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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 547189 times)

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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #100 on: June 23, 2014, 10:44:16 pm »

I just discovered that someone swiped half my supply of dice last night.

Points to you being town, with scum stealing your dice.

Or you (or your partner) has the dice-stealing scum power and you are preemptively claiming to have been robbed when you actually didn't use the power for yet even more cred.

Well, if anyone had investigative power last night and witnessed me getting targeted then I would be willing to lynch that person.

The person who targeted me not the investigator, to be clear.
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mail-mi

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #101 on: June 23, 2014, 10:45:00 pm »

I just discovered that someone swiped half my supply of dice last night.

Points to you being town, with scum stealing your dice.

Or you (or your partner) has the dice-stealing scum power and you are preemptively claiming to have been robbed when you actually didn't use the power for yet even more cred.

Well, if anyone had investigative power last night and witnessed me getting targeted then I would be willing to lynch that person.

Nope, no trackers or watchers. Or at least, town-aligned ones.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #102 on: June 23, 2014, 10:48:00 pm »

I just discovered that someone swiped half my supply of dice last night.

Points to you being town, with scum stealing your dice.

Or you (or your partner) has the dice-stealing scum power and you are preemptively claiming to have been robbed when you actually didn't use the power for yet even more cred.

Well, if anyone had investigative power last night and witnessed me getting targeted then I would be willing to lynch that person.

Nope, no trackers or watchers. Or at least, town-aligned ones.

Right, then I would be willing to lynch the investigator.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #103 on: June 23, 2014, 10:53:00 pm »

I'm not ready to start casting suspicion on people for not rolling yet.  Especially new players, or really anyone who hasn't played this setup yet.

It's not clear to me how many dice I should roll, if I should start saving early or wait, etc.

Bump.  Can anyone give a quick brief about how we should use our rolls?  Is it better to roll fewer dice early because there will be less players to kill the later monsters?
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #104 on: June 23, 2014, 10:53:27 pm »

So, what are you saying? So, half your dice are stolen and so you choose not to roll? Is that even an option? I mean, I guess that was what I would do if I had the choice. And, I guess that is why you are sort of claiming right now because you don't want to look suspicious when you don't roll.

PPE
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #105 on: June 23, 2014, 10:54:04 pm »

I'm not ready to start casting suspicion on people for not rolling yet.  Especially new players, or really anyone who hasn't played this setup yet.

It's not clear to me how many dice I should roll, if I should start saving early or wait, etc.

Bump.  Can anyone give a quick brief about how we should use our rolls?  Is it better to roll fewer dice early because there will be less players to kill the later monsters?

I rolled two dice. But, I have no idea what a good amount to roll is. I think 2 is fine, but what do I know.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #106 on: June 23, 2014, 10:54:50 pm »

So, what are you saying? So, half your dice are stolen and so you choose not to roll? Is that even an option? I mean, I guess that was what I would do if I had the choice. And, I guess that is why you are sort of claiming right now because you don't want to look suspicious when you don't roll.

PPE

Play: 8
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #107 on: June 23, 2014, 10:56:52 pm »

I rolled well ahead of realizing my supply was depleted. Nice theory though, maybe you can leverage it for my mislynch when I am actually out of dice while you do whatever you please with the ones you stole?
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #108 on: June 23, 2014, 10:58:39 pm »

I'm not ready to start casting suspicion on people for not rolling yet.  Especially new players, or really anyone who hasn't played this setup yet.

It's not clear to me how many dice I should roll, if I should start saving early or wait, etc.

Bump.  Can anyone give a quick brief about how we should use our rolls?  Is it better to roll fewer dice early because there will be less players to kill the later monsters?

I rolled two dice. But, I have no idea what a good amount to roll is. I think 2 is fine, but what do I know.

Depends on how many supply dice you have. Claiming your number rolled is a pure WIFOM for everyone.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #109 on: June 23, 2014, 10:59:38 pm »

I rolled well ahead of realizing my supply was depleted. Nice theory though, maybe you can leverage it for my mislynch when I am actually out of dice while you do whatever you please with the ones you stole?

I was just asking if you could choose not to roll this turn.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #110 on: June 23, 2014, 11:01:54 pm »

Side note: BA, awesome website.  I think we chatted somewhere before on here, maybe about that Kickstarter movie?  My daughter has autism.

I do think you sent me a PM a while back. Yah, the movie is in post-production. They actually cut all my scenes out though.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #111 on: June 23, 2014, 11:02:30 pm »

Bah, humanizers. I am off to bed.
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #112 on: June 23, 2014, 11:32:21 pm »

Absolutely roll more than 2 if you are town.  Rolling few or no dice is a scum move.  Roller later in the day is also a scum move.

We must defeat the Troll.  If you don't roll enough dice to get a high number, you aren't helping, and you are hurting.  That's scummy.  See chairs.

If you wait until lots of others have rolled, you get to see if you squeak by with a crap roll and still defeat the monster, storing a better role for your own use.  Also scummy.

Roll 3+ dice.
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mail-mi

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #113 on: June 23, 2014, 11:41:08 pm »

Absolutely roll more than 2 if you are town.  Rolling few or no dice is a scum move.  Roller later in the day is also a scum move.

We must defeat the Troll.  If you don't roll enough dice to get a high number, you aren't helping, and you are hurting.  That's scummy.  See chairs.

If you wait until lots of others have rolled, you get to see if you squeak by with a crap roll and still defeat the monster, storing a better role for your own use.  Also scummy.

Roll 3+ dice.
I am not rolling today. Because of my power, its better that I don't. However, if we need more to defeat the troll layer in the day, then I'll probably roll.
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #114 on: June 23, 2014, 11:53:20 pm »

vote: mail-mi
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #115 on: June 24, 2014, 01:00:42 am »

Okay, tell me if you know of a particular role. I've thought about it for the long night and trust me, this is definitely worth it. If you know about but are not the role that I'm thinking about, say so.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #116 on: June 24, 2014, 01:03:24 am »

I realize that sounds a little commanding, but I'm pretty sure I can make this a version on mass claim without the problems of revealing your PRs. Only say you know about it if you think you know what I'm talking about.
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XerxesPraelor

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #117 on: June 24, 2014, 01:22:06 am »

vote: mailmi
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #118 on: June 24, 2014, 01:41:20 am »

Woah, woah, woah.

Why are you all so obsessed with playing your dice? There's still time.

Vote: Ichimaru Gin for the low roll, and having nothing else to say.

So strange. ashersky, who is generally known for having plans, just opens this game by stumbling into playing dice. Lots of people are new to the mechanic, ashersky! Don't you think it would have been beneficial to discuss strategy for dice rolls before just starting with it? Seems like a good way for scum to force newer players to act without thinking things through, so slight scum read on ashersky.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #119 on: June 24, 2014, 01:43:09 am »

Okay, tell me if you know of a particular role. I've thought about it for the long night and trust me, this is definitely worth it. If you know about but are not the role that I'm thinking about, say so.

This seems genuine. I trust that you know what you're doing.

I know about the role you seem to be talking about.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #120 on: June 24, 2014, 01:45:35 am »

Absolutely roll more than 2 if you are town.  Rolling few or no dice is a scum move.  Roller later in the day is also a scum move.

We must defeat the Troll.  If you don't roll enough dice to get a high number, you aren't helping, and you are hurting.  That's scummy.  See chairs.

If you wait until lots of others have rolled, you get to see if you squeak by with a crap roll and still defeat the monster, storing a better role for your own use.  Also scummy.

Roll 3+ dice.
I am not rolling today. Because of my power, its better that I don't. However, if we need more to defeat the troll layer in the day, then I'll probably roll.

This was unnecessary. But I'm not sure I get the votes for mail-mi following this.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #121 on: June 24, 2014, 01:46:21 am »

Witherweaver plays an 8.
Score: 389

pingpongsam plays an 8.
Score: 453


Vote Count 1.1


BoxOfDog (1): Beyond Awesome
Hydrad (1): Voltaire
yuma (1): pingpongsam
mail-mi (2): ashersky, XerxesPraelor
Ichimaru Gin (1): faust

not voting (eight): chairs, yuma, mail-mi, BoxOfDog, Witherweaver, Ichimaru Gin, liopoil, Hydrad

With 14 alive, it takes 8 to lynch.

Evening begins on July 1 at 4pm forum time.
Day 1 ends on July 3 at 4pm forum time.

Target: 1000
Score: 453
« Last Edit: June 24, 2014, 02:08:21 am by Jimmmmm »
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #122 on: June 24, 2014, 01:50:52 am »

So strange. ashersky, who is generally known for having plans, just opens this game by stumbling into playing dice. Lots of people are new to the mechanic, ashersky! Don't you think it would have been beneficial to discuss strategy for dice rolls before just starting with it? Seems like a good way for scum to force newer players to act without thinking things through, so slight scum read on ashersky.

I rolled immediately as everyone should.  We have a measley 389 to the 1000 health of the Troll.  Scum really wants the monster to win.  This was the case in the first version, too.

This is a closed setup, and I preferred no setup discussion/claiming on D1.  But of course, this is f.ds mafia.  We've seen this a million times, and yet it keeps happening.  Heck, I think mods can easily design against the meta, and do.

Rolling and playing our dice is something we have a choice to do, and that we should do, and so that's a clear sign of scumminess one way or the other.  We could do other regular game things, like RVS, or discuss the rolls.  And then lead to a D1 lynch that gives us information.

But no, someone will need to foist a mass claim/partial claim/planned claim plan thing and we'll all follow it or not, and then we'll get much less out of our lynch in the end.

So that's cool.
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #123 on: June 24, 2014, 02:03:51 am »

Dice roll statistics:

Target to reach: 1000
Average per player needed: 71.4 or roll of 9 or higher.

Probability of rolling 9 or higher
...with 1 die: 4/12 = 33.3%
...with 2 dice: 4/12+8/12*4/12 = 55.6%
...with 3 dice: 4/12+8/12*4/12+(8/12)²*4/12 = 70.4%
...with 4 dice: 4/12+8/12*4/12+(8/12)²*4/12+(8/12)³*4/12 = 80.2%

Plays so far:

ahersky: 9 (average)
Beyond Awesome: 12 (very good)
liopoil: 8 (below average)
Ichimaru Gin: 6 (bad)
Witherweaver: 8 (below average)
pingpongsam: 8 (below average)

Remaining players: 8
Remaining target: 611
Needed average: 76.4 or roll of 9 or higher
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faust

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #124 on: June 24, 2014, 02:06:41 am »

I rolled well ahead of realizing my supply was depleted. Nice theory though, maybe you can leverage it for my mislynch when I am actually out of dice while you do whatever you please with the ones you stole?

Was your supply depleted before or after your claim?
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