Unfamiliar
$3 Action
+1 Card
+1 Action
Each opponent gains an Awful Hall.
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Setup: When this card is in the Supply, add the Awful Hall stack to the Supply.
Shrink
$4 Action
Trash up to 3 cards from your hand. You may gain a card costing up to the total Coins printed on the cards (not including their cost).
Downgrade
$5 Action
+1 Card
+1 Action
Each other player trashes the top card of his deck and gains a card costing $1 less, or a Curse.
Horn of Not Enough
$5 Treasure
$0
When you play this, gain a card costing up to $1 per copy of the most numerous card you have in play, counting this. If it’s a Victory card, trash this.
Birth Cart
$4 Action
-$5
You may gain an Action card.
Yours
$5 Action
Your opponent reveals their hand. Trash a Treasure card from their hand. They gain a Treasure card costing up to 3 Coins less that you choose, putting it in their hand.
Famine
$4 Action
Trash this. Gain 2 cards costing up to $3.
Awful Hall
$0 Action-Curse
+1 Card
+1 Action
Worth -1 VP.
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Setup: The Awful Hall pile contains the same number of cards as the Curse pile.
Obvious Chamber
$3 Action-Reaction
+$1
Discard any number of cards. +1 Coin per card discarded.
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When another player plays an Attack card, you may reveal this from your hand. If you do, reveal the top 2 cards of your deck, add them to your hand, then put 2 cards from your hand face-up on top of your deck.
Rich House
$1 Action
+4 Actions
Reveal your hand. -1 Action per Action card in your hand, to a minimum of 0 Actions.