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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548707 times)

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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1625 on: July 07, 2014, 04:44:31 pm »

One thing i'm slightly worried about is Jimmm extended the day since he couldn't find a replacment for mail. and now we just ended it

Why does that worry you?

Becuase I don't want mail to get mod killed or something because hes not here.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1626 on: July 07, 2014, 04:44:51 pm »

So, assuming e does flip town, and I am NK'd, I think you guys need to lynch either lio or chairs. One of those two has to be scum for sure.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1627 on: July 07, 2014, 04:45:29 pm »

Also. I think there's probably a good chance of me dying over the night. Don't know if I have time for a new reads post but I guess just take a look at my earlier reads.

If e flips scum though, pretty sure we got this.

Why would you be the one to die? I think if anything I am the one who is going to bite the bullet.

If you are town you are the easy mislynch. Also, you are claimed out. Scum has better targets.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1628 on: July 07, 2014, 04:45:37 pm »

Also. I think there's probably a good chance of me dying over the night. Don't know if I have time for a new reads post but I guess just take a look at my earlier reads.

If e flips scum though, pretty sure we got this.

Why would you be the one to die? I think if anything I am the one who is going to bite the bullet.
People see me as more of an IC now (much more so than you I think). I don't know, I just want to be prepared.

This here sounds pretty scummy though. With the amount of suspicion you've had, I don't exactly see scum taking you out.

Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1629 on: July 07, 2014, 04:46:16 pm »

So, assuming e does flip town, and I am NK'd, I think you guys need to lynch either lio or chairs. One of those two has to be scum for sure.

Why are you so sure he's flipping town?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1630 on: July 07, 2014, 04:46:31 pm »

Vote: BA to carry over to tomorrow!
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1631 on: July 07, 2014, 04:47:18 pm »

Also. I think there's probably a good chance of me dying over the night. Don't know if I have time for a new reads post but I guess just take a look at my earlier reads.

If e flips scum though, pretty sure we got this.

Why would you be the one to die? I think if anything I am the one who is going to bite the bullet.

If you are town you are the easy mislynch. Also, you are claimed out. Scum has better targets.

Sure. I am the easy mislynch, and I know this going in D3, but I will still be able to do my investigation. If I catch scum, even if I do get lynched D3, when I flip town, assuming I caught scum N2, my investigation will guarantee that scum player is dead going in D4.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1632 on: July 07, 2014, 04:48:01 pm »

Assuming that I do live the night, I am well aware that chances are high that I get mislynched. Don't think I did not know this with what I did.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1633 on: July 07, 2014, 04:48:22 pm »

One thing i'm slightly worried about is Jimmm extended the day since he couldn't find a replacment for mail. and now we just ended it

Why does that worry you?

Becuase I don't want mail to get mod killed or something because hes not here.

Hm... oh, I see.. after a certain day he can't be subbed in any more.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1634 on: July 07, 2014, 04:50:46 pm »

One thing i'm slightly worried about is Jimmm extended the day since he couldn't find a replacment for mail. and now we just ended it

Why does that worry you?

Becuase I don't want mail to get mod killed or something because hes not here.

Hm... oh, I see.. after a certain day he can't be subbed in any more.
It's past D3 right?

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1635 on: July 07, 2014, 04:53:54 pm »

So, assuming e does flip town, and I am NK'd, I think you guys need to lynch either lio or chairs. One of those two has to be scum for sure.

Why are you so sure he's flipping town?

I'm not sure he is flipping town but Box did get stolen D1 and so did PPS, it seems. I honestly think there is a strong chance e is town for that reason.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1636 on: July 07, 2014, 04:54:22 pm »

One thing i'm slightly worried about is Jimmm extended the day since he couldn't find a replacment for mail. and now we just ended it

Why does that worry you?

Becuase I don't want mail to get mod killed or something because hes not here.

Hm... oh, I see.. after a certain day he can't be subbed in any more.
It's past D3 right?

It's after Day 2.  Maybe if a sub is found before Day 3 starts they'll be able to join.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1637 on: July 07, 2014, 04:55:54 pm »

One thing i'm happy though is we killed the monster so we get another reward. With us killing scum day 1 and beating the monster twice even if e is town I think we are in a good spot
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pingpongsam

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1638 on: July 07, 2014, 05:00:33 pm »

One thing i'm happy though is we killed the monster so we get another reward. With us killing scum day 1 and beating the monster twice even if e is town I think we are in a good spot
exactly. The chances e is town are quite low, especially with the way it just exploded. what matters is A) the information his flip gives us which we desperately need judging how this day just wobbled all over the place with no direction whatsoever and B) Town can afford to flip for information as a loss is quite uncritical considering the N1 NK was a VT.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1639 on: July 07, 2014, 05:06:19 pm »

well that happened kinda fast. Is this how these games normally go? No one can decide on anything and then in a couple hours we suddenly lynch someone?

It seemed like the day had stalled.. it felt to me like I wasn't getting any new information and was just going back and forth between the same few scum reads.  I think we had to move forward.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1640 on: July 07, 2014, 05:09:35 pm »

well that happened kinda fast. Is this how these games normally go? No one can decide on anything and then in a couple hours we suddenly lynch someone?

It seemed like the day had stalled.. it felt to me like I wasn't getting any new information and was just going back and forth between the same few scum reads.  I think we had to move forward.

I agree with this 100%. I felt the same way.
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liopoil

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1641 on: July 07, 2014, 05:18:37 pm »

we seriously need to stop lynching people so fast. Intent to hammer is a good thing.

I'm not feeling too confident about this, but then again, I wasn't on Voltaire either.
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ashersky

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1642 on: July 07, 2014, 05:21:23 pm »

we seriously need to stop lynching people so fast. Intent to hammer is a good thing.

I'm not feeling too confident about this, but then again, I wasn't on Voltaire either.

OMFG vote: liopoil
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ashersky

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1643 on: July 07, 2014, 05:22:07 pm »

Really, everyone, listen to me.  Lynch liopoil tomorrow.  If I die, remember this.
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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1644 on: July 07, 2014, 05:34:53 pm »

Really, everyone, listen to me.  Lynch liopoil tomorrow.  If I die, remember this.

Do not lynch liopoil. Not without thinking, at least.
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1645 on: July 07, 2014, 05:35:20 pm »

Also, should I die, reflect carefully upon everything I said.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1646 on: July 07, 2014, 05:42:23 pm »

Also, should I die, reflect carefully upon everything I said.

So i get to search for hints?
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1647 on: July 07, 2014, 05:42:37 pm »

Thread Locked.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1648 on: July 07, 2014, 05:49:38 pm »

Vote Count 2.8 - Final

Beyond Awesome (2): 2.71828....., liopoil
chairs (1): mail-mi
pingpongsam (1): XerxesPraelor
2.71828..... (7): faust, pingpongsam, Ichimaru Gin, Hydrad, Witherweaver, Beyond Awesome, chairs
Hydrad (1): ashersky

not voting (0)

With 12 alive, it took 7 to lynch.

2.71828..... has been lynched. He was a Town Thief.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #1649 on: July 07, 2014, 06:03:59 pm »

Target: 60
Score: 64

The Troll has been defeated!


Today's Reward is TREASURE.

You have found a pile of new dice.
Each player may vote for another player by posting Vote: Player in their personal QT. The player who receives the most votes, with a tie broken randomly, will then be able to distribute them between the supplies of currently living players however they choose. The new dice will be gained at the start of Day 3.

Votes will be due 24 hours before the Night 2 deadline.

Night 2 has begun. I will post the Night 2 deadline once a replacement for mail-mi has been found.

Whether or not you submit a Night action, all players must post in their Personal QT at least once during the Night.
« Last Edit: July 07, 2014, 06:19:38 pm by Jimmmmm »
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