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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 547158 times)

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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1700 on: July 11, 2014, 11:13:15 am »

I'd agree with that.
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faust

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Re: RMM16: Dice Mafia (Night 2)
« Reply #1701 on: July 11, 2014, 11:22:57 am »

Okay, what is it I'm supposed to be claiming here?

Pretty much your role and what you did with it. Also, if anything strange happened to you, that would be good to know.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1702 on: July 11, 2014, 11:40:10 am »

Okay, looks like there are no dissenters to mass claiming.  I'll go ahead and start

I am a Town X-Shot Saboteur.  I can reveal what X is, but not sure if I should.  I have not used any shots.  This is what my power does:

During the night, I may name a single player, and that player is unable to roll any of the three highest-scoring values.  I can only name one player per night (i.e., I can only use one shot a night). 

Moreover, if I die, then for each shot I have remaining, a random player will be Sabotaged (effect above) on each of the following two days.
 

I read this as, if I have X shots left and die tonight, then tomorrow X random players get Sabotaged, and the next day X random players get Sabotaged again.

This is why I didn't want to claim my roll before.. I saw this as largely anti-town, because in most cases we want high rolls.  If I'm night killed, then the effect seems pretty bad for us.  I did not use any shots because there was no reason to believe we wouldn't want high rolls, and even if I had a strong scum read on someone, we still want them to play high.

However, this effect is a boon for these monsters:

Quote
OGRE - Only 1s and 2s count.

GOBLIN - Even numbers count as negative.

For those of us that can roll up to 12, my effect takes away 10,11, and 12 as possibilities, so two evens and one odd. (In fact, probably true for anyone, because the highest value is probably even.)  For Ogres, the chance to get 1 or 2 is reduced from 2/12 to 2/9.  So at this point it could help.  This is also why I asked yesterday if anyone had the ability to see what monsters are coming up, so I'd know if I should use my power or not.

The only night actions I've taken were to target Faust with the medical thing on Night 1 and Faust again with the treasure thing on Night 2.

I don't know if we're doing full die claiming, so I won't do that, but as I said before, I lost four dice from my Supply last night.  Nothing happened to me on the previous nights.
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1703 on: July 11, 2014, 11:42:22 am »

Should I try to play a low odd number? I think yes, based on ash's result
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1704 on: July 11, 2014, 11:42:57 am »

I should clarify, when I Sabotage someone during the night, they are Sabotaged (can't roll their three highest values) for the following day.

I'm assuming this effectively takes them from a dN to a d(N-3).. so d12 becomes d9.  The alternative interpretation would be the rolls of 10, 8, 4 just become 8 and 4 (the 10 is dropped instead of rerolled).
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1705 on: July 11, 2014, 11:44:00 am »

Should I try to play a low odd number? I think yes, based on ash's result

It's unclear exactly what the modification is.. it could be min(0, Roll-7) or it could be Roll-7 with negatives allowed, or could be some other function that maps 10->3.
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1706 on: July 11, 2014, 11:45:35 am »

Why did you claim WW?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1707 on: July 11, 2014, 11:46:48 am »

Why did you claim WW?

I was first on the list.
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1708 on: July 11, 2014, 11:51:51 am »

That's a bad reason
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chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1709 on: July 11, 2014, 11:55:25 am »

That's a bad reason

Why do you want to not massclaim?

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1710 on: July 11, 2014, 11:59:22 am »

So WW, you said you lost 4 dice, but did you also gain any dice?
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1711 on: July 11, 2014, 11:59:57 am »

<b>Play: 7</b>
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Beyond Awesome

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Re: RMM16: Dice Mafia (Night 2)
« Reply #1712 on: July 11, 2014, 12:01:02 pm »

The way WW, BA, chairs quickhammered e was supremely scummy. I expect at least one scum among them, quite likely two.

FWIW WW and chairs were both off of Volts wagon. Lio has not been on either wagon.
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liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1713 on: July 11, 2014, 12:03:09 pm »

play: 7 - I scumslipped!!
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1714 on: July 11, 2014, 12:04:17 pm »

liopoil plays a 7
Score: 9
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Hydrad

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1715 on: July 11, 2014, 12:23:26 pm »

These number addings don't make sense. But as long as there isn't a delayed affect for there dice I think this is still an easy kill
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1716 on: July 11, 2014, 12:34:49 pm »

Ok. Just got up. Um. I was "visited" during the night, but I was not given a player name. I was given some options and made a decision. Not sure how much more I want to talk about it though. Ah, and I see liopoil says he targeted me with something special. I think this was probably it.

I voted for faust to be the one to distribute the treasure. This morning, I also received some dice.

liopoil

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1717 on: July 11, 2014, 12:40:29 pm »

No ichi, that was not me, my target did something else.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1718 on: July 11, 2014, 12:42:34 pm »

Ok. Well it seems like multiple people targeted me for different stuff I guess.

Debating whether to tell the flavor name of my visitor, as I don't think it would hurt anything. Anyway, as far as I can tell, those were the only things that happened to me were the visit and getting some of the treasure dice.

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1719 on: July 11, 2014, 12:48:04 pm »

Although with the way things are. It's not like we are given exact information whenever our supply changes. The fluctuation observed in my own supply is probably the result of multiple-- and possibly conflicting night actions.

Archetype

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1720 on: July 11, 2014, 12:48:28 pm »

Hi everyone!

I targeted Faust last night.
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Archetype

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1721 on: July 11, 2014, 12:51:19 pm »

Also, I recieved some dice last night.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1722 on: July 11, 2014, 12:54:30 pm »

So WW, you said you lost 4 dice, but did you also gain any dice?

I did not gain any, only lost.  At least, the Supply: was only changed once.
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chairs

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1723 on: July 11, 2014, 01:19:36 pm »

After carefully reading to make sure I can do this without being pooched by any dice being rolled.

Play: 12

pingpongsam

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Re: RMM16: Dice Mafia (Day 3)
« Reply #1724 on: July 11, 2014, 02:34:42 pm »

ashersky - 10 became 3
liopoil - 7 became 6 (no idea what is happening here)
chairs - 12
mail-mi
faust
Witherweaver
Beyond Awesome
Ichimaru Gin
Hydrad
pingpongsam


this list is nothing more than the list of players as provided by Jimmmmm when he opened the day, there is no other method to the ordering.
I propose that before anyone else rolls we see if there is an effect to chairs' roll. Following that I would to have a predetermined rolling order. I'm fine with the above but of course, since I have posted it and I am last on the list I can only imagine there are those who oppose it if not for other reasons. I'm not entirely sure the actual order matters so much as the fact that we go in an order.

One idea might be to assign ourselves numbers like so:

1 - mail-mi
2 - faust
3 - Witherweaver
4 - Beyond Awesome
5 - Ichimaru Gin
6 - Hydrad
7 - pingpongsam

then let the randomizer order us like so...

Rolled 1d7 : 6, total 6


...so that whoever just got picked rolls and in their play post they randomize the next person.
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