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Author Topic: Hanabi III (Game Over - 21 points!)  (Read 11454 times)

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Twistedarcher

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Re: Hanabi III
« Reply #75 on: May 11, 2014, 08:46:17 pm »

Watno plays the G5, gaining another clue. (2 clues now) Ghostofmars' turn!
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ghostofmars

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Re: Hanabi III
« Reply #76 on: May 11, 2014, 10:05:32 pm »

Jimmm A, B, and D are white
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Jimmmmm

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Re: Hanabi III
« Reply #77 on: May 11, 2014, 11:34:13 pm »

Play A
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Twistedarcher

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Re: Hanabi III
« Reply #78 on: May 12, 2014, 12:20:45 am »

Jimmmm plays W4
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Teproc

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Re: Hanabi III
« Reply #79 on: May 12, 2014, 06:25:50 am »

Watno's B, C and D are red
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Watno

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Re: Hanabi III
« Reply #80 on: May 12, 2014, 11:56:31 am »

Discard B
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Twistedarcher

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Re: Hanabi III
« Reply #81 on: May 13, 2014, 01:58:43 pm »

Watno discards R2.

Players
1. Ghostofmars
2. Jimmmmm
3. Teproc
4. Watno

Strikes: 0/3
Clue Tokens: 1/8

Played
Red: 3
Green: 5
Blue: 2
Yellow: 5
White: 4

Discard:
B1
B2
B3
B5
Y1
Y4
R1
R4
R4
W5

Deck: 5 cards

Actions:
Ghostofmars clue Jimmmm's B is 1
Jimmmmm plays B
Teproc clue Ghostofmars' B C D are 1s
Watno discards A
Ghostofmars plays B
Jimmmmm clue Ghostofmars A and B are white
Teproc discards A
Watno discards B
Ghostofmars plays C
Jimmmmm clue Watno B is 2
Teproc clue Watno A, B, D are yellow
Watno plays B
Ghostofmars plays B
Jimmmmm clue Teproc A, C are 2s
Teproc plays A
Watno clue ghostofmars B,D are red
Ghostofmars plays D
Jimmmmm clue Watno D is 3
Teproc plays C
Watno plays D
Ghostofmars plays B
Jimmmmm clue Teproc C is blue
Teproc plays C
Watno clue Ghostofmars A is 3
Ghostofmars plays A
Jimmmmm clue Teproc C is 3
Teproc plays C
Watno discards C
Ghostofmars clue Jimmm C is 3
Jimmmmm plays C
Teproc discards A
Watno clue ghostofmars A is 4
Ghostofmars plays A
Jimmmmm discards B
Teproc clue Watno A, D are 1s
Watno discards A
Ghostofmars discards C
Jimmmm clue Teproc D is 4
Teproc plays D
Watno clue Jimmm C is 5
Ghostofmars discards D
Jimmmm plays C
Teproc clue Watno C is 5
Watno plays C
Ghostofmars clue Jimmmm A,B,D are white
Jimmmm plays A
Teproc clue Watno B, C, D are red
Watno discards B
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ghostofmars

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Re: Hanabi III
« Reply #82 on: May 13, 2014, 02:14:25 pm »

Watno B and C are 3
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Jimmmmm

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Re: Hanabi III
« Reply #83 on: May 13, 2014, 09:36:58 pm »

Discard A
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Twistedarcher

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Re: Hanabi III
« Reply #84 on: May 13, 2014, 11:31:46 pm »

Jimmm discards a B2.
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Teproc

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Re: Hanabi III
« Reply #85 on: May 14, 2014, 06:04:20 am »

Jimmm's C is a 4
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Watno

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Re: Hanabi III
« Reply #86 on: May 14, 2014, 10:11:20 am »

Play B
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Twistedarcher

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Re: Hanabi III
« Reply #87 on: May 14, 2014, 03:11:47 pm »

Watno plays a B3. 3 cards and 0 clues remaining.
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ghostofmars

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Re: Hanabi III
« Reply #88 on: May 14, 2014, 04:38:19 pm »

discard B
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Twistedarcher

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Re: Hanabi III
« Reply #89 on: May 14, 2014, 04:44:06 pm »

Discards Y2. 2 cards, 1 clue remaining.
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Jimmmmm

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Re: Hanabi III
« Reply #90 on: May 14, 2014, 08:26:58 pm »

Play C
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Jimmmmm

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Re: Hanabi III
« Reply #91 on: May 14, 2014, 08:27:38 pm »

And I believe we're done. 21 points, not too bad! Good game everyone, thanks for playing, and thanks TA for modding.
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Twistedarcher

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Re: Hanabi III
« Reply #92 on: May 14, 2014, 08:32:32 pm »

Yep, that's the max you guys can get. Good job!
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Twistedarcher

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Re: Hanabi III
« Reply #93 on: May 14, 2014, 08:34:38 pm »

Everyone's differing time zones moved this game into a pretty steady flow, which wasn't bad to keep up with for modding. I definitely slowed the game down more than any player.

Do you think this would work with a numbered, spoilered list of cards, or that it would be too easy to make a mistake? I don't think we'd have to worry about anyone cheating.
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Jimmmmm

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Re: Hanabi III
« Reply #94 on: May 14, 2014, 08:41:10 pm »

Everyone's differing time zones moved this game into a pretty steady flow, which wasn't bad to keep up with for modding. I definitely slowed the game down more than any player.

Do you think this would work with a numbered, spoilered list of cards, or that it would be too easy to make a mistake? I don't think we'd have to worry about anyone cheating.

I think it was fine the way it was. Spoilered lists seem fairly risky that someone will make a mistake, I'd be happy to try it though. One small way of speeding up the process would be to indicate what the next card is before a player's turn when they don't have any clue tokens and so will have to play or discard.
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Watno

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Re: Hanabi III (Game Over - 21 points!)
« Reply #95 on: May 14, 2014, 09:25:54 pm »

Good game, too bad we had some unlucky discards :(
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Jimmmmm

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Re: Hanabi III (Game Over - 21 points!)
« Reply #96 on: May 14, 2014, 09:44:07 pm »

Yeah, those red 4s were frustrating!
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ghostofmars

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Re: Hanabi III (Game Over - 21 points!)
« Reply #97 on: May 15, 2014, 02:40:21 am »

Honestly, I can not chime with the celebrations. I think, we performed ok, but not great. We could have scored at least 2 or 3 points more, if we played better. In particular, we lost the B5 round 1 and the two R4s in one round, although we had hints left at that point.

I remember that I decided against hinting the R4, because I expected that Teproc would discard a different card. I wonder, how you handle discards in your groups? Do you use a discard queue where always the card is discarded that is oldest and for which no hint is given?
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Jimmmmm

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Re: Hanabi III (Game Over - 21 points!)
« Reply #98 on: May 15, 2014, 02:48:32 am »

Yeah, I'll always discard the card I've had for the longest that I don't positively know something about, unless of course I have a reason to keep it or discard something else. For Teproc, both the card he had the longest and the card he knew the least about were junk, but he discarded one in the middle.

Some feedback for you ghostofmars, I would suggest that on the first player's first turn they don't tell someone else about a single 1, in case they have 2 or 3 1s they can't see. It just so happened that your three 1s didn't coincide with my 1, but it would have been a pain if they did.
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Jimmmmm

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Re: Hanabi III (Game Over - 21 points!)
« Reply #99 on: May 15, 2014, 03:15:56 am »

Also Teproc, if I remember properly, there was one time when Watno had 3 useless cards, a Y1, a R1 and a R2, and something useful, like a B4 or something. The Y1 was actually quite useful to have in his hand, since he'd narrowed it down to either Y1 or Y5, so whenever he discarded something other than that, I knew for sure that I didn't have a Y5, since if he could see a Y5 he'd know to discard the Y1. Alternatively, if he drew a 5, we could tell him about the 5, and he'd know what the Y1 was. So I think it would have been better to tell him about his reds, since we couldn't play any more reds.
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