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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 546924 times)

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pingpongsam

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1375 on: July 05, 2014, 10:20:50 pm »

I have half a notion to flip hydrad just to see if his role was beastmaster because if it were it would forever settle the scum slip debate. But, I have seen hydrad as town most of the game and the debate will be settled endgame no matter how you slice it. That said, I think ashersky's reason for voting is valid.
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You are the brashest scum player on f.ds.

XerxesPraelor

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1376 on: July 05, 2014, 11:42:23 pm »

Unvote
Vote: Hydrad
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1377 on: July 05, 2014, 11:47:46 pm »

Oh man if I get lynched because of a term I created I will be dissapointed
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1378 on: July 06, 2014, 12:31:22 am »

Oh man if I get lynched because of a term I created I will be dissapointed
OK everyone. If this is the reason why you are voting for Hydrad, you are wrong!!

Yeah. I used the term "Beastman" as I was thinking of the character from He-Man and The Master's of the Universe. lol.

For sure, I think hydrad just used a similar term by mistake. Really, I don't see even newbie scum mentioning their PR right in the thread. This is a terrible reason to vote for someone IMO.

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1379 on: July 06, 2014, 12:34:26 am »

Also. Out of curiosity faust, what did you expect people to fill in the blank with?

Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1380 on: July 06, 2014, 01:06:29 am »

Yeah; vote: faust
Wait, I thought you had a good reason to think faust was town because of D1?

No theory related reason, just a town read for telling the truth and his reactions to what I did.

Also  we all thought scum stole his dice, which is not true if we believe Ichi.

Huh? Noone stole my dice.

Sorry, meant reroll
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1381 on: July 06, 2014, 01:23:16 am »

Oh man if I get lynched because of a term I created I will be dissapointed

I'm not voting you because of that, but because you were acting opportunistic in your votes and were role-fishing a bit. However, I recently reread my first game, and I acted like that as town, so maybe vote: BA is better.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1382 on: July 06, 2014, 02:02:35 am »

And, I believe that puts me at L-3.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1383 on: July 06, 2014, 02:07:23 am »

Oh man if I get lynched because of a term I created I will be dissapointed
OK everyone. If this is the reason why you are voting for Hydrad, you are wrong!!

Yeah. I used the term "Beastman" as I was thinking of the character from He-Man and The Master's of the Universe. lol.

For sure, I think hydrad just used a similar term by mistake. Really, I don't see even newbie scum mentioning their PR right in the thread. This is a terrible reason to vote for someone IMO.

I agree with Ichi. I don't see anyone, not even a newbie slipping their PR name in like that.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1384 on: July 06, 2014, 02:11:15 am »

Honestly, what I really think is going on is a lot of town against town going on. There are 10 of us left after all and only 2 of them. I think scum is probably just sitting back and enjoying the ride. Chairs for instance has been lurking for pretty much forever.

Huge scum read from this.  Can we lynch BA?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1385 on: July 06, 2014, 02:24:22 am »

So, I am going to bed pretty soon and will be goon most of tomorrow. Should I just claim now? I don't really want to be mislynched when I am gone and can't do anything about it.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1386 on: July 06, 2014, 02:32:20 am »

So, I am going to bed pretty soon and will be goon most of tomorrow. Should I just claim now? I don't really want to be mislynched when I am gone and can't do anything about it.

goon most of tomorrow?

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1387 on: July 06, 2014, 02:33:39 am »

So, I am going to bed pretty soon and will be goon most of tomorrow. Should I just claim now? I don't really want to be mislynched when I am gone and can't do anything about it.

goon most of tomorrow?

That should be gone.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1388 on: July 06, 2014, 02:34:40 am »

So, I am going to bed pretty soon and will be goon most of tomorrow. Should I just claim now? I don't really want to be mislynched when I am gone and can't do anything about it.

goon most of tomorrow?

That should be gone.
I'm not one to normally make scumslip arguments. Guess I'll wait around for someone who does.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1389 on: July 06, 2014, 02:35:59 am »

So, I am going to bed pretty soon and will be goon most of tomorrow. Should I just claim now? I don't really want to be mislynched when I am gone and can't do anything about it.

goon most of tomorrow?

That should be gone.
I'm not one to normally make scumslip arguments. Guess I'll wait around for someone who does.

Someone will. So, I might as well claim now.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1390 on: July 06, 2014, 02:36:15 am »

Okay, I really wanted to wait on this, but seeing as how a mislynch is likely while I am gone seeing how Ash hammered D1, here is my role.

I can inspect players weapons i.e. their dice. I can't find out how many dice they have, but I can find out what values their dice roll.

On N0, I inspected e/yuma and got the result 1,2,3,4,5,6,7,8,9,10,11,12
On N1, I inspected Mail-Mi because he did not roll that day and got the result 1,2,3,4,5,6,7,8,9,10,11,12

Originally, I was thinking scum had dice that could not go up to 12 which is why earlier I brought up that Hydrad had 7 twice and liopoli had 8 and then 6.

However, Faust had the suggestion that the dice stealer might roll a six-sided die. I don't know if faust was just theorizing or has an ability that rolls a six-sided die or is the dice-stealer himself, but that makes me think my role can find at least one scum. My guess is that their is likely one town with another die power and one scum. I might be wrong though. But, I am sure my role is good for something. I am probably the closet thing we have to a cop in this game.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1391 on: July 06, 2014, 02:36:55 am »

Sorry town  :-\

I really did not want to claim.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1392 on: July 06, 2014, 02:37:55 am »

Now, can we please go after chairs? Thank you.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1393 on: July 06, 2014, 02:45:30 am »

Interesting. I'm not 100% sure how that is useful. Unless there is something like scum can only roll up to a certain number? but most people have rolled at least one high number...

I really don't know what to make of your power.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1394 on: July 06, 2014, 02:48:06 am »

But at the same time I will say that that seems like a super easy power to invent for a fake claim and not really have any way to prove against it.

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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1395 on: July 06, 2014, 02:51:04 am »

Interesting. I'm not 100% sure how that is useful. Unless there is something like scum can only roll up to a certain number? but most people have rolled at least one high number...

I really don't know what to make of your power.

My guess is that my power is useful in that if a player has dice that don't roll up to 12, I will find out. And, my guess is there is probably one scum player and one town player where this is the case. Although, that is pure conjuncture on my part. The usefulness of my power is that it has the potential to help town catch scum.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1396 on: July 06, 2014, 02:53:43 am »

But at the same time I will say that that seems like a super easy power to invent for a fake claim and not really have any way to prove against it.

If I manage to catch scum, that would make my power pretty darn verifiable.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1397 on: July 06, 2014, 02:54:57 am »

But at the same time I will say that that seems like a super easy power to invent for a fake claim and not really have any way to prove against it.

If I manage to catch scum, that would make my power pretty darn verifiable.

True but even if you found out someone can't roll a 12 does that mean that they are scum?
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1398 on: July 06, 2014, 02:58:22 am »

But at the same time I will say that that seems like a super easy power to invent for a fake claim and not really have any way to prove against it.

If I manage to catch scum, that would make my power pretty darn verifiable.

True but even if you found out someone can't roll a 12 does that mean that they are scum?

No. It doesn't. But, there would probably be a decent chance they were. Also, they might be able to roll a 12, but with Faust's theory have another dice rolling ability like rolling a six-sided die. So, I would find out about that as well.
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ashersky

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1399 on: July 06, 2014, 03:13:22 am »

Unless 1-6 is included in 1-12.
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