Renovate seems really iffy. +1 Card on terminals is a bad idea as Donald said. The below the line is really confusing. Does it do that during your whole turn? What if the card in your discard pile costs
? Is it more expensive than
? Also, it's kinda swingy depending on your discards and the reshuffles. The headaches don't seem to be worth it. On the plus side, it's unique.
Ancient Temple is cool. I don't fully get why it lets you play the Action, but I'm sure it's for balancing. Again, it's a little swingy.
Mysterious Door seems really swingy, political, and complicated. It might be worth a shot but I'd suggest symplifying it. I like the whole bottom of your deck theme, it has a lot of potential.
Auditor is by far my favorite. It's simple, strategical, and the attack isn't that annoying.
Salvage Yard gains from the trash, but without any way to trash it may be too often a dead card. Also, the name is a place not an event as you'd expect. Intersting having a gain from the trash Event.
Mortar Repair seems really good, possibly too cheap for
. But why does it need the extra type and setup rule? Like to here the backstory.
Building Blocks: I like it.
Foundation: Cool. This is definently an improvement over your more complicated cards.
Iron Furnace: Too simmilar to Sacrifice as you said. I don't see why it needs to specify ruins if it doesn't hand them out, extra words that often don't make a difference.
Generous Benefactor: This seems really weird. First of all, why mention Platinum? It's extra words and will mean nothing in many games. If it's really that bad then why doesn't something like Bank come up? Second, there's no definite timing. You don't stop playing Treasures until you buy something, and then the +
might be too late. I assume then you mean like you can take it at the start of your Buy phase and Gold and Platinum have no effect. Still, it's a lot of complexity. Third, why even have the below the line? I get the theme but wouldn't it be better if it was way simpler like a flat +
and you buffed the on play effect or druation effect? Long story short, it's really weird and the has to be a better way to impliment it.
Drawbridge: The on-play seems really good. A trashing Smithy? And when I don't want to trash it's a moat? This should probably be
. The below the line is cool, but it might be to annoying in multiplayer because of the politics.
Restored Village: Seems like a good variant of the draw-to-x Village. Why does everybody think it's fine bland at
? It's easily a Lost City half of the time if not more.
Trailblazer: It's cool. Not much to say.
Collectables: It's interesting, but the cost increase will quickly get out of hand with TfB because it's a
cantrip. I think this will either be no different than Caravan, if not worse. And when it's not it's because of insane comoboes with TfB. I'm pretty sure there's a reason theres no cost increasing in dominion.
Miner is nice. Small caveat: The art doesn't show an actual miner. Mineshaft might be more appropriate for the art.
Vandal: Texas A&M is very medival. Nice card though.
Fountain Gargoyle seems weak. Also, "pure" Victoy card isn't a thing.
Kingdom Restoration: Again, the bottom part is completly unrelated. Why? The top is cool.
Pioneer: I like the card.
Ancestral Crypt: Again with the terminal +1 Card. The VP seems tacked on.
Archaeologist: Nothing.
Royal Heirloom: What happens if I play a Duration? The duration-throne is really overused and this verions isn't selling me on anything.
Most of your cards don't use correct wording. I know you don't think it's necessary, but it just seems kinda lazy. I mean, you could just use a blank card with art and tell people what to do. It may seem like a hassle, but it makes it clearer to new people and old people, and it just seems un-dominiony. You don't need to use Photoshop, GIMP will work and it's free. It takes minutes to get the fonts and templates you need and it's surprisingly easy to pickup.