Well, I must thank you all for the feedback. (And the card images! How you spoil me so.) On the point of Hidden Transaction/Bribe, I will say it is an important point that the second transaction
and only the second transaction get reduced. Also, the reduction really should be 1 + number of remaining buys, otherwise one copy does nothing by itself. I will think about that when I go back and finalize my wording. Also, the "free Treasure" clause of Debasement stacks for each copy you play in a turn.
I'm about to scare some people with the card text of these next cards. There's a vague theme of Victory cards/points here. There's also some older cards of mine I'd like to take another look at.
Sprawl - $6
Victory
4 VP
If the game ends due to three cleared piles, 7 VP instead.
I'm not sure if there's a difference between "7 VP instead" and "+3 VP," at least practically, but feel free to disprove me.Hidden Claim - $5
Action – Duration
Until the start of your next turn, whenever another player gains a Victory Card worth $8 or more, gain +2 VP.
Hidden Claim - $4
Action – Duration
Until the start of your next turn, whenever another player gains a Victory Card worth $8 or more, gain an Estate.
The +VP card is slightly more expensive because it doesn't clog your deck. It won't help you come back, but if you're neck and neck, might give you an edge or force your opponent to cede Province tempo.Unified Front - $6
Action
If you have no cards remaining in your deck or discard pile, +3 VP.
Put that over-efficient draw engine to use!Rezoning – $3
Action
Reveal cards from your deck until you reveal two Victory cards. Put those Victory cards into your hand and discard the other revealed cards. You may return any number of victory cards from your hand to the Supply, and gain a Victory card costing up to the sum of the costs of the cards returned.
An older card. Main purpose is to parse down a deck. You'll get marginal gains if you combine Estates into Duchies and some other cases.Standing Army – $6
Action – Attack – Reaction – Victory
This card is worth 1 VP for every two Attack cards in your deck, rounded down.
Discard a Treasure or Action card. Every other player discards down to two cards.
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When another player plays an Attack card, reveal this from your hand and discard it. If you do, you are unaffected by that Attack.
Another old card. If you get all ten Standing Armies, you get a not-too-shabby 50 VP. If you get only nine, though, you're left with the much less impressive 36.Border Dispute - $7
Action – Attack
Each player reveals cards from the top of his deck until revealing a Victory card. Place the revealed victory card in your hand. Each other player returns his revealed card to the Supply and gains a victory card that costs at most $3 less. He then discards the other cards. For each card returned to the supply, choose one: Trash a Victory card from your hand, and gain a Victory card that costs no more than $3 more into your hand; or, gain an Estate. Discard the other cards.
Okay. Calm down. It is rather complex, but it's not as complex as the card text would have you believe. The following is the rough order of operations.- All players reveal cards until they reveal a Victory card.
- All other players return their revealed Victory Card to the supply, and gain a Victory card that cannot cost more than $3 less than the returned card.
- You add the revealed victory card to your hand. For each card the other players have returned, you may Trash a Vicory card from your hand and gain into your hand a Victory card that cannot cost more than $3 more OR gain an Estate.
- Discard all the other revealed cards.
...Okay, the wording needs work. A lot of work.