and BA lose?  5 and 4?
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1821 on: July 12, 2014, 03:07:59 pm »

Hmm so maybe there isn't a dice halfer but there is at least another role that is stealing dice it seems. And it seems to be much higher numbers then the theif.

My guess is this is a dice destroyer? So its higher numbers but the destroyer doesn't gain any of the dice.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1822 on: July 12, 2014, 03:12:22 pm »

My guess is its simply a destroyer.  I lost 4.. PPS and BA reported losing similar amounts, so maybe in the 3-5ish range
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1823 on: July 12, 2014, 03:17:30 pm »

What did PPS and BA lose?  5 and 4?

I lost 6.

Also, did chairs say he was a dice vendor? In my first PM, Jimmm refers to dice as weapons hence why I am called an Arms Inspector. So, wouldn't the dice vendor more likely be called something like Arms Vendor? I guess this could have also been an oversight by Jimmm. I dunno.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1824 on: July 12, 2014, 03:21:24 pm »

Never mind. He said he was the Manipulator? Sorry. I am at work right now, so I am skimming at the moment. What's this about a dice vendor? Is that what it is actually called?
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