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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 547014 times)

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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1250 on: July 05, 2014, 06:38:01 am »

This is getting ridiculous, by the way.

Either play the game, or game the setup.  Choose.  Go all in or leave it alone.

Do you also have substantial thoughts to share?
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1251 on: July 05, 2014, 07:24:50 am »

Yeah, if people refuse to go one way or the other, they are scummy.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1252 on: July 05, 2014, 09:24:49 am »

I call e's above quote a scumslip if there ever was one.

vote: faust

scumslips don't exist.  But, as I actually think faust is town right now, unvote
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1253 on: July 05, 2014, 09:35:58 am »

Also, e, your above post is nonsensical. I am talking about using you as a 1-shot Cop, and you say "but Cops are useless"! Do you seriously think that a Cop is weaker than your dice-stealing power?

Cops?  I stay away from cops [as a rule] being the town thief.  Cops just don't understand people like me.

In all seriousness though, claiming cop and claiming thief are two totally different things, and you trying to equate them is kind of ridiculous.  Sure, alternative powers can be used in a cop-like manner, but it is just not the same. 

We want as many people to roll when fighting against monsters.  What you propose guarantees that one of our number cannot roll.  You yourself said D1 that we need to discourage low rolls, and that was a major part of your longstanding case against ichi.  Well, what you propose is even worse than encouraging a low roll, you are encouraging a non-roll.  It is totally possible that PPS might gain dice overnight.  I do not want to tamper with that.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1254 on: July 05, 2014, 09:37:51 am »

Here's another question:

If I was talking about something called "The Grim ______", would you know what fills the gap? (Don't say what it is, just say "yes" or "no")

The Grim Reaper.  [thats a "no"]
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1255 on: July 05, 2014, 10:33:05 am »

This is getting ridiculous, by the way.

Either play the game, or game the setup.  Choose.  Go all in or leave it alone.

I will......play the game.

vote: BA

obv!scum
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1256 on: July 05, 2014, 10:52:24 am »

Vote Count 2.thief

Beyond Awesome (2): chairs, e
chairs (2): mail-mi, Beyond Awesome
pingpongsam (2): Ichimaru Gin, liopoil
2.71828..... (1): faust
liopoil (1): ashersky
hydrad (1): XP

not voting (3): Witherweaver, pingpongsam, hydrad

With 12 alive, it takes 7 to lynch.

Evening begins on July 9 at 11pm forum time.
Day 1 ends on July 11 at 11pm forum time.

This is awful.  We need some wagons or something.  Something we can analyze.  I know I have mostly town reads, and that is probably because we lynched scum D1.  So we have 2 scum in 12 players.  So most people really are town.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1257 on: July 05, 2014, 10:52:55 am »

Vote Count 2.thief

Beyond Awesome (2): chairs, e
chairs (2): mail-mi, Beyond Awesome
pingpongsam (2): Ichimaru Gin, liopoil
2.71828..... (1): faust
liopoil (1): ashersky
hydrad (1): XP

not voting (3): Witherweaver, pingpongsam, hydrad

With 12 alive, it takes 7 to lynch.

Evening begins on July 9 at 11pm forum time.
Day 1 ends on July 11 at 11pm forum time.


This is awful.  We need some wagons or something.  Something we can analyze.  I know I have mostly town reads, and that is probably because we lynched scum D1.  So we have 2 scum in 12 players.  So most people really are town.

I meant to end the bold there
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1258 on: July 05, 2014, 11:41:30 am »

Here's another question:

If I was talking about something called "The Grim ______", would you know what fills the gap? (Don't say what it is, just say "yes" or "no")

The answer is no.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1259 on: July 05, 2014, 11:48:09 am »

Also, e, your above post is nonsensical. I am talking about using you as a 1-shot Cop, and you say "but Cops are useless"! Do you seriously think that a Cop is weaker than your dice-stealing power?

Cops?  I stay away from cops [as a rule] being the town thief.  Cops just don't understand people like me.

In all seriousness though, claiming cop and claiming thief are two totally different things, and you trying to equate them is kind of ridiculous.  Sure, alternative powers can be used in a cop-like manner, but it is just not the same. 

We want as many people to roll when fighting against monsters.  What you propose guarantees that one of our number cannot roll.  You yourself said D1 that we need to discourage low rolls, and that was a major part of your longstanding case against ichi.  Well, what you propose is even worse than encouraging a low roll, you are encouraging a non-roll.  It is totally possible that PPS might gain dice overnight.  I do not want to tamper with that.

Yeah; vote: faust

Your plan is definitely not as good as a cop, because cops are hidden, and their target also isn't known to scum.

Also, I'm now in favor of a mass claim.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1260 on: July 05, 2014, 12:14:57 pm »

No on the grim blank deal.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1261 on: July 05, 2014, 12:22:01 pm »

Vote Count 2.6

Beyond Awesome (2): chairs, 2.71828.....
chairs (2): mail-mi, Beyond Awesome,
pingpongsam (2): Ichimaru Gin, liopoil
2.71828..... (2): Beyond Awesome, faust
liopoil (1): ashersky
faust (1): XerxesPraelor

not voting (3): Witherweaver, pingpongsam, Hydrad


With 12 alive, it takes 7 to lynch.

Evening begins on July 9 at 11pm forum time.
Day 1 ends on July 11 at 11pm forum time.

Target: 60
Score: 64

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1262 on: July 05, 2014, 12:24:31 pm »

Vote Count 2.6

Beyond Awesome (2): chairs, 2.71828.....
chairs (2): mail-mi, Beyond Awesome,
pingpongsam (2): Ichimaru Gin, liopoil
2.71828..... (2): Beyond Awesome, faust
liopoil (1): ashersky
faust (1): XerxesPraelor

not voting (3): Witherweaver, pingpongsam, Hydrad


With 12 alive, it takes 7 to lynch.

Evening begins on July 9 at 11pm forum time.
Day 1 ends on July 11 at 11pm forum time.

Target: 60
Score: 64


you have BA voting twice here
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1263 on: July 05, 2014, 12:26:44 pm »

Vote Count 2.6

Beyond Awesome (2): chairs, 2.71828.....
chairs (2): mail-mi, Beyond Awesome,
pingpongsam (2): Ichimaru Gin, liopoil
2.71828..... (2): Beyond Awesome, faust
liopoil (1): ashersky
faust (1): XerxesPraelor

not voting (3): Witherweaver, pingpongsam, Hydrad


With 12 alive, it takes 7 to lynch.

Evening begins on July 9 at 11pm forum time.
Day 1 ends on July 11 at 11pm forum time.

Target: 60
Score: 64


You have my name down twice. My most recent vote is on chairs.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1264 on: July 05, 2014, 12:42:55 pm »

Here's another question:

If I was talking about something called "The Grim ______", would you know what fills the gap? (Don't say what it is, just say "yes" or "no")
Yes. I would. But it appears others have already said the Grim Reaper.

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1265 on: July 05, 2014, 12:58:59 pm »

Yeah; vote: faust
Wait, I thought you had a good reason to think faust was town because of D1?
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1266 on: July 05, 2014, 12:59:55 pm »

Here's another question:

If I was talking about something called "The Grim ______", would you know what fills the gap? (Don't say what it is, just say "yes" or "no")
Yes. I would. But it appears others have already said the Grim Reaper.
Also. I am incredibly confused as to the purpose of this question. I'll have to do a quick reread I guess.

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1267 on: July 05, 2014, 01:02:18 pm »

does this question have anything to do with the game? Somehow I doubt it does.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1268 on: July 05, 2014, 01:09:03 pm »

Yeah; vote: faust
Wait, I thought you had a good reason to think faust was town because of D1?

No theory related reason, just a town read for telling the truth and his reactions to what I did.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1269 on: July 05, 2014, 01:17:47 pm »

Yeah; vote: faust
Wait, I thought you had a good reason to think faust was town because of D1?

No theory related reason, just a town read for telling the truth and his reactions to what I did.

Also  we all thought scum stole his dice, which is not true if we believe Ichi.
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1270 on: July 05, 2014, 01:18:17 pm »

Faust has asked a lot of questions and made a lot of demands and not given many answers

Sorry. I know see that 6 wasn't a very good roll. I rolled only a couple dice, but 6 was the highest I had, and I had to play one.
So faust's assumption seems to not be taking a lot of things into account.

Also, how many dice did you roll exactly?

I'm back to vote: Ichimaru for now. The one thing we need to do is discourage bad dice rolls. And I think his reaction to being accused is scummy.

Alright, so this is what we do: We mass claim. The order will be this:

yuma
Witherweaver
Beyond Awesome
chairs
liopoil
Hydrad
Ichimaru Gin
ashersky
pingpongsam
faust
XerxesPraelor
mail-mi

We claim: Role, who we targeted, what happened to us. Does anyone have a problem with this?

In your next post, everyone please state: Did you target me on N0? Did you target me on N1 (other than with the Doc thingy)?

Xerxes, do you have any information about a role called "The Advisor"?

e, can you tell us how your role works, exactly?

Here's a plan:

e targets pingpongsam tonight. If he doesn't get any dice, we can confirm PPS is out of dice. If PPS is really out of dice, he is basically confirmed town, because why would scum reduce their own dice? If e does get dice, PPS is lying scum.

In the meantime, we lynch someone else. I propose WW.

Vote: Witherweaver

Here's another question:

If I was talking about something called "The Grim ______", would you know what fills the gap? (Don't say what it is, just say "yes" or "no")


Everything from asking people how many dice they roll to giving people a specific order to claim their role (even though we were far from any sort of consensus as far as claiming goes at that point. 

So faust, before we continue answering your questions, why don't you give us some explanations and answers yourself.

Why did you put yourself so low on the list when it comes to claiming?

What do you know about a role called "The Advisor"?

Why did you want to know if people targeted you N0 or N1?
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1271 on: July 05, 2014, 01:19:26 pm »

And I do like a vote: faust until we get some answers from him
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Re: RMM16: Dice Mafia (Day 2)
« Reply #1272 on: July 05, 2014, 01:22:03 pm »

Yeah; vote: faust
Wait, I thought you had a good reason to think faust was town because of D1?

No theory related reason, just a town read for telling the truth and his reactions to what I did.

Also  we all thought scum stole his dice, which is not true if we believe Ichi.
How dare you question the IC?

JK.

On a more serious note, I have been suspicious of faust since D1, but no one really seemed interested at all in a case on him. Glad to see those opinions are changing.

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1273 on: July 05, 2014, 01:25:16 pm »

Guess I'll make this point for the third time. But please someone take a look at the way faust backed off of me D1. After riding me the whole day and feeling apparently very confident about his read on me, he just dropped it and switched to Voltaire after I made a few joking posts. I feel very confident that he didn't really find my more recent posts townie, but needed to switch to his partner to look good.

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Re: RMM16: Dice Mafia (Day 2)
« Reply #1274 on: July 05, 2014, 01:30:19 pm »

That fact coupled with how everyone has ignored it two different times is enough for me to vote: faust
I see the scum play in this game to be more like "hope it goes away" if not then bus for towncred.
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