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Author Topic: RMM16: Dice Mafia (Town wins!)  (Read 545957 times)

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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #725 on: July 02, 2014, 01:07:47 am »

By the way, mail-mi it says you were attacked this turn in the opening day post. Do you know what happened?
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #726 on: July 02, 2014, 01:07:55 am »

I agree with what is being said about chairs. Like Hydrad said, he seems to be pretty invisible this game. Biggest lurker by far this game...except Box who died.
I don't think that's said. Speaking for myself, these games are the most social interaction I get with the outside world by a large margin. When I first started, I had no idea what the heck I was doing, but now Mafia is like a staple of my life.

And man, I'm still high from hitting scum on the first day. I know we can still lose I guess, but Volt's flip helps us a ton.

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #727 on: July 02, 2014, 01:08:57 am »

Man, this might sound sad. But, this mafia game is the highlight of my birthday.
Quote mixup. Last post was replying to this one. My internet is lagging like crazy right now, which is super annoying

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #728 on: July 02, 2014, 01:14:58 am »

I agree with what is being said about chairs. Like Hydrad said, he seems to be pretty invisible this game. Biggest lurker by far this game...except Box who died.
I don't think that's said. Speaking for myself, these games are the most social interaction I get with the outside world by a large margin. When I first started, I had no idea what the heck I was doing, but now Mafia is like a staple of my life.

And man, I'm still high from hitting scum on the first day. I know we can still lose I guess, but Volt's flip helps us a ton.
[/quote

Me too! Volt's flip is what made me really excited to log on today.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #729 on: July 02, 2014, 01:15:48 am »

Sorry, quote mix-up as well. I will just copy paste what I posted.

Me too! Volt's flip is what made me really excited to log on today.
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Jimmmmm

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Re: RMM16: Dice Mafia (Day 2)
« Reply #730 on: July 02, 2014, 01:46:25 am »

mail-mi plays an 11
Score: 5

mail-mi plays a 3
Score: 5

Ichimaru Gin plays a 10
Score: 15

ashersky plays a 7
Score: 22
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mail-mi

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Re: RMM16: Dice Mafia (Day 2)
« Reply #731 on: July 02, 2014, 01:47:33 am »

mail-mi plays an 11
Score: 5

mail-mi plays a 3
Score: 5

Ichimaru Gin plays a 10
Score: 15

ashersky plays a 7
Score: 22

well crap.
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #732 on: July 02, 2014, 01:51:32 am »

mail-mi plays an 11
Score: 5

mail-mi plays a 3
Score: 5

Ichimaru Gin plays a 10
Score: 15

ashersky plays a 7
Score: 22

well crap.
What does this mean?

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #733 on: July 02, 2014, 01:56:26 am »

mail-mi plays an 11
Score: 5

mail-mi plays a 3
Score: 5

Ichimaru Gin plays a 10
Score: 15

ashersky plays a 7
Score: 22

well crap.
What does this mean?

I guess it means we don't know what our rolls do.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #734 on: July 02, 2014, 01:57:08 am »

Never mind. Thinking about it, I guess it means the attack on mail-mi has invalidated his rolls.
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #735 on: July 02, 2014, 01:57:36 am »

Well, that sucks. And, now, scum knows what mail-mi's power is.
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Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #736 on: July 02, 2014, 02:03:17 am »

<b> play : 7 </b>

I can't believe how unlucky I got. I'm sorry guys
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #737 on: July 02, 2014, 02:03:41 am »

play : 7
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Jimmmmm

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Re: RMM16: Dice Mafia (Day 2)
« Reply #738 on: July 02, 2014, 02:08:09 am »

Hydrad plays a 7
Score: 22
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Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #739 on: July 02, 2014, 02:13:36 am »

play : 7

Ouch, that's really bad.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #740 on: July 02, 2014, 02:21:23 am »

play : 7

Ouch, that's really bad.
Ahh! Ash had already played a 7 right?

We only need to hit 60 this time, but still...that's not good.

ashersky

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Re: RMM16: Dice Mafia (Day 2)
« Reply #741 on: July 02, 2014, 02:21:43 am »

<b> play : 7 </b>

I can't believe how unlucky I got. I'm sorry guys

That's only unlucky if you rolled 1 die.

Can someone calculate the chances we get enough, given we can't play an 11?
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f.ds Mafia Board Moderator

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Re: RMM16: Dice Mafia (Day 2)
« Reply #742 on: July 02, 2014, 02:22:55 am »

mail-mi plays an 11
Score: 5

mail-mi plays a 3
Score: 5

Ichimaru Gin plays a 10
Score: 15

ashersky plays a 7
Score: 22

well crap.

We can still play 1, 2, 4, 6, 8, 9, 12 right?
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f.ds Mafia Board Moderator

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Re: RMM16: Dice Mafia (Day 2)
« Reply #743 on: July 02, 2014, 02:24:37 am »

6 players left to roll...
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f.ds Mafia Board Moderator

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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #744 on: July 02, 2014, 02:25:17 am »

mail-mi plays an 11
Score: 5

mail-mi plays a 3
Score: 5

Ichimaru Gin plays a 10
Score: 15

ashersky plays a 7
Score: 22

well crap.

We can still play 1, 2, 4, 6, 8, 9, 12 right?
Yeah we'd need the 12, 9, 8, 6, and either 3 & 1 or the 4. Sucks even more that mail-mi's numbers don't count, yet can't be used by anyone else. I guess he is pretty much an IC now though, unless mafia had the troll attack one of its own members (which is possible).

Hydrad

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Re: RMM16: Dice Mafia (Day 2)
« Reply #745 on: July 02, 2014, 02:29:09 am »

One thing I'm wondering is there was a roleblocker, a dice in halve person, a reroller, a thief, and someone who can cancel die? Or am I messing up here. It feels like mafia can have multiple powers or maybe a town is hurting us? I don't understand
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Beyond Awesome

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Re: RMM16: Dice Mafia (Day 2)
« Reply #746 on: July 02, 2014, 02:30:34 am »

<b> play : 7 </b>

I can't believe how unlucky I got. I'm sorry guys

That's only unlucky if you rolled 1 die.

Can someone calculate the chances we get enough, given we can't play an 11?

I will admit it does seem pretty statistically unlikely. But, in a game I played yesterday, I got $2P three times in a row on a familiar board opening silver/potion and my opponent did not even initially go for familiar.

But, yes, I do want to know what the odds are that he would hit the same number as you.
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Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #747 on: July 02, 2014, 02:31:14 am »

One thing I'm wondering is there was a roleblocker, a dice in halve person, a reroller, a thief, and someone who can cancel die? Or am I messing up here. It feels like mafia can have multiple powers or maybe a town is hurting us? I don't understand
It's possible. People did think it was odd that the reroller didn't target BA's 12. They speculated that it may have restrictions but we don't really know.

Ichimaru Gin

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Re: RMM16: Dice Mafia (Day 2)
« Reply #748 on: July 02, 2014, 02:31:39 am »

mail-mi plays an 11
Score: 5

mail-mi plays a 3
Score: 5

Ichimaru Gin plays a 10
Score: 15

ashersky plays a 7
Score: 22

well crap.

We can still play 1, 2, 4, 6, 8, 9, 12 right?
Yeah we'd need the 12, 9, 8, 6, and either 3 & 1 or the 4. Sucks even more that mail-mi's numbers don't count, yet can't be used by anyone else. I guess he is pretty much an IC now though, unless mafia had the troll attack one of its own members (which is possible).
I made a mistake. The first ones plus a 2 & 1 or the four. We're in OK shape I guess, but I don't think the odds of someone rolling and playing every single one of those numbers is that great. Where's faust? I feel like he'd be really helpful about now. And I also really want to hear what he think's of Volt's flip.

He had been riding me hard all day, and then switched his vote to Volt and didn't give the best reason why he backed off of me other than "IG's recent posts were more townie". Maybe an excuse to switch his vote to his partner for town cred I'm thinking.

XerxesPraelor

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Re: RMM16: Dice Mafia (Day 2)
« Reply #749 on: July 02, 2014, 03:11:31 am »

This is actually making me suspect faust and mail-mi - mail-mi played his dice despite getting hit, using up his stored dice, and mail-mi is such a good choice to hit that I wonder how scum knew who to choose. Mail-mi is absolutely not an IC.
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