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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548489 times)

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2.71828.....

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1475 on: July 06, 2014, 12:50:18 pm »

claim VT

That would be suicide in a RMM game
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1476 on: July 06, 2014, 12:51:36 pm »

The case on yuma/e

1. The claim

PPS claims having dice "stolen" early on. yuma does not respond to this at all. I think that a town Thief would like, have some kind of reaction to the fact that someone else claims to be targeted with his power. But no, there's nothing. In the same way, he does not show any surprise at all when BA claims that his supply was attacked. He only claims after I tell him to.

Really: If I was a town Thief and a player claims to be attacked by my power, my reactions would be:
1) Wow, so scum seems to have a Redirector!
2) PPS is probably lying.

This seems information worth sharing, especially seeing that yuma was already an advocate of mass-claiming. I would definitely not just keep this to myself, also because Thief is kind of crappy as a town power and thus it doesn't matter much if outed.

One last thing: town!yuma would know he's a really good scum night kill target. It seems that if you know you're likely to be nightkilled, you wouldn't want to accumulate lots of dice that you steal from other players who are probably town as well.

The reactions to PPS saying that his dice were stolen necessitate a claim.  And that is exactly what yuma wanted to do:
I actually think a huge mass claim in terms of powers/dice/rolls/stored dice/etc could be largely beneficial to us. It would give mafia info yes. But it would allow us to best coordinate how to defeat monsters, allow us to force mafia to be more or less truthful about their dice and what they are doing with them (maybe catch them in a lie in regard to what they are doing...) and coordinate powers better that we have as town. Yes downside is mafia would know what we are doing, be better able to determine kills and the like on powerful roles as is the usual with mass claiming... But I think it is very likely worth it.

and again:
still think claiming has potential to help us, but I'll concede to the majority and let it wait for a day or two... not sure why suggesting claiming is scummy

Also, both of the responses you list are absolutely ridiculous.  For example, #1 is false since both Box and PPS claimed to have been stolen from.  I am pretty sure a redirector does not work like that.  So the evidence points to 2 dice stealing/destroying (we still don't know 100% there are two thieves) people.  And then claiming that someone is lying about having dice stolen?  Doesn't really make sense.  So no, those things are not "information worth sharing."  At least not information worth giving up your PR prematurely.

yuma posted before Box claimed, so he didn't know yet that Box's dice were stolen. And why doesn't claiming that someone is lying make sense? Scum lies.

I tend to agree with this.  Yuma should be been suspicious of PPS, or at least dropped some hints.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1477 on: July 06, 2014, 12:52:05 pm »

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1478 on: July 06, 2014, 12:53:07 pm »

And I do like the idea of a mass claim.  I can probably be persuaded to wait until tomorrow, but I think that yuma is completely right here:

I actually think a huge mass claim in terms of powers/dice/rolls/stored dice/etc could be largely beneficial to us. It would give mafia info yes. But it would allow us to best coordinate how to defeat monsters, allow us to force mafia to be more or less truthful about their dice and what they are doing with them (maybe catch them in a lie in regard to what they are doing...) and coordinate powers better that we have as town. Yes downside is mafia would know what we are doing, be better able to determine kills and the like on powerful roles as is the usual with mass claiming... But I think it is very likely worth it.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1479 on: July 06, 2014, 12:56:04 pm »

Claiming the amount of dice we have left is stupid. That means scum will know who to target with the dice stealing ability. With me, it practically does not matter since I have almost no dice left, but a thief would want players to claim how many dice they have left and what values they have stored.

Thank you for sharing that post Yuma made. It only makes you/yuma look scummier.
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liopoil

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1480 on: July 06, 2014, 12:58:09 pm »

I thought we decided that wasn't happening. I for one do not want to claim.

BA, No dominion card? scummmmmyyyyyyyy...... I will catch up on everything, check the vote count, then vote for him.

Wait, what?
I was under the impression that the role names of players was a dominion card.

Okay, Vote: Beyond Awesome. That was a scummy claim and he was scummy before it too. That is L-2

What about it was scummy?
It was unnecessary, his role seems not to be useful, and the way he said it seemed to be just trying to get towncred. I believe his claim, but I still think he is scum because roles were assigned independent of alignment.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1481 on: July 06, 2014, 12:59:17 pm »

I thought we decided that wasn't happening. I for one do not want to claim.

BA, No dominion card? scummmmmyyyyyyyy...... I will catch up on everything, check the vote count, then vote for him.

Wait, what?
I was under the impression that the role names of players was a dominion card.

Okay, Vote: Beyond Awesome. That was a scummy claim and he was scummy before it too. That is L-2

What about it was scummy?
It was unnecessary, his role seems not to be useful, and the way he said it seemed to be just trying to get towncred. I believe his claim, but I still think he is scum because roles were assigned independent of alignment.

Ichi's role is Priest.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1482 on: July 06, 2014, 01:01:16 pm »

I find it interesting the player who puts me at L-2 was off-wagon on Volt and also had the roll of an 8 and a 6 considering what my power is.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1483 on: July 06, 2014, 01:02:35 pm »

A scum player that can't roll up to 12 would want to see me dead.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1484 on: July 06, 2014, 01:05:21 pm »

I find it interesting the player who puts me at L-2 was off-wagon on Volt and also had the roll of an 8 and a 6 considering what my power is.

Wait, you're talking about Yuma/e?  I thought he played a higher roll Day 1.  And Day 2 wasn't about high rolls, it was about spanning the entire {1,...,12} space.
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liopoil

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1485 on: July 06, 2014, 01:05:27 pm »

I thought we decided that wasn't happening. I for one do not want to claim.

BA, No dominion card? scummmmmyyyyyyyy...... I will catch up on everything, check the vote count, then vote for him.

Wait, what?
I was under the impression that the role names of players was a dominion card.

Okay, Vote: Beyond Awesome. That was a scummy claim and he was scummy before it too. That is L-2

What about it was scummy?
It was unnecessary, his role seems not to be useful, and the way he said it seemed to be just trying to get towncred. I believe his claim, but I still think he is scum because roles were assigned independent of alignment.

Ichi's role is Priest.
right, I forgot about that. But everyone else is a dominion card so far
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1486 on: July 06, 2014, 01:05:47 pm »

I find it interesting the player who puts me at L-2 was off-wagon on Volt and also had the roll of an 8 and a 6 considering what my power is.

Wait, you're talking about Yuma/e?  I thought he played a higher roll Day 1.  And Day 2 wasn't about high rolls, it was about spanning the entire {1,...,12} space.

No, that was lio. He put me at L-2. He rolled 8 D1 and 6 D2.
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liopoil

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1487 on: July 06, 2014, 01:06:33 pm »

I find it interesting the player who puts me at L-2 was off-wagon on Volt and also had the roll of an 8 and a 6 considering what my power is.
You've been spewing this nonsense for so long, now I'm going to respond to it. You realize that my 6 was the second best  thing I could have rolled? For all you know I rolled a 6 and a 12!
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1488 on: July 06, 2014, 01:08:29 pm »

I find it interesting the player who puts me at L-2 was off-wagon on Volt and also had the roll of an 8 and a 6 considering what my power is.
You've been spewing this nonsense for so long, now I'm going to respond to it. You realize that my 6 was the second best  thing I could have rolled? For all you know I rolled a 6 and a 12!

That's a valid point. But, seeing how my role works, I am obviously going to pay attention to dice rolls.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1489 on: July 06, 2014, 01:08:59 pm »

liopoil is much townier than BA
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1490 on: July 06, 2014, 01:09:41 pm »

I find it interesting the player who puts me at L-2 was off-wagon on Volt and also had the roll of an 8 and a 6 considering what my power is.

Wait, you're talking about Yuma/e?  I thought he played a higher roll Day 1.  And Day 2 wasn't about high rolls, it was about spanning the entire {1,...,12} space.

No, that was lio. He put me at L-2. He rolled 8 D1 and 6 D2.

Lio said it, but on Day 2, 6 was basically what was needed.. almost all the higher rolls had been played already. 
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1491 on: July 06, 2014, 01:11:45 pm »

I find it interesting the player who puts me at L-2 was off-wagon on Volt and also had the roll of an 8 and a 6 considering what my power is.

Wait, you're talking about Yuma/e?  I thought he played a higher roll Day 1.  And Day 2 wasn't about high rolls, it was about spanning the entire {1,...,12} space.

No, that was lio. He put me at L-2. He rolled 8 D1 and 6 D2.

Lio said it, but on Day 2, 6 was basically what was needed.. almost all the higher rolls had been played already.

Yah. You're right. I still noted it though just in case.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1492 on: July 06, 2014, 01:17:40 pm »

Does anyone else find out odd that e quotes a post from yuma and agreeing with the post stating we should claim how many dice we have left and what values we have stored?
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1493 on: July 06, 2014, 01:18:26 pm »

Vote Count 2.8

Beyond Awesome (4): chairs, 2.71828.....,  Hydrad, liopoil
chairs (2): mail-mi, Beyond Awesome
pingpongsam (1): , Witherweaver
2.71828..... (3): faust, pingpongsam, XerxesPraelor
faust (1):  Ichimaru Gin
Hydrad (1): ashersky

not voting (0):


With 12 alive, it takes 7 to lynch.

Evening begins on July 9 at 11pm forum time.
Day 1 ends on July 11 at 11pm forum time.

Target: 60
Score: 64
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1494 on: July 06, 2014, 01:21:31 pm »

Yeah I am still down for Vote: yuma

His claim smacked of a lie off the bat. My role directly inserts an 8 sided die into a players supply and thus corresponds with BA's claim.

I am down with vote: yuma.  Not so sure about vote: e though.

Technically, this is a self-vote, so you need to vote yourself now (again).  However, I am not counting it as it seems to actually just be a correction of pps's vote and yuma is not actually in the game anymore.  Vote again if you intended something else!  (it would be better to avoid voting syntax altogether unless you actually mean to vote)
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1495 on: July 06, 2014, 01:22:41 pm »

Hmm, interesting thing about the wagon is that 3 of the 4 people on it were off the Volt wagon, chairs, e, and lio.

I think there is a very good chance at least one scum can be found there.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1496 on: July 06, 2014, 01:23:14 pm »

I meant to say that the wagon on me has 3 out of 4 people that were not on the volt wagon.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1497 on: July 06, 2014, 01:32:08 pm »

I meant to say that the wagon on me has 3 out of 4 people that were not on the volt wagon.

That is indeed interesting.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1498 on: July 06, 2014, 01:33:12 pm »

I meant to say that the wagon on me has 3 out of 4 people that were not on the volt wagon.

Hmm i didn't notice that. out of those 3 I would most likely vote for chairs but seeing as hes VLA I guess e is my next biggest scum guess
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1499 on: July 06, 2014, 02:01:26 pm »

I meant to say that the wagon on me has 3 out of 4 people that were not on the volt wagon.

Hmm i didn't notice that. out of those 3 I would most likely vote for chairs but seeing as hes VLA I guess e is my next biggest scum guess

I agree with you. Chairs is still my top choice to lynch, but e claiming to be an actual thief doesn't help him much.
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