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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546434 times)

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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1775 on: July 12, 2014, 10:09:34 am »

Hydrad, can you roll now and randomize the next roller. It seems we need an odd number.

Vote: chairs
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chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1776 on: July 12, 2014, 10:23:42 am »

I guess I might as well claim now, since there's a possibility that I won't be very available for a few days and I actually think massclaim's not too terrible.

I am a Manipulator.  Each Night, I can forbid a player from rolling certain numbers the next Day (they just can't roll those numbers, if they would otherwise have rolled them they instead get rerolled until they roll the dice without those numbers).  I targeted Ashersky N1 preventing him from rolling 1, 2, 3, 4 and I targeted IG for medical support.  D2 I targeted PPS for a visitor that had come to me N1 early in the Day and forgot to change when it became likely that he hadn't stored anything (I just sent it to him because he was my top Town read).  N2 I targeted PPS and forbid him from playing 4 numbers, but I'm not sure we want scum to know which 4 so i'll pass on saying which.  Also I voted faust for the treasure.

I think that's everything that there is for me to claim.

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1777 on: July 12, 2014, 10:29:12 am »

I am confused because XP said he targeted me which I thought resulted in my visit. It makes more sense that he couldn't target and be the visitor too. I just wonder how I could be targeted by both.
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1778 on: July 12, 2014, 10:42:04 am »

If anyone is The Mentalist, you should claim.

XP flipped the mentalist, right? It surely adds up to what I observed from my night visit and what Faust reported the day before.


XP flipped Advisor for the Mentalist.

I have a theory on the Mentalist, but waiting to see who claims.

My theory is XP was both mentalist and advisor.

Pretty sure that's wrong.

I think XP controlled the mentalist (by deciding who he visits).  I inherited that ability specifically because he died.
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1779 on: July 12, 2014, 10:54:50 am »

ash, will you claim? You'd be next on my list.
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1780 on: July 12, 2014, 10:56:11 am »

ash, will you claim? You'd be next on my list.

I have things I want to claim, yes.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1781 on: July 12, 2014, 10:59:28 am »

If anyone is The Mentalist, you should claim.

XP flipped the mentalist, right? It surely adds up to what I observed from my night visit and what Faust reported the day before.


XP flipped Advisor for the Mentalist.

I have a theory on the Mentalist, but waiting to see who claims.

My theory is XP was both mentalist and advisor.

Pretty sure that's wrong.

I think XP controlled the mentalist (by deciding who he visits).  I inherited that ability specifically because he died.

Chairs targeting me for a visitor was totally separate from the mentalist thing. I sent that visitor to someone else for tonight. Sorry for the confusion.

I maintain my vote on chairs. I was the perfect scum target for this visitor because it was public knowledge I had no dice if any kind, least of all stored and the visitor allows you to use stored dice.

I think chairs needs to tell us what I cannot roll so we can still coordinate a successful witch killing.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1782 on: July 12, 2014, 11:01:06 am »

Ok I have rolled. just waiting on Jimmm. And to make sure no confusion. We all agree that I should roll an odd number yes?
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1783 on: July 12, 2014, 11:43:23 am »

Play: 7

Ok has someone done something to me? I have rolled 10 dice in total and my highest is a 7 still. Its starting to feel like the odds of this are really low.
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1784 on: July 12, 2014, 11:48:21 am »

The Mentalist:

Visited me in the QT, offered to cop a player in exchange for stored dice valued at 20 total.  If I'm town, I get alignment, if I'm mafia I get role.

He also offered to tell me the identity of his Advisor, who was confirmed town.  That cost 10.

I didn't have 20, so I skipped that, and XP claimed Advisor without a counterclaim.  Faust and PPS both received these visits on previous nights, so they also knew that XP was confirmed town.

Not voting for XP last night with that knowledge is pretty darn scummy.

Since XP died, I can now direct the Mentalist to someone.  I am not revealing who that will be.
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1785 on: July 12, 2014, 11:49:10 am »

Last chance for a Mentalist claim, folks.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1786 on: July 12, 2014, 11:50:07 am »

The Mentalist:

Visited me in the QT, offered to cop a player in exchange for stored dice valued at 20 total.  If I'm town, I get alignment, if I'm mafia I get role.

He also offered to tell me the identity of his Advisor, who was confirmed town.  That cost 10.

I didn't have 20, so I skipped that, and XP claimed Advisor without a counterclaim.  Faust and PPS both received these visits on previous nights, so they also knew that XP was confirmed town.

Not voting for XP last night with that knowledge is pretty darn scummy.

Since XP died, I can now direct the Mentalist to someone.  I am not revealing who that will be.

So we want to try to store dice to be able to cop someone?
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1787 on: July 12, 2014, 11:51:09 am »

The Mentalist:

Visited me in the QT, offered to cop a player in exchange for stored dice valued at 20 total.  If I'm town, I get alignment, if I'm mafia I get role.

He also offered to tell me the identity of his Advisor, who was confirmed town.  That cost 10.

I didn't have 20, so I skipped that, and XP claimed Advisor without a counterclaim.  Faust and PPS both received these visits on previous nights, so they also knew that XP was confirmed town.

Not voting for XP last night with that knowledge is pretty darn scummy.

Since XP died, I can now direct the Mentalist to someone.  I am not revealing who that will be.

So we want to try to store dice to be able to cop someone?

Having 20 dice total stored allows you to cop someone if visited by the Mentalist, yes.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1788 on: July 12, 2014, 11:51:43 am »

also asher. Did it happen at the end of night or just during.
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ashersky

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1789 on: July 12, 2014, 11:53:50 am »

also asher. Did it happen at the end of night or just during.

Which part?

Visit was at the beginning of the night.
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1790 on: July 12, 2014, 11:54:48 am »

ashersky, why on earth did you play a stored die?
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1791 on: July 12, 2014, 11:55:10 am »

Also, what's you role?
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1792 on: July 12, 2014, 11:56:37 am »

also asher. Did it happen at the end of night or just during.

Which part?

Visit was at the beginning of the night.

Hmm ok. This makes me think PPS might be scummy. As he would of found out that xp is pretty muc going to be a IC but couldn't kill him on that night as at least one person would doctor him. So he ended up killing him today instead.

The thing with PPS is most of his posts read or feel scummy. But currently I'm finding most of his actions decently towny.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1793 on: July 12, 2014, 12:18:28 pm »

The real question is what do you learn of the remaining players with my flip?

I have been a poor scum target from the get go because I am dice poor and have a useless power.

Thus, I have been free to attract negative attention because the likelihood scum would aim for me was negligible. I had actually hoped to get lynched yesterday to protect a better power in our ranks. E's wagon exploded unexpectedly and I was about 60% sure he was town.

At this point while a mislynch isn't game ending it is far more detrimental than it was yesterday where my mislynch would have been preferable.

The truth is my actions have all been supremely protown because I am town. My decision to vote Faust over XP was clearly shrewd. My posts have been scummy because I was hoping to create a town wagon mislynch against myself leaving scum clearly off wagon.

I think this is not such a good strategy at this point in the game. I accept my motion may have sufficient momentum to make it happen today anyway and that its effectiveness will largely be lost. Today my posts will genuinely be about finding and killing scum and the witch as I think they have proven to be.

Faust gave me some dice so I do have some value today and possibly tomorrow should I survive that long.

Hydrad, please give us a randomized person to roll next. No one should roll until we see the effect if the previous roll from Jimmmmm.

I made a mistake yesterday instead of asking who targeted me I stated that whoever targeted me had to be scum because my dice situation was public. I think chairs scum slipped when he admitted he targeted me. I was the Perfect scum target and worst possible town target.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1794 on: July 12, 2014, 12:25:59 pm »

1 - mail-mi
2 - faust
3 - Witherweaver
4 - Beyond Awesome
5 - Ichimaru Gin
6 - pingpongsam

I rolled a 5. I don't know what system you used so I just rolled one in RL.

So ichi's next i guess
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Re: RMM16: Dice Mafia (Day 3)
« Reply #1795 on: July 12, 2014, 12:55:15 pm »

There is a dice roll button in the post formatting tools. Enter 1d6 between the created roll tags to have the system roll 1 6-sided dice upon post submission.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1796 on: July 12, 2014, 01:03:54 pm »

Ah thanks. Also I noticed that 9 out of 10 of my dice have also been odd numbers. so odd numbers and nothing higher then a 7. Do you think there is another ability that could be causing this or am I just getting horrible luck.

1 - mail-mi
2 - faust
3 - Witherweaver
4 - Beyond Awesome
5 - Ichimaru Gin
6 - pingpongsam

Rolled 1d6 : 5, total 5


Also I did this again so that I can't lie about what I roll. So I guess we can use this one instead.

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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1797 on: July 12, 2014, 01:17:06 pm »

chairs, which 4 numbers did you forbid PPS to roll?

Please answer this before PPS rolls.
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Re: RMM16: Dice Mafia (Day 3)
« Reply #1798 on: July 12, 2014, 01:19:01 pm »

chairs' and WW's claims seem way too similar. I think one of them is lying.
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Re: RMM16: Dice Mafia (Day 3)
« Reply #1799 on: July 12, 2014, 01:20:16 pm »

It's not me.

I'm unclear on the Mentalist thing.  It could be, like, an MPC right?
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