Land sorcerer
Action attack, $5
Attacks
+1 card.
Discard any number of cards. +1 card per discarded card.
Each other player gains a Rift and puts it on top of his deck.
Rift
Action, $0
+1 action
Each player draws a card
(this is not in the supply)
Thematically, it's about a sorcerer that is mad and makes holes in the ground. For you, you can take advantage of a Cellar effect, and your opponents are just forced to take the same holes, which will be benefit for yourself, although it plays differently in many players, and with Militia-like attack of course.
But the main point was the gameplay, and not the thema which is only a pretext. Plus I wanted a bonus that worked better with large hands, so this.
What I love is that you can stack them, because Rifts aren't like curses, and if you play 2 or 3 Land Sorcerers (name to be changed...) , opponent will have a dilemna : use them and give you a boost, like a Caravan or Wharf whould do (maybe one turn later), or ignore them/discard them to Horse traders ?