I don't believe in Pirate Ship. Here, okay, a Kinged Pirate is going to destroy a money deck, b can't you get around money entirely here? You can Upgrade or Remake your Hunting Grounds into Kings Court and Duchy, and then Upgrade the King into Province. I don't know if its the best thing here but I bet it's better than anything involving Pirate Ship.
I seriously doubt this is better. For one there's no +buy and only Armory to gain. So you need to travel from Remake>Upgrade>HG>KC>Province. And lets say you use money to buy things. Well then you have lots of cards that get in the way of the cards you need to line up with Upgrade. Plus the gained Duchies will fill your deck, further enhancing the problem. The only virtual money is Pirate Ship, which can be KC'd and only takes up 1 card.
You'll also need a lot of KC's just to pull off a draw engine. So Upgrading them just destroys your deck. I don't see this as a viable strategy. Someone do this in single player and prove me wrong.
Here's my first try:
http://www.gokosalvager.com/static/logprettifier.html?/20140301/log.51201cbee4b04e88c8da4f9a.1393726369763.txtIt's all the Provinces in 15 turns, but I am churning through about a million piles to do it, so it's not like you could play it this way exactly in a real game. It's worth noting though, that you can adjust the play a bit and still have a similar style deck without running quite so many piles. You just need to substitute Golds for HG, Remakes for Upgrades, and Forges for KCs in the upgrading ladder.
I was doing this by feel, it could be sped up with better play (my early draws are pretty good though). I don't think I get a good balance of draw to remodelers at any point (my draw seems weak). I should be keeping the Hunting Grounds and switch to Upgrading through Golds at some point. At least early on though, the Duchy gaining with HG is very nice and acts as pseudo-buy. I am surely under utilizing Remake, Armory, and Forge. The deck suffers from the problem that you probably need to buy at least one $6/$7 engine piece and this is hard because your deck doesn't want money. Perhaps you can skip this with fast enough Remaking/Upgrading, I dunno.
I don't really need as many KCs as I get, you could substitute a lot of those for Forges at the end, though this will certainly make it harder to start the KC chain.
In any case, the engine needs to take advantage of the synergy of the Upgrade/Remake with the million $7s on the board. It is the only way to multi-Province. If the game isn't totally lopsided (in a mirror), the person who can take advantage of this more effectively has a much better shot at winning.
For sure you want to wreck a BM player with Pirates.