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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 547192 times)

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Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #125 on: June 24, 2014, 02:07:51 am »

Correction: I missed one play. Score is now 453, not 389.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #126 on: June 24, 2014, 02:08:16 am »

So strange. ashersky, who is generally known for having plans, just opens this game by stumbling into playing dice. Lots of people are new to the mechanic, ashersky! Don't you think it would have been beneficial to discuss strategy for dice rolls before just starting with it? Seems like a good way for scum to force newer players to act without thinking things through, so slight scum read on ashersky.

I rolled immediately as everyone should.  We have a measley 389 to the 1000 health of the Troll.  Scum really wants the monster to win.  This was the case in the first version, too.

This is a closed setup, and I preferred no setup discussion/claiming on D1.  But of course, this is f.ds mafia.  We've seen this a million times, and yet it keeps happening.  Heck, I think mods can easily design against the meta, and do.

Rolling and playing our dice is something we have a choice to do, and that we should do, and so that's a clear sign of scumminess one way or the other.  We could do other regular game things, like RVS, or discuss the rolls.  And then lead to a D1 lynch that gives us information.

But no, someone will need to foist a mass claim/partial claim/planned claim plan thing and we'll all follow it or not, and then we'll get much less out of our lynch in the end.

So that's cool.

vote: ashersky for not answering my question.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #127 on: June 24, 2014, 02:11:31 am »

Play: 10
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #128 on: June 24, 2014, 02:13:08 am »

faust plays a 10.
Score: 553
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #129 on: June 24, 2014, 02:58:52 am »

So strange. ashersky, who is generally known for having plans, just opens this game by stumbling into playing dice. Lots of people are new to the mechanic, ashersky! Don't you think it would have been beneficial to discuss strategy for dice rolls before just starting with it? Seems like a good way for scum to force newer players to act without thinking things through, so slight scum read on ashersky.

I rolled immediately as everyone should.  We have a measley 389 to the 1000 health of the Troll.  Scum really wants the monster to win.  This was the case in the first version, too.

This is a closed setup, and I preferred no setup discussion/claiming on D1.  But of course, this is f.ds mafia.  We've seen this a million times, and yet it keeps happening.  Heck, I think mods can easily design against the meta, and do.

Rolling and playing our dice is something we have a choice to do, and that we should do, and so that's a clear sign of scumminess one way or the other.  We could do other regular game things, like RVS, or discuss the rolls.  And then lead to a D1 lynch that gives us information.

But no, someone will need to foist a mass claim/partial claim/planned claim plan thing and we'll all follow it or not, and then we'll get much less out of our lynch in the end.

So that's cool.

vote: ashersky for not answering my question.

If you couldn't see that the answer to your question was "no" from my long answer, then you are being purposefully combative.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #130 on: June 24, 2014, 03:26:45 am »

Sorry. I know see that 6 wasn't a very good roll. I rolled only a couple dice, but 6 was the highest I had, and I had to play one.
So faust's assumption seems to not be taking a lot of things into account.

faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #131 on: June 24, 2014, 03:26:57 am »

You have talked a lot about claiming stuff and little about why discussing dice rolls before we roll them is bad.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #132 on: June 24, 2014, 03:27:28 am »

Sorry. I know see that 6 wasn't a very good roll. I rolled only a couple dice, but 6 was the highest I had, and I had to play one.
So faust's assumption seems to not be taking a lot of things into account.

What is my assumption? What do I not take into account?
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #133 on: June 24, 2014, 03:27:47 am »

You have talked a lot about claiming stuff and little about why discussing dice rolls before we roll them is bad.

This is directed to ashersky.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #134 on: June 24, 2014, 03:31:38 am »

play: 11
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #135 on: June 24, 2014, 03:33:35 am »

You have talked a lot about claiming stuff and little about why discussing dice rolls before we roll them is bad.

This is directed to ashersky.

Sigh.

Talking about it allows scum to try and affect how town uses their one opportunity to fight the monster.  As scum, I did theory-steering to good effect.

I like seeing some reactions to me opening the game with a play.  I think you are having a towny reaction, for example.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #136 on: June 24, 2014, 03:35:28 am »

I think I know what alignment someone has based on their role, but I probably shouldn't trust my guess that much.

I'm getting towny vibes from both Faust and ash.
vote: IG
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #137 on: June 24, 2014, 03:36:03 am »

You have talked a lot about claiming stuff and little about why discussing dice rolls before we roll them is bad.

This is directed to ashersky.

Sigh.

Talking about it allows scum to try and affect how town uses their one opportunity to fight the monster.  As scum, I did theory-steering to good effect.

I like seeing some reactions to me opening the game with a play.  I think you are having a towny reaction, for example.

That same argument can be used to argue against discussing our lynch, you know.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #138 on: June 24, 2014, 03:37:36 am »

Sorry. I know see that 6 wasn't a very good roll. I rolled only a couple dice, but 6 was the highest I had, and I had to play one.
So faust's assumption seems to not be taking a lot of things into account.

Also, how many dice did you roll exactly?

I'm back to vote: Ichimaru for now. The one thing we need to do is discourage bad dice rolls. And I think his reaction to being accused is scummy.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #139 on: June 24, 2014, 03:37:53 am »

Sorry. I know see that 6 wasn't a very good roll. I rolled only a couple dice, but 6 was the highest I had, and I had to play one.
So faust's assumption seems to not be taking a lot of things into account.

What is my assumption? What do I not take into account?

Ok. I rolled a low number of dice because I didn't want to lose too many. I have to play one of those dice. So I played the highest one, which happened to be not that good. Yet you find me scummy for this.

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #140 on: June 24, 2014, 03:39:03 am »

Sorry. I know see that 6 wasn't a very good roll. I rolled only a couple dice, but 6 was the highest I had, and I had to play one.
So faust's assumption seems to not be taking a lot of things into account.

Also, how many dice did you roll exactly?

I'm back to vote: Ichimaru for now. The one thing we need to do is discourage bad dice rolls. And I think his reaction to being accused is scummy.
Why should I tell you? What if you have some ability to mess up me somehow? For sure, there are mafia out there, and putting it out there will just give them more information.

faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #141 on: June 24, 2014, 03:39:31 am »

I think I know what alignment someone has based on their role, but I probably shouldn't trust my guess that much.

I'm getting towny vibes from both Faust and ash.
vote: IG

Unless stated otherwise, all roles and parts of roles are assigned completely randomly and independently of alignment.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #142 on: June 24, 2014, 03:40:29 am »

Feeling better about the Ichi vote.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #143 on: June 24, 2014, 03:41:33 am »

Feeling better about the Ichi vote.
Could you just respond to what I said?

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #144 on: June 24, 2014, 03:43:35 am »

Maybe it has to do with this being a really different setup, but you seem incredibly assure of your read at a very early stage in the game. We've played a number of games together and you've seen the way I defend myself. Why is it different now?

Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #145 on: June 24, 2014, 03:53:48 am »

XerxesPraelor plays an 11.
Score: 674
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #146 on: June 24, 2014, 03:58:13 am »

Score: 574
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #147 on: June 24, 2014, 04:18:19 am »

Anyone know why Faust's(?) die is gone?
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #148 on: June 24, 2014, 06:17:26 am »

I rolled well ahead of realizing my supply was depleted. Nice theory though, maybe you can leverage it for my mislynch when I am actually out of dice while you do whatever you please with the ones you stole?

Was your supply depleted before or after your claim?

I do not follow the question. I am assuming my supply was depleted going into D1. When I posted the realization is when I realized it myself. Checking my QT now I see that my new supply number was proved at 4pm D1. I have yet to subscribe to my QT so I am not yet getting alerts to new posts in it. Now that I am looking at it again I see that my supply is now reduced further than the number of dice I rolled today. In fact, in full disclosure, N0 I had 9 dice, starting D1 I had 5 dice. I rolled 3 dice and I have 1 remaining die in my supply.

 Knowing my own power I suspect that I am the target of multiple N0 actions with 1 of them likely a Town action. I was extremely tempted to use my power N0 because it might have allowed me an advantage in determining a player's alignment. However, ultimately I could not reconcile wielding it on a likely town player.

I expect my reduced utility to the game at this point to mean I am the easy mislynch.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #149 on: June 24, 2014, 06:56:06 am »

This is really what I like about RMM games. I think I can piece together lots of things, but things are still complicated.

BTW, if I claim, I would be able to make myself an IC, but then I'd die and scum would get some information.

Right now, I'm very sure that PPS and faust are both town. I also think ash is town, but I'm not as sure.

Last, perhaps if both PPS and I claim, scum won't be able to kill both ICs in a single night, so we'll have two today and 1 tomorrow. How useful is that?
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