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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 545933 times)

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #825 on: July 02, 2014, 10:36:26 am »

How many votes is that on me? Also, can you guys please give reasons for voting for me? Thanks.

You're scummy. Scumhunting based solely on rolls is scummy. You opening D2 with a roll is scummy. You claiming to have been targeted by the Thief is scummy.

Oh, I forgot: You knowing that mail-mi was attacked is scummy.

That was in the thread for opening D2. I am sure I was not the only town person to have read that.

Okay then, who is the other town player who knew it?

Anyone else who read it. I always read what the mod posts. How does that make me scummy???
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #826 on: July 02, 2014, 10:37:11 am »

In your next post, everyone please state: Did you target me on N0? Did you target me on N1 (other than with the Doc thingy)?
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #827 on: July 02, 2014, 10:37:26 am »

How many votes is that on me? Also, can you guys please give reasons for voting for me? Thanks.

You're scummy. Scumhunting based solely on rolls is scummy. You opening D2 with a roll is scummy. You claiming to have been targeted by the Thief is scummy.

Oh, I forgot: You knowing that mail-mi was attacked is scummy.

That was in the thread for opening D2. I am sure I was not the only town person to have read that.

Okay then, who is the other town player who knew it?

Anyone else who read it. I always read what the mod posts. How does that make me scummy???

Because scum would know it.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #828 on: July 02, 2014, 10:38:57 am »

That's not a good argument. As town, we should all read what the mods post because we don't know what can come up.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #829 on: July 02, 2014, 10:40:45 am »

I targeted Faust N0

Also I did read that mail was targeted
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

chairs

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Re: RMM16: Dice Mafia (Day 2)
« Reply #830 on: July 02, 2014, 10:41:17 am »

Play: 1

faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #831 on: July 02, 2014, 10:41:33 am »

That's not a good argument. As town, we should all read what the mods post because we don't know what can come up.

You are agreeing though that the probability that town realized that is <100%? And that the probability that scum knows it is 100%? So logically, knowing it DOES make you more scummy.

Sometimes it's just scummy to pay attention. I know it sucks, but that's how it is.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #832 on: July 02, 2014, 10:42:06 am »

You do get my point that it will make it very easy to catch scum?

I am certain that we have at least 3 roles with night actions that can be confirmed. So claiming would yiled 3 ICs.

Do you really think that the negative implications for your role outweigh this?

I seem to be missing something going on with the night actions.  How do we know those role actions come from town?

We know two actions scum has: Thief and Reroller. There are only two scum left. It's plausible that they don't have any other powers. Plus, the roles I have in mind don't make much sense as scum roles.

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game. 
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #833 on: July 02, 2014, 10:42:27 am »

That's not a good argument. As town, we should all read what the mods post because we don't know what can come up.

On another note, why didn't you answer my question?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #834 on: July 02, 2014, 10:42:50 am »

That's not a good argument. As town, we should all read what the mods post because we don't know what can come up.

You are agreeing though that the probability that town realized that is <100%? And that the probability that scum knows it is 100%? So logically, knowing it DOES make you more scummy.

Sometimes it's just scummy to pay attention. I know it sucks, but that's how it is.

Or, it can make you very town for paying attention. WIFOM
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #835 on: July 02, 2014, 10:43:03 am »

That's not a good argument. As town, we should all read what the mods post because we don't know what can come up.

On another note, why didn't you answer my question?

What questions is that?
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #836 on: July 02, 2014, 10:43:07 am »

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game.

Are you fine with following my request?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #837 on: July 02, 2014, 10:43:12 am »

Can someone summarize what the public knowledge night actions have been?
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chairs

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Re: RMM16: Dice Mafia (Day 2)
« Reply #838 on: July 02, 2014, 10:43:38 am »

It's not a 4, but at least now all we need is a 2.  How many people do we have left to roll?

faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #839 on: July 02, 2014, 10:43:47 am »

That's not a good argument. As town, we should all read what the mods post because we don't know what can come up.

On another note, why didn't you answer my question?

What questions is that?

In your next post, everyone please state: Did you target me on N0? Did you target me on N1 (other than with the Doc thingy)?
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #840 on: July 02, 2014, 10:44:01 am »

It's not a 4, but at least now all we need is a 2.  How many people do we have left to roll?

1. Checking who it is...
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #841 on: July 02, 2014, 10:44:18 am »

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game.

Are you fine with following my request?

I would if everyone else wanted to.
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #842 on: July 02, 2014, 10:44:32 am »

Xerxes, I think. Well, that's a relief.
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #843 on: July 02, 2014, 10:44:47 am »

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game.

Are you fine with following my request?

I would if everyone else wanted to.

Vote: WW
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #844 on: July 02, 2014, 10:45:05 am »

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game.

Are you fine with following my request?

I would if everyone else wanted to.

Vote: WW

You're wrong~
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #845 on: July 02, 2014, 10:46:09 am »

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game.

Are you fine with following my request?

I would if everyone else wanted to.

Vote: WW

You're wrong~

Why don't you just answer my question?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 2)
« Reply #846 on: July 02, 2014, 10:47:20 am »

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game.

Are you fine with following my request?

I would if everyone else wanted to.

Vote: WW

You're wrong~

Why don't you just answer my question?

About claiming?  I did?  Are you talking about targeting?  I did not target you Night 0, I targeted you with the Medical Support thing Night 1, but not with any power.
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faust

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Re: RMM16: Dice Mafia (Day 2)
« Reply #847 on: July 02, 2014, 10:47:59 am »

I see.  But it's worth pointing out (again) that roles and alignment are not correlated in this game.

Are you fine with following my request?

I would if everyone else wanted to.

Vote: WW

You're wrong~

Why don't you just answer my question?

About claiming?  I did?  Are you talking about targeting?  I did not target you Night 0, I targeted you with the Medical Support thing Night 1, but not with any power.

Thank you.
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Jimmmmm

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Re: RMM16: Dice Mafia (Night 1)
« Reply #848 on: July 02, 2014, 10:51:48 am »

chairs plays a 1
Score: 58

Vote Count 2.1


Beyond Awesome (1): XerxesPraelor
chairs (2): mail-mi, Ichimaru Gin
Witherweaver (1): faust

not voting (eight): chairs, yuma, Witherweaver, Beyond Awesome, liopoil, Hydrad, pingpongsam, ashersky

With 12 alive, it takes 7 to lynch.

Evening begins on July 9 at 11pm forum time.
Day 1 ends on July 11 at 11pm forum time.

Target: 60
Score: 58
« Last Edit: July 02, 2014, 10:54:57 am by Jimmmmm »
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #849 on: July 02, 2014, 10:54:36 am »

I believe Hydrad also voted for me.
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