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Author Topic: Sentinels of the Multiverse: Heroes Save the Mars Base!  (Read 23923 times)

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XerxesPraelor

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Re: Sentinels of the Multiverse: Round 1
« Reply #50 on: May 14, 2014, 10:32:40 am »

Card: Holy Nova
Power: Attack Plague Locus.

How do I do the random thing? I'll use random.org for now. 19/36 = End Of Days
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theorel

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Re: Sentinels of the Multiverse: Round 1
« Reply #51 on: May 14, 2014, 10:52:24 am »

[ roll ]1dX[ /roll ] (without spaces)
or use the button with the die picture above the reply box.
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theorel

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Re: Sentinels of the Multiverse: Round 1
« Reply #52 on: May 14, 2014, 11:01:56 am »

For accounting purposes...here's all parts of Fanatic's turn.  If you're up for tracking your own stuff, it'll help me make sure I keep everything straight.  If not, I'll just do a summary of some sort afterwards.

Start of Turn: Fanatic deals herself 2 irreducible toxic damage.

Play: Holy Nova: Fanatic deals 2 radiant damage to all non-hero targets (Locus and Plague Rat).  And healing 1 HP for all heroes.
Power: Exorcism: Fanatic deals 2 melee and 2 radiant damage to the Locus (over-killing it by 1...I should have switched my Chain Lightning attacks, forgot that Holy Nova would deal 2 damage).

End of Turn: nothing

Draw: End of Days.

Fixer's Turn.

Spreadsheet updated.
« Last Edit: May 14, 2014, 11:13:15 am by theorel »
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Dsell

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Re: Sentinels of the Multiverse: Round 1 (Mister Fixer, DSell)
« Reply #53 on: May 14, 2014, 12:32:49 pm »

Play: Driving mantis.

Power: Strike, dealing 1 melee damage to plague rat.

Draw:
Rolled 1d36 : 30, total 30
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Mister Fixer, DSell)
« Reply #54 on: May 14, 2014, 12:56:35 pm »

Okay, before environment turn:
Current Game Summary      
Spreadsheet      
      
Plague Rat      
HPs:   77/85   Highest HP Villain Target
      
Ongoing:      
Infection,
      
Targets:      
      
Argent Adept      
HPs:   18/24   Lowest HP Hero Target
Hand:   4   
Discard:   0   
Deck Remaining:   35   
Ongoing:       
Inspiring Supertonic,
      
      
Tempest      
HPs:   25/26   
Hand:   4   
Discard:   1   
Deck Remaining:   35   
Ongoing:       
      
      
Fanatic   Infected   
HPs:   27/30   Highest HP Hero Target
Hand:   4   
Discard:   1   
Deck Remaining:   35   
Ongoing:       
      
      
Mr. Fixer      
HPs:   27/28   Highest HP Hero Target
Hand:   4   
Discard:   0   
Deck Remaining:   35   
Ongoing:       
Driving Mantis,
      

Environment card (rolling here):
Rolled 1d15 : 8, total 8
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Mister Fixer, DSell)
« Reply #55 on: May 14, 2014, 01:04:59 pm »



The heroes destroy the writhing mass, with a few passing blows on the giant rat.  As the Fanatic pulls her mighty blade from the locus she reveals a small crack in the exterior wall.  Air starts seeping out.


Start: Nothing
Card: Oxygen Leak
End: 1 Player may discard 1 card to destroy this card.


The Oxygen Leak reduces all Fire damage by 3, and deals toxic damage = environment discard size to everyone (including Plague Rat)
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Mister Fixer, DSell)
« Reply #56 on: May 14, 2014, 01:08:55 pm »

I think we do not need to deal with this right now.  We don't really do fire damage, it doesn't hurt us until an environment card is discarded.  And we will have at least one more end of environment turn before it deals damage.

Any other thoughts?
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XerxesPraelor

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Re: Sentinels of the Multiverse: Round 1 (Mister Fixer, DSell)
« Reply #57 on: May 14, 2014, 01:13:50 pm »

I agree. I do have a card that seems not very useful right now, but I could end up needing it later.
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XerxesPraelor

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Re: Sentinels of the Multiverse: Round 1 (Mister Fixer, DSell)
« Reply #58 on: May 14, 2014, 01:16:36 pm »

Overall, I think that turn went well. We're missing 11 HP, and we did 21 damage. If we keep this up, we'Re in a good spot.
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #59 on: May 14, 2014, 09:30:17 pm »

I'll start the Villain Turn tomorrow morning with no discard for the Oxygen Leak unless I hear otherwise.

I agree we appear to be in great shape.
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A Drowned Kernel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #60 on: May 14, 2014, 10:06:25 pm »

I'm fine with that.
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #61 on: May 15, 2014, 08:48:15 am »

Alright, Oxygen Leak remains.
Villain Card is:
Rolled 1d22 : 12, total 12
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #62 on: May 15, 2014, 08:51:03 am »


Plague Rat

Start! Nothing Happens

Play! Ravage: All heroes except the one with the highest HP (Fanatic OR Fixer) take 2 Toxic Damage.  Then we play an infection for each player damaged this way.

End! Each player takes 1 irreducible melee damage.

So, we need to decide whether we spare Fixer or Fanatic.
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #63 on: May 15, 2014, 08:55:08 am »

If we spare Fanatic, then Fixer can redirect, and we only get 2 infections.  And then everyone takes the 1 end of turn damage.

If we spare Fixer we can get all the infections out now, and let the Plague Rat flip, then End of Days them.
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XerxesPraelor

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #64 on: May 15, 2014, 09:42:29 am »

I can take the damage. Endeavour gets powered up that way, as well.
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A Drowned Kernel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #65 on: May 15, 2014, 10:13:11 am »

I'd like to avoid playing End of Days if at all possible as my power is based entirely off of my equipment and ongoings, though I guess playing it early is better than later. I vote spare Fanatic.
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #66 on: May 15, 2014, 10:22:00 am »

For some reason I thought instruments were relics...so that they would have been fine.  But obviously I was wrong.

That definitely makes the End Of Days solution less-good.
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A Drowned Kernel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #67 on: May 15, 2014, 10:33:57 am »

It's better now than when I have like five instruments out.

EDIT: Mr. Fixer would also lose his ability to redirect, and you'd have to wait a turn before getting your healing power out.
« Last Edit: May 15, 2014, 10:35:21 am by A Drowned Kernel »
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #68 on: May 15, 2014, 10:50:23 am »

I'm definitely torn.  I mean taking out 4 infections by the end of next round seems like it would really hamstring the Plague Rat.
But it definitely hurts Argent Adept to lose all of his ongoing/equipment cards after 2 more turns.  Because he can either play the cards and then lose them all or just play no cards at all.

So, what's the worst that could happen if we don't get all 4 infections out?
It seems like Afflicted Frenzy would be the worst thing to happen: having us deal 9 damage to ourselves every round (+3 from infections + 4 from the Rat minus mitigating effects from Mantis and the like...so a total of 14 damage per turn.  We can heal 8 with downpour + 2 with inspiring supertonic.  With just what we currently have available)  And then there's the possibility of multiple Frenzies...which would be pretty rough.

Another possibility would be to just take the 4 infections and instead of using End of Days to destroy them, use the flipped Rat power and take 4 toxic damage to destroy them all.  (or hope for other Ongoing removal in the meantime).

So, anyways, that's the real question (even if we don't use End of Days)...is it better to get all the infections out NOW and deal with them, or to try to delay the infections as long as possible?
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theorel

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Re: Sentinels of the Multiverse: Round 1 (Environment Turn)
« Reply #69 on: May 15, 2014, 10:52:22 am »


EDIT: Mr. Fixer would also lose his ability to redirect, and you'd have to wait a turn before getting your healing power out.

Vernal Sonata means we could get it back within a couple turns. (depending on how much else you needed to do before playing it)

I'd have to wait 2 turns to get the healing power out though, and for you to do anything really productive, which is what makes it tough.  (unless we all want to take 16 toxic damage)
« Last Edit: May 15, 2014, 10:55:54 am by theorel »
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A Drowned Kernel

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Re: Sentinels of the Multiverse: Round 2 (Villain Turn - Ravage results)
« Reply #70 on: May 15, 2014, 11:02:05 am »

You know, I wasn't thinking about it in terms of getting rid of infections, because the other villains I've played against cycled through their decks a lot faster than it looks like Plague Rat does. The End of Days plan actually looks a lot better, I can suck for a few turns, I'll just hold off on getting my stuff out there until EoD goes off.

Edit: And then I thought about and I realized he does have a pretty major cycling mechanic, namely all those cards that cause Infection to be played. Even if they all go into the trash, cards like Ravage will just keep pulling them back, and then we'll see Locus out again sooner. So I'm back to "no EoD" plan.
« Last Edit: May 15, 2014, 11:09:57 am by A Drowned Kernel »
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theorel

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Re: Sentinels of the Multiverse: Round 2 (Villain Turn - Ravage results)
« Reply #71 on: May 15, 2014, 11:15:05 am »

Ravage doesn't cycle them back.  If they're in the trash it doesn't find them in the deck, and they don't come out. (you may have played this wrong for other villains.  The trash does not shuffle back in on searches, only on draws from an empty deck.)

(here's a post from the designer about it)
http://boardgamegeek.com/thread/802048/infection-cards-all-in-villain-trash
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A Drowned Kernel

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Re: Sentinels of the Multiverse: Round 2 (Villain Turn - Ravage results)
« Reply #72 on: May 15, 2014, 09:33:44 pm »

Well snap. Okay End of Days sounds pretty good then, I don't think he's going to recycle his deck for a good long while.
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theorel

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Re: Sentinels of the Multiverse: Round 2 (Villain Turn - Ravage results)
« Reply #73 on: May 15, 2014, 09:45:08 pm »

And who knows, maybe we'll draw some targeted ongoing removal and won't need to drop End of Days next turn anyways.

With 3/4 of us on board for it, I'm going to finish the Villain turn and keep things moving.  (feel free to weigh in on things when you get a chance anyways DSell)

Okay So, finishing out the Villain Turn:
Plague Rat deals Fanatic, Tempest, and Argent Adept 2 toxic damage each from Ravage.  Then we play 3 infections (one on each of the uninfected characters).

End of Turn: Plague Rat deals everyone 1 irreducible melee damage.  Fixer deflects it back to Plague Rat.

Argent Adept's turn.  (Spreadsheet updating...)
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theorel

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Re: Sentinels of the Multiverse: Round 2 (Villain Turn - Ravage results)
« Reply #74 on: May 15, 2014, 09:47:23 pm »

Current Game Summary      
Spreadsheet      
      
Plague Rat      
HPs:   76/85   Highest HP Villain Target
      
Ongoing:      
Infection, Infection, Infection, Infection,
      
Targets:      
      
Argent Adept   Infected   
HPs:   15/24   Lowest HP Hero Target
Hand:   4   
Discard:   0   
Deck Remaining:   35   
Ongoing:       
Inspiring Supertonic,
      
      
Tempest   Infected   
HPs:   22/26   
Hand:   4   
Discard:   1   
Deck Remaining:   35   
Ongoing:       
      
      
Fanatic   Infected   
HPs:   24/30   
Hand:   4   
Discard:   1   
Deck Remaining:   35   
Ongoing:       
      
      
Mr. Fixer   Infected   
HPs:   27/28   Highest HP Hero Target
Hand:   4   
Discard:   0   
Deck Remaining:   35   
Ongoing:       
Driving Mantis,
      
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