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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548556 times)

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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1725 on: July 11, 2014, 02:36:41 pm »

So, Hydrad would roll next and he would would do something like this:

1 - mail-mi
2 - faust
3 - Witherweaver
4 - Beyond Awesome
5 - Ichimaru Gin
6 - pingpongsam

Rolled 1d6 : 4, total 4


and so on, or i could just do this till we have an order, haha.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1726 on: July 11, 2014, 02:46:46 pm »

So should I follow this and roll? Or I guess we are waiting for chairs 12
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1727 on: July 11, 2014, 02:50:22 pm »

Yeah, I think we should see if chairs' 12 really adds 12 to our score so we can make informed decisions about what values to play
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faust

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1728 on: July 11, 2014, 03:28:44 pm »

Okay, at this point, I think there's no use anymore in not saying this:

I got to distribute tonight's prize.

I tried to give more dice to people I find townier, but less to people who were likely to be nightkilled. Also people who I felt needed some dice received more than they usually would based on townieness.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1729 on: July 11, 2014, 03:30:44 pm »

faust is IC in my eyes.

If he wins as scum then he did it in the most kamikaze way possible.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1730 on: July 11, 2014, 04:44:55 pm »

Also I think the witch might of done the difference between their number and 13. So 13-10=3 and 13-7=6? I don't know for sure but seems like a possibility
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1731 on: July 11, 2014, 05:43:08 pm »

Also I think the witch might of done the difference between their number and 13. So 13-10=3 and 13-7=6? I don't know for sure but seems like a possibility

That's an interesting theory. Although, I would have never thought of it.
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chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1732 on: July 11, 2014, 06:10:36 pm »

...that makes sense, since 13 is the traditional number of witches in a coven and an unlucky number.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1733 on: July 11, 2014, 06:49:09 pm »

chairs plays a 12
Score: 9
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1734 on: July 11, 2014, 06:59:12 pm »

Ooo, that makes chairs look scummy. And his hammer yesterday was scummy too. Hydrad thinks it is too scummy, but I don't think so. I'll put down a Vote: chairs
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1735 on: July 11, 2014, 07:07:03 pm »

Oh wait, maybe my die counted as a six (even)  and so his didn't count. But still, scum would know that.
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1736 on: July 11, 2014, 07:15:26 pm »

I think liopoils die counted for a 6 which if I'm right means the witch attack made it reverse polarity and made it so high numbers were bad.

If that's true I don't think we can blame chairs for rolling a 12 as who wouldn't roll a 12 if they had it there. Maybe if we thought it trough a bit more we could of realized it but who knows
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1737 on: July 11, 2014, 07:22:15 pm »

So we have to play an odd number now?
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1738 on: July 11, 2014, 07:24:30 pm »

I believe so. Now it should just be normal as long as there arnt other things affecting it. But still 3 people rolling and we got  two 9 hurts
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1739 on: July 11, 2014, 07:24:53 pm »

Wait can we have gin reroll chairs 12?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1740 on: July 11, 2014, 07:26:22 pm »

Good call.  Make it so?
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1741 on: July 11, 2014, 07:28:04 pm »

Ya I don't see a better situation to use the reroll since gin is even garenteed his 2 dice dice it's a 12
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1742 on: July 11, 2014, 07:33:25 pm »

Wait can we have gin reroll chairs 12?

That's pretty smart thinking there :)
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1743 on: July 11, 2014, 07:35:39 pm »

2 things.

1. It was obvious to me we needed an odd number. Why did chairs roll even?

2. The even odd thing, as I understand it means since chairs played an even die we now need an odd die.

2a. I think we should reroll chairs before anyone else rolls.
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1744 on: July 11, 2014, 08:14:58 pm »

I think we should wait and see if someone else doesn't rolll a number with the correct parity - I don't trust chairs.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1745 on: July 11, 2014, 08:16:00 pm »

The thing is it isn't clear.  Lio played an odd number but it was scored as an even number.  So does it go by what was played or what value was actually used?

Chairs played 12 but was scored as 0, which is even.

If we reroll chairs, does his play not count for parity?  I assume so.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1746 on: July 11, 2014, 08:16:40 pm »

I think we should reroll chairs so we can be somewhat confident we need an odd number.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1747 on: July 11, 2014, 08:17:42 pm »

But also, maybe the witch effect just switches parity and isn't relevant to the parity after Chairs roll.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1748 on: July 11, 2014, 08:31:04 pm »

It seems clear to me the values were altered (the 13 thing seems probable) and the played values count towards the parity required for the next play to be successful. That is, the value scored is equivalent having been played.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1749 on: July 11, 2014, 08:33:27 pm »

I think we should wait and see if someone else doesn't rolll a number with the correct parity - I don't trust chairs.

So, are you saying that we should have others roll before rerolling chairs? What can chairs do if we reroll him? At worst, he plays another even number.
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