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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 548191 times)

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #75 on: June 23, 2014, 07:40:40 pm »

Are we supposed to get the results of the roll in the QT?  Like we <b>Roll:</b> and Jimm does it and tells us the result?

Yes
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #76 on: June 23, 2014, 09:19:42 pm »

Did we get a total health for the Troll?
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #77 on: June 23, 2014, 09:21:15 pm »

Side note: BA, awesome website.  I think we chatted somewhere before on here, maybe about that Kickstarter movie?  My daughter has autism.
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liopoil

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #78 on: June 23, 2014, 09:29:35 pm »

Did we get a total health for the Troll?
1000. We're well on pace to meeting that goal
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Voltaire

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #79 on: June 23, 2014, 09:31:57 pm »

Hello all! I highly doubt the stones don't matter simply based on the way they're written so far. I'll have to double check, but even with the "ignore the flavor" post there's just no way.

Not quite sure how the small changes from the first game will affect anything, if at all.

vote: Hydrad for never having played with me before.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #80 on: June 23, 2014, 09:35:16 pm »

Play: 8

I also bonk the troll on the top of the head with my Legacy Stone.
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #81 on: June 23, 2014, 09:38:32 pm »

vote: everyone who hasn't rolled dice and played a high number to kill the troll
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #82 on: June 23, 2014, 09:52:35 pm »

I just got the opportunity to check in. As I understand it I can't roll right now anyway.

Vote: yuma
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #83 on: June 23, 2014, 09:55:49 pm »

Oh yeah, I got an anti-town power.
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Witherweaver

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #84 on: June 23, 2014, 09:59:40 pm »

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Witherweaver

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #85 on: June 23, 2014, 10:01:29 pm »

I'm not ready to start casting suspicion on people for not rolling yet.  Especially new players, or really anyone who hasn't played this setup yet.

It's not clear to me how many dice I should roll, if I should start saving early or wait, etc.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #86 on: June 23, 2014, 10:03:26 pm »

Oh yeah, I got an anti-town power.

?

Yeah, basically I am VT unless I have near certainty of scum at which point it will be largely too late to use the power. If I use my power on a townie it would be detrimental.
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #87 on: June 23, 2014, 10:15:01 pm »

Oh yeah, I got an anti-town power.

?

Yeah, basically I am VT unless I have near certainty of scum at which point it will be largely too late to use the power. If I use my power on a townie it would be detrimental.

Would full claim get you killed?
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Witherweaver

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #88 on: June 23, 2014, 10:19:15 pm »

Oh yeah, I got an anti-town power.

?

Yeah, basically I am VT unless I have near certainty of scum at which point it will be largely too late to use the power. If I use my power on a townie it would be detrimental.

I see.
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liopoil

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #89 on: June 23, 2014, 10:20:55 pm »

...why are you telling us this?
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #90 on: June 23, 2014, 10:24:45 pm »

...why are you telling us this?

Why not?

Should we discuss the weather or the things we know. My power is a dilemma for scum. Obviously there are better targets if I am not using it but apparently it is useful against scum so I should be a late game target. If I were to reveal the actual power it would be entirely too informative to scum.
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #91 on: June 23, 2014, 10:26:58 pm »

PPS and I were scum together in the last dice game.

I firmly believe he would claim his anti-town town power as town, and also that he would claim his anti-town scum power, too.

I think if full-claiming neuters PPS, but would leave him alive due to scum's hope that he might use the power on town, it's best for the claim and we can decide if we want to just treat him as town.

I think if full-claiming just means PPS gets killed on N1 for absolute sure, he should full-claim and he plays D1 one an IC.
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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #92 on: June 23, 2014, 10:32:12 pm »

I don't see why a full claim would guarantee immediate death. I note your options to me are full claim or, ah, full claim. Scum would be so curious to know what power I do have.
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liopoil

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #93 on: June 23, 2014, 10:32:39 pm »

I mean, what you've revealed so far probably doesn't help scum much, and I guess it could help some town PRs? Anyway, I think the best way for us to get out of RVS (Vote: Robz888 by the way) is to wait for everyone to roll. Then a) we have something to look at and b) we have one less thing to worry about and can focus on lynching mafia.
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liopoil

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #94 on: June 23, 2014, 10:37:44 pm »

Ash - and what happens if his claim would make him get killed on N1 (and so we treat him as IC), but then scum decide not to kill him? (this is if he is town). I don't see how his claim can benefit us, unless his role is protown in some way. It seems that his role isn't protown until later in the game, so I don't see think he should claim.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #95 on: June 23, 2014, 10:38:03 pm »

I just discovered that someone swiped half my supply of dice last night.
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #96 on: June 23, 2014, 10:38:44 pm »

I don't see why a full claim would guarantee immediate death. I note your options to me are full claim or, ah, full claim. Scum would be so curious to know what power I do have.

Well, the other option (not claiming at all) is unavailable, and the other other option (just leave it alone) is lame, as you've decided to start the convo.

So, from my perspective, I want PPS, the IC.  How do I get that?  A claim that is strongly believeable to be town-aligned.  The mafia killing you would help confirm it all later in the game.

So yeah, that's best.
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ashersky

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #97 on: June 23, 2014, 10:39:33 pm »

I just discovered that someone swiped half my supply of dice last night.

Points to you being town, with scum stealing your dice.

Or you (or your partner) has the dice-stealing scum power and you are preemptively claiming to have been robbed when you actually didn't use the power for yet even more cred.
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f.ds Mafia Board Moderator

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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #98 on: June 23, 2014, 10:39:49 pm »

My PR name is The Swindler. Seems we have a thief to form a coalition of grifters.
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pingpongsam

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Re: RMM16: Dice Mafia (Day 1 - PM me for Speccy QT)
« Reply #99 on: June 23, 2014, 10:43:36 pm »

I just discovered that someone swiped half my supply of dice last night.

Points to you being town, with scum stealing your dice.

Or you (or your partner) has the dice-stealing scum power and you are preemptively claiming to have been robbed when you actually didn't use the power for yet even more cred.

Well, if anyone had investigative power last night and witnessed me getting targeted then I would be willing to lynch that person.
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