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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546263 times)

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1450 on: July 06, 2014, 10:51:59 am »

I also just saw the post about PPS claiming to have an ability with an 8-sided die. Also, for who asked about the results I get, I am assuming from the way my role is worded, I would get the results for the various dice they have. So, if someone had an 8-sided die and a 12-sided die, I think I would find out. I will also ask Jimmm to make double sure.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1451 on: July 06, 2014, 11:09:57 am »

I am actually finding Hydrad's 7 more scummier the more I think about it. This was also the same value he rolled D1. And, D2, a roll of 7 does nothing.
Why do bring this up?
Maybe because you have the(?) PR that makes people roll only what they rolled yesterday.

I have been observing everyone's rolls and comparing rolls that stand out to me to D1 rolls. For instance, lio got a 8 on D1 and 6 on D2.

Also, on July 2nd, here is my post where I talk about observing people's rolls. Interestingly enough after I said that, Faust and Hydrad voted for me almost immediately after. But, anyway, you guys can now see why I brought attention to lio's and Hydrads rolls.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1452 on: July 06, 2014, 11:16:36 am »

Okay, I just reread the first PM that Jimmmm sent out with the description of my role.. According to it, I would get the values the player would be able to roll the following day. So, from the way it is worded, it seems that if I targeted someone with an empty supply, I would know. It also sounds like that if someone could roll both an 8-sided and 12-sided, I might not know. I am still awaiting answers from Jimmmm though.
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1453 on: July 06, 2014, 11:17:55 am »

and another question to ponder:

why would scum!yuma claim thief after his partner has already been lynched?  I mean, people were already wanting to lynch the thief before the claim, so you would think that scum!thief would be opposed to claiming.

think about it

Because there will be a mass claim sooner or later, and he can't really claim another role, so he tries to grab the towncred?
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1454 on: July 06, 2014, 11:18:48 am »

Okay, I just reread the first PM that Jimmmm sent out with the description of my role.. According to it, I would get the values the player would be able to roll the following day. So, from the way it is worded, it seems that if I targeted someone with an empty supply, I would know. It also sounds like that if someone could roll both an 8-sided and 12-sided, I might not know. I am still awaiting answers from Jimmmm though.

This sounds good :) If you get confirmation, we can clear town!PPS or catch scum!PPS.
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1455 on: July 06, 2014, 11:20:18 am »

BA looks rather townie now. i think people on his wagon should reconsider.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1456 on: July 06, 2014, 11:20:46 am »

Why would that clear him, especially since there are roles that give people dice?? Also,
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1457 on: July 06, 2014, 11:22:05 am »

The case on yuma/e

3. e's interactions today

Here, e states that it is "very likely" that scum is on-wagon. His reasoning for it is merely that it is possible that scum vote for their partners on D1. Well, yes, but how does this make it "very likely" that it happened here? I think e just wants to divert attention from himself.
Sure there is some motive in diverting attention away from myself.  But I am also working with the knowledge that if their weren't any scum on the wagon, then 2 of liopoil, chairs, and WW are scum.  I just don't see that being true.  Maybe one of those three are scum, but I highly doubt 2.  Then we also have the post by Voltaire saying that scum are avoiding his wagon.  In all, I think there is a ton of WIFOM in saying scum is on/off wagon because of the quicklynch.

Why can't two of lio, chairs, WW be scum? Also, how do you suggest we should find scum if not by interaction with their dead partner?
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pingpongsam

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1458 on: July 06, 2014, 11:24:26 am »

BA looks rather townie now. i think people on his wagon should be who we look at voting for.

FTFY
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1459 on: July 06, 2014, 11:24:49 am »

Why would that clear him, especially since there are roles that give people dice?? Also,

For my investigation to work, we would have to agree that no one gives PPS dice.
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1460 on: July 06, 2014, 11:27:09 am »

BA looks rather townie now. i think people on his wagon should be who we look at voting for.

FTFY

Well, agreed, more or less. I was thinking BA is scum for some time this day, so I can understand that people have voted there.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1461 on: July 06, 2014, 12:02:56 pm »

Why would that clear him, especially since there are roles that give people dice?? Also,

For my investigation to work, we would have to agree that no one gives PPS dice.

Personally I feel that even if PPS has 0 dice you would still get 1-12
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1462 on: July 06, 2014, 12:17:51 pm »

Why would that clear him, especially since there are roles that give people dice?? Also,

For my investigation to work, we would have to agree that no one gives PPS dice.

Personally I feel that even if PPS has 0 dice you would still get 1-12

We will have to wait and see what Jimmmm says.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1463 on: July 06, 2014, 12:19:57 pm »

Why would that clear him, especially since there are roles that give people dice?? Also,

For my investigation to work, we would have to agree that no one gives PPS dice.

Personally I feel that even if PPS has 0 dice you would still get 1-12

We will have to wait and see what Jimmmm says.

Hopefully he answers. I've tried to get more information before on mine but he wasn't allowed to answer any of my questions
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1464 on: July 06, 2014, 12:23:59 pm »

In my PM, it does say that I get the results for what they are capable of rolling the following day. So, if they have 0 dice, I would imagine the result would be "nothing" as faust suggested.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1465 on: July 06, 2014, 12:34:00 pm »

I'm having a bit of trouble seeing BA's claim as a lie.  It could simply be his entire role as scum, but I'm losing my scum feeling towards him.

BA, what is your role name?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1466 on: July 06, 2014, 12:34:57 pm »

By the way, "goon" instead of "gone" is the worst possible scumslip argument I can imagine.  He's also not even a goon.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1467 on: July 06, 2014, 12:36:23 pm »

I'm having a bit of trouble seeing BA's claim as a lie.  It could simply be his entire role as scum, but I'm losing my scum feeling towards him.

BA, what is your role name?

My role name is Arms Inspector
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2.71828.....

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1468 on: July 06, 2014, 12:41:00 pm »

Just wondering, why exactly is XP town?  There was this:

Okay, tell me if you know of a particular role. I've thought about it for the long night and trust me, this is definitely worth it. If you know about but are not the role that I'm thinking about, say so.

This seems genuine. I trust that you know what you're doing.

I know about the role you seem to be talking about.

and then after that everyone has gone all secretive as to why exactly that clears XP because they would have to claim their roles and such.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1469 on: July 06, 2014, 12:41:46 pm »

The beastmaster thing is a much better "scumslip" argument, but I'm not sure about it here.. I believe a scum player (especially a new one) could definitely slip their role name if they're trying to project someone else as having that role.. sometimes you don't keep in your mind what's known and what isn't known.  Though it seemed as just a made up phrase to communication what possible scum roles could be.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1470 on: July 06, 2014, 12:43:24 pm »

Can we get a vote count?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1471 on: July 06, 2014, 12:44:09 pm »

BA, No dominion card? scummmmmyyyyyyyy...... I will catch up on everything, check the vote count, then vote for him.

Wait, what?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1472 on: July 06, 2014, 12:46:07 pm »

Okay, Vote: Beyond Awesome. That was a scummy claim and he was scummy before it too. That is L-2

What about it was scummy?
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2.71828.....

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1473 on: July 06, 2014, 12:47:30 pm »

Vote Count 2.e

Beyond Awesome (4): chairs, 2.71828....., Hydrad, liopoil
chairs (2): mail-mi, Beyond Awesome
pingpongsam (1): Witherweaver
2.71828..... (3): faust, PPS, XP
faust (1): Ichimaru Gin
Hydrad (1): ashersky
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1474 on: July 06, 2014, 12:49:23 pm »

and another question to ponder:

why would scum!yuma claim thief after his partner has already been lynched?  I mean, people were already wanting to lynch the thief before the claim, so you would think that scum!thief would be opposed to claiming.

think about it

Because a mass claim was being pushed.  And Yuma was first on Faust's list.  Scum!Yuma not claiming would risk having to make up a role later or claim VT, both pretty risky. 
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