Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 3 4 [5] 6 7 8  All

Author Topic: Dungeon Crawl Tournament - dominificated - 1 Match complete!  (Read 22189 times)

0 Members and 1 Guest are viewing this topic.

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #100 on: March 12, 2014, 06:09:13 pm »

what time is the deadline tomorrow?
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #101 on: March 13, 2014, 12:41:07 am »

Midnight, whatever time zone you live in
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #102 on: March 13, 2014, 12:12:09 pm »

Well, I finished my runs.  I'm not sure that I won :(
Logged

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #103 on: March 13, 2014, 01:34:46 pm »

Are you both done? You could post results if you are.
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #104 on: March 13, 2014, 01:58:41 pm »

you done grujah?  I am.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #105 on: March 13, 2014, 06:16:45 pm »

grujah won
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #106 on: March 13, 2014, 06:31:05 pm »

Solariska gritted his teeth, glancing at the vile chemicals he had hidden in his leg pocket.  Not his pants pocket, his leg pocket, ghoul skin gets flappy, so stop being judgmental why don't you.  He knew everyone on this ship would tolerate the Mephitic Cloud he could bust out, except Maurice, who was only pretending to be dead, but he had that bandana he always kept over his mouth so he would be fine.

"Maaaaurisssse" Solariska whispered.  He thought of himself as stealthy, in reality he was beyond loud enough for Davikraken to hear all the chatter while they swabbed the deck, he just didn't give enough damns to pay attention to it.
"Yeah?"
"I need you to go snatch Davikraken's potions of curing.  Then I can bust out a cloud and the ship will be ours."
"Ok"
Maurice didn't really listen to the second sentence.  If you suggested stealing something that was pretty much what he would do.
Maurice snuck up behind Davikraken, but Davikraken was level 12.  "What are you doing?" he asked as he snapped around.  He picked up Maurice by the neck, ghouls don't need to breathe to answer questions.  When Maurice's neck snapped and his eyes stopped moving he realized Maurice wasn't actually a ghoul after all.  Davikraken chuckled mirthfully.  "That explains a lot."  He fished through Maurice's possessions and found an amulet of clarity.  "Aha, I didn't misplace that after all".  He put it on, then thanked Kikubuqghda for delivering him another corpse. "Wi te pakoaoo me kikkini affun". 
Maurice arose from the dead, a ghoul.
"Get back to swabbing the deck".
And so things returned to routine.

[Davikraken defeats Solariska, DL15 to DL12]
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #107 on: March 13, 2014, 07:08:05 pm »

Shraeye will now face Jorbles, and Grujah will face Walrus McFish. 

I'm going to change the rules slightly for the second round, with the goal of bringing head to head strategy closer to normal single players strategy. 

Firstly, a modification of the definition of how successful a run is:
Quote
Less important than rune count and identity, and more important than main dungeon exploration, is "best (highest HD) unique thoroughly defeated".  There are many things you can ~do~ to a unique in crawl, so ~defeat~ can seem a subjective term.  This how "thoroughly defeated" is defined for our purposes:  If you received an amount of experience based on the unique's HD or identity, and you also caused its item drops to be accessible to you, you have thoroughly defeated it.
If the unique dies and doesn't drop any items, it has to have died in a way that you would be able to get 1 gold if it had had 1 gold in its pocket.
You don't have to actually collect the drops.
Receiving experience based on its HD means that its HD has to be a cause of why you gained how much experience you actually did.  For instance, draining a monster will subtract 1 from its HD and give you slightly less experience, but since (HD-1) is based on the original HD, that counts.  Polymorphing a monster transforms it into another monster with HD that is based on its former HD, so if you then kill that new monster, you'll get experience based on the unique's HD.

Slimify converts a monster into a slime that always has a fixed, low HD, so if you kill that slime and receive experience, it doesn't count because that's not tied to the unique's HD.

As a fun, extreme case, you can roll a Merfolk Abyssal Knight, Banish Ijylb to the Abyss (which gives you 50% of the normal amount of experience as killing it, tied to the normal value), then banish yourself to the Abyss, watch a neutral monster confuse Ijylb, watch Ijylb walk into deep water giving you no additional experience, then walk away and it counts, because as a Merfolk you can swim in deep water to collect Ijylb's drops, and you received experience based on Ijylb's HD back when you banished it.

And as a second rules modification, to nerf slime god a bit and hopefully let it see play
Quote
In addition to the low priority rule, if one of your gods is the slime god, the slimy rune of zot does not count towards your rune total unless you have two or more other runes.


As a special note, these two rule tweaks have a small link: While the passivity of the royal jelly is less useful for bolstering your rune count, you can however take a legendary dagger, drink a potion of might, and brutally brutusly stab the royal jelly in the back to improve your "best unique thoroughly defeated".  The slime god and the other slimes on the floor might not like that at all, but if no one else kills an HD21 unique...
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #108 on: March 13, 2014, 07:09:04 pm »

I'll field objections and clarifications before batches for the next round start
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #109 on: March 13, 2014, 08:06:28 pm »

This was my thinking during char choosing, will post analasys of my morgue later (bit drunk ATM):

Ratalla: NaBe of Trog, spear
Milisimon: TeNe of Kiku, Xom or Zin

This was actually hard. Both are strong.
I don't like playing Nagas that much as you are so slow which means that one wrong decision can completely wreck you. But, as a Berserker you have a powerful panic button that can get you out of many jams (esp with super high health).
Tengus and Necros are something I do enjoy, and you do get the best Necro god. Frail but powerful combo, though, the problem was that I knew that even though shra is new, Zerkers can make pretty good runs and It wouldn't be unlikely that he beats me.

-----

Copplini: NaFi of Mahkleb, short sword
Iatodavid: GrAM of Oka, Sif or Vehumet, sling

Ok, we got a melee naga again, but a worse one. Even though Mahk is great, losing the panic button does make it quite harder.
OTOH, Gargoyles are pretty strong race, Oka is great god for archer (I wouldn't really go for others, though they are a possibility), you have claws and talons as great backup weapon.. It was more reliable.
-----
Solariska: GhVM of Vehumet
Davikraken: OpCj of Kiku, Oka and Y

Ok, Venom Mage got the superior god, and being immune to poison makes some spells easier on you (Cloud, Radiance), but Ghoul has such low starting INT that I didn't think he is a competant caster.
Octopedes are good casters, I am very comfortable with Cjs, Kiku is not that great of a good but can serve a purpose. (Oka is horrible, Y is meh).

-------
Librigraz: CeNe of Evylion, Fedhas or Jiyva
Elcrow: TeGl or Ashe, Falchrion

I don't think Centaurs are competant as casters, also, God choice aren't very good either.
TeGl might be a bit frail, but you get loads of Evasion with flying and are good at both dodging at armor and weapons, so this build is good. Ashe is not Oka, but OK god here.
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #110 on: March 14, 2014, 12:46:28 am »

whoa, you thought that out way more than me.  And gave me much more credit than I deserve in my thinking process.

#1 Naga Berserker.  That means that I'm like a snake-dude who hulks out; that's badass.  Tengu, I'm not sure what that is, probably sucks.

#2 Hey, I picked a Naga last time.  Better pick the Gargoyle now.  Also, marksman sounds like they shoot stuff, and the biathlon is a cool winter olympics event.

#3 Ghoul Venom Mage!!?? I have no idea what that is, but conjuring venom is way better than being an octupus...and worshipping a god I can't even pronounce.

#4 That flippin' Tengu again!  No!  I will be a Centaur, they have hooves.
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #111 on: March 15, 2014, 01:57:30 am »

Walrus or jorbles?
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #112 on: March 15, 2014, 07:37:46 am »

Well, I finished my runs.  I'm not sure that I won :(

And actually it was close.
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #113 on: March 15, 2014, 10:18:11 am »

I made a deep run and decided to try and just sprint to victory on #2, but then I got distracted and convinced myself that I could kill this cyclops thing.  I couldn't.
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #114 on: March 15, 2014, 10:19:52 am »

Run #1:

Solariska:

Cool name; ok, let’s get this thing started.  What was the monster again?  What was the class-thing?  Ok, cool.  Wait, some of these classes are greyed out, can I even click Venom Mage?  It appears I can.  Maybe that means this is not a recommended build.  Whatever, I’m awesome. 

Ok, soooo I’m a magic user.  What spells do I get?  Oh, that’s the abilities tab; well I have immune from like all this stuff…torment, cold, negative energy, poison.  Neat.  I wonder what “thrives on rotten meat means,” eh, I’ll figure it out.

Anyway, I poison people apparently.  Not much unarmed fighting, maybe poison/run away is my whole gig?  Stealthy and all?  I can do that.

Wheee, I’m shooting spells at goblins, now rats.  Wait, I’m out of MP…run away!!!!  Somehow that succeeded, but I should probably attack back instead of running into unknown areas.  Gotta be clever, shraeye.  Hey I poisoned somebody!  Run away and let poison do the work.  Oh, the poison wears off, then they almost kill me.  Bad plan; next time, administer more poison.

Found Ashenzari, can’t worship that.  Ok, gained a level AND got better at dodging.  Not abysmal so far.  I might need a backup for when poison doesn’t work.  Slings seem to take the spot where I’d rather spell them.  Maybe a dagger?  That seems thematically good for sneaky/poison dude.  I like thematic stuff. 

Getting potions and scrolls, yay!  Got double potion, but those are scary.  I’ll wait until I get more scrolls and hope to get identify.  Or I can read something as a ‘reward’ once I’ve cleared floor one.  Ok, floor one done.  Not brave enough to read, though I have two of VIGRYO WE GOXT.  I like trying to read those names.

Floor 2: Hey look, two sleeping dudes.  Maybe I can sneak-kill one.  Nope, they’re awake.  Now another is around.  Aaaaaah, I can’t get back to the stairs.  And I’m out of MP, dang.  Run away!  Stairs to level 3, yes please!  And only one came with me.  Let’s see if I survive. Success.  Now eat rotten flesh.  Gotta get me some more of that.  Uhoh, going back up is a bad idea.  Out of MP, low on health, 1 goblin to go.  Bright idea: go to floor 3…doesn’t work.  Now I’m running away blind down the halls.  0MP, 2HP.  Got enough MP!  And miscast…. More running 1MP!  And another miscast….

Oh god, 3 more monsters.  Stairs to floor 4!  Yes please!  Well, I’m basically dead, but am really making progress ;)  And I’m back alive.  Miracle.  Going back to floor 2 to do this proper.  Oh, and put more focus into stealth.  Yeah, that’s definitely what screwed me up earlier.  Reaching level 3, get Dexterity.  Hmmm, my flesh keeps rotting away.  How do I stop that?  Oh, eat more.  Got it.  Level 2 going nice, hard to get food.  Oh, theeeere are all the monsters; I’d better run away.  Unsuccessful.  Dead.
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #115 on: March 15, 2014, 10:23:31 am »

run#2

So through a bit of research (shuffled through ‘viable options’ and then looked them up to see if they were bright grey or dark grey), I learned that Ghoul Venom Mage is ‘not a viable character’.  Perfect!

Anyway, this is run #2, and this time the commentary will be more clear.  Instead of using level for character level AND dungeon depth, I’ll call the dungeon levels by names.  Dungeon 1, or D1, is the starting floor.  I like that.  So level is my character strength.  I’m aiming for level 6.  I think that would be brilliant.  I wonder what D-# that is achievable at.

Ok, D1 is weird, a lot of diagonals and stuff.  That will make it harder for me to shoot people at range?  Also, I wonder if the ‘claws’ weapon is strong enough to justify only training unarmed.  Look at me!  I’m attempting to use strategic thinking!  Well who knows what’s best.  Good players, I assume.  But for right now, I’ll do what’s the most fun.

First monster is a rat.  He’s sleeping, “sucker!”.  Miscast.  Missed shot…uh…I mean, “you’re a worthy adversary and I honor your presence and stuff”.  Used last MP and killed him.  Ok, I guess I have to honor the monsters before I can hit them.  Picked up a ring mail, but those things are heavy and annoying, definitely not wearing it.  Doing normal stuff, killing monsters like it’s my job (why is this class not viable?) and getting some loot.  Ooh! A potion!  I totally want to drink it.  I’m doing it.

What luck!  It was a potion of Heal Wounds.  AAAANNNND, right through the next door was another Potion of Heal Wounds.  Solariska is awesome!  Now I got a scroll named YNOSIO GUSAFF, and I had a good feeling about that name, so I read it.  Scroll of identify.  Then found another that I could use twice (is that random or something?).  Now I’ve identified potions of healing and cure wounds.  AND a scroll of teleportation.  Life is awesome.

Made it to level 3 without leaving D1.  I wonder if that’s common.  Anyway, I take Intelligence because my spellcaster somehow only had 10 Int to start with; that seems low.  Onward to D2!!  I kill a bunny, I get wrecked by a snake, bad snake.  Retreating to D1, and remembering why ghouls are the worst.  Where’s my regen, yo??  Ruminating on that, I log off for the time being.

Part 2

Starting D2, things have been good so far.  But lucks supposed to average out, so worries are up ahead.  Nothing crazy is happening, a large number of snakes it seems, and I have a heck of a time with them.  Two situations at or below 6HP, don’t like those.  I wonder what’s better to be quivered/thrown.  Darts or clubs; is there any place where I can see base damage and stuff?  Kobolds, no prob.  Rats, quokka (?), whatever.  But snakes?  Man, I hate them.  And I’m even poison resistant!  Also, I see an altar to Vehemut, is he the guy I can worship?  It is!! Unfortunately the altar is surrounded by lava, so I have no idea how to get there.

Well, I’m annoyed by how fragile I am.  What’s the way around that?  Anyway, D2 cleared out and now I’m on to D3, yay.  Here the monsters be! Cockroach, snake, goblin.  All waiting for me, so the excitement begins.  First two dealt with, but the snake remains and I’m running low on MP.  Will I resort to the classic tactic of “running away in cowardice”?  Not this time, the snake has slunk away.  But there are bigger problems, for Sigmund has been spotted.  And he’s spotted me, this is terrible.  Running towards a revealed staircase, I find an orc warrior/wizard duo.  Perfect, simply perfect.  Up and down, up and down.  All 3 staircases to D3 lead to essentially neighboring rooms, and Sigmund is tracking me like a crazed demon.  Will he ever stop??  He seems to be leaving me alone for now but I’m paranoid.  Meanwhile, Solariska has gone to Level 5.  Which reminds me that I should check for new spells to memorize.

No spells, and Sigmund is still AWOL.  However, I have picked up a special dagger (those purple, more likely to be awesome/terribles), cavalierly equipped it and got a dagger of speed.  Sounds good.  Crapper, he found me, fired a magic missle, then blinked.  I have no idea where he’s at, this is terrifying.  I will escape to D4.

Down here I see new monsters, never yet killed.  Ants and ball pythons, interesting.  Somehow, I have 4 scrolls of teleportation, and no scrolls of identify.  I thought the latter was supposed to be common.  A warren (?) of orcs comes upon me, four of them.  Backing towards some stairs to D5, I sling a few spells at them.  Olgreb’s Toxic Radiance sounds neat, but I still wait for the day when I successfully cast it.  However, a few well timed Stings plus some fancy dagger-work seems to be working.  Level 6! More intelligence!  Olgreb’s Toxic Radiance is awesome!  Ran into a club (?) of orcs, with wizards and priests and all that weird stuff.  They dead now.  Things are good, D4 is cleared and I’m trying on new clothes.  One of them is a +2 robe.  I’m learning about different armors, some are good for AC, some for evasion.  I like the evasion of the robe, with the +2 for nice AC.  Keeping that.  Also, none of the armor that I’ve picked up is cursed… what is it with the luck and stuff?  Got a scroll of identify, and found that I had a stack of 4 magic mappings.  Those sound neat.

Part 3

D5 achieved.  A whole slew of people are waiting, so I burst the Toxic Orb, and watch them die.  Except for this dumb snake.  He keeps hitting me.  I don’t like it.  Oh, he’s poison resistant, that’s great for a Venom Mage, jeez.  Used magic mapping, and learned that there is a secret room on D5 reachable from a staircase on D6.  Excited for that.  Anyway, I’m onto D6, nothing to it.

What is this madness??!?? The floor is burning and it’s an “excluded area”???  What the heck is that?  Also, ice bear or something, and another monster that was new.  Super exciting.  I still have no idea what a rune is, so hopefully I can beat Grujah just on levels.  Well I killed Blork the Orc, so decided to go back and slay Sigmund.  He’s a pansy.  But I still can’t figure out how to worship Vehumet, because of the lava.  I need flight or something.  Hopefully a shop has this. Or I can identify a scroll of flight.  I’ll keep delving for now.

On to D7.  Ecumenical Temple found!  I hope Vehumet is in there!  Saving again; time for drinks! 

interlude
Ecumenical Temple.  No Vehumet, very boring.  Dang, swarm of wights chased me upstairs.  Hit 2 more monsters, now I’m dancing between D5,6,7 and trying to take on only one at a time.  Huge swarms of poison immune creatures, not my Venom Mage’s favorite.

Survived them, after much dancing.  Took a quick trip down and back a stairs to D8 in case that helps me beat Grujah.  Will play more tomorrow.

Part 4
Continuing on; D7 is cleared so I’m now entering D8 fully.  Character is doing fine, and I’m beginning to rely on Mephitic Cloud more.  However, it causes hunger and right now Sting is hunger-free.  Oh crap, it’s Eustachio.  I think I’ll try to take him on.  Start with Toxic Radiance, boom.  Now confuse the mean-pants. He got no summons off; killed him plus a swarm of bees using antoerh Toxic Radiance plus a few Stings.  Brilliant.  Ok, I’ve found a lake that apparently spawns infinite monsters.  Nothing too tough but when there are multiple electric eels plus land-people chasing me, HP gets dangerously low.  So I back up and come in again, but no matter how many I kill there are still scores of monsters.  And by scores I mean 3+.  That’s still a fair number.

Finally cleared that out only to run into Erolcha.  She turns me to stone and wails on me.  I finally confuse them for time and teleport out.  Safe for now!  Exploring the rest of the level; Erolcha is not to be found.  I peek quickly into D9, hoping that it’s enough to edge out Grujah.  Saving for now.

conclusion:
The conclusion:

Getting tired of playing it safe.  Just put on a cloak blind.  It was +2Dex, +4Int, huzzah!  Another is Robe of Boredom, with +Invis and rPois.  However, the rPois isn’t really useful, and I have no evoke skill, so that fails 71% of the time.  I’d rather wear my +2 robe than this +0 robe, sorry.

Quick peek into D10, then into D11.   Hey, a 5 headed hydra zombie!  That sounds terrifying!  I also spotted a +12,+16 plutonium sword that causes contam when not equipped.  I probably want that.  Equipped; now I’m a badass.  Whoa, a fake door just bit me, better bust his butt.  Done and done.

Found a Cyclops...aaaaaand I’m dead.  Dang.  That was a fun run!

So I made it down to 11.  I'm gonna do a sprint-runthrough to see if I can get lower.  But I think runes are out of the question.
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #116 on: March 15, 2014, 10:24:07 am »

run #3

Speed run.  No time to think or be careful.  Already grabbed a cursed dagger, and then cursed a ring I picked up…oh well.  Oh crap, now I’ve blind-read a teleportation spell.  Hope I survive this!  Survived.  And then I enchanted my cursed dagger twice.  I feel like I’ll keep it even if I uncurse it at this rate, geeeez.

Wore a shield, it just kills my magic.  That’s not happening again.  Jumped down a shaft on D2, came out on D4.  Is there a limit on how low a shaft can drop you? Dancing with a scorpion, and apparently alerted an entire room filled with orcs.  Tons and tons of orcs, how’d that happen?  Now I’m searching for stairs. Being chased by approximately 10 monsters, but found stairs and am only bringing one with!

There’s an entrance to the sewers on D3!  I want to find it!  I’ll use a scroll of mapping that I managed to identify (my current scroll strategy is to read everything I get as soon as I get it).  I’m in the sewers now, and killed a bunch of bats.  This is exciting.  Until a crocodile killed me, less exciting now.  And that’s the last of my runs.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #117 on: March 15, 2014, 10:38:38 am »

Davikraken the First

Code: [Select]
Dungeon Crawl Stone Soup version 0.13.1 (tiles) character file.

24 DavikrakenI the Ruinous (level 1, -1/11 HPs)
             Began as an Octopode Conjurer on Mar 4, 2014.
             Slain by a giant gecko (5 damage)
             ... on Level 1 of the Dungeon.
             The game lasted 00:00:43 (65 turns).

DavikrakenI the Ruinous (Octopode Conjurer)           Turns: 65, Time: 00:00:43

HP  -1/11        AC  1     Str  7      XL: 1   Next: 60%
MP   1/3         EV 12     Int 17      God:
Gold 20          SH  0     Dex 12      Spells:  1 memorised,  2 levels left

Res.Fire  : . . .   See Invis. : .   (no weapon)
Res.Cold  : . . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   (helmet restricted)
Res.Poison: .       Res.Corr.  : .   (no amulet)
Res.Elec. : .       Clarity    : .   (no ring)
Sust.Abil.: . .     Spirit.Shd : .   (no ring)
Res.Mut.  : .       Stasis     : .   (no ring)
Res.Rott. : .       Flight     : .   (no ring)
Saprovore : . . .                    (no ring)
                                     (no ring)
                                     (no ring)
                                     (no ring)

@: not resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: no special abilities


You were on level 1 of the Dungeon.
You were not hungry.

You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Comestibles
 a - a chunk of giant cockroach flesh
 b - a bread ration
Books
 c - a book of Conjurations   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   Searing Ray                        Conjuration                  2
   Dazzling Spray                     Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   Iskenderun's Battlesphere          Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5


   Skills:
 - Level 2.0 Dodging
 - Level 2.6 Stealth
 + Level 1.5 Spellcasting
 - Level 4.0 Conjurations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ##..         4%          1    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/27)           

Altars:


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict many enemies at once.
Your skin changes colour to match your surroundings (Stlth).
Your rubbery body absorbs attacks (AC +1).


Message History

You kill the bat!
a - a chunk of giant cockroach flesh
Things that are here:
a dagger; a goblin corpse
A giant gecko comes into view.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Unknown command.
The giant gecko barely misses you.
You barely miss the giant gecko. Your grab misses the giant gecko. The giant gecko closely misses you.
The giant gecko bites you.
You hit the giant gecko but do no damage.
Your grab misses the giant gecko. The giant gecko bites you.
You barely miss the giant gecko. Your grab misses the giant gecko. The giant gecko barely misses you.
The giant gecko closely misses you.
Things that are here:
a dagger; a goblin corpse
The giant gecko bites you.
You die...

'###########
'..........#
'#########.#
8#       #.######
##       #...##..
         #...##.#
         #...##.#
         #...##.#########
         #...##....(....#
         #...##.........###
         #....@l.).........
         #...##.........##
         #.[.##.........#
         ##.###.........#
          #.# #.........#
          #.# #.######.##
          #.# #.#    #.#
          #.# #.#    #.#
          #.# #.#    #.#
          ..#        ...


You could see a giant gecko.

Vanquished Creatures
  A bat (D:1)
  A giant cockroach (D:1)
  A goblin (D:1)
3 creatures vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | DavikrakenI, the Octopode Conjurer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 3/3
    65 | D:1      | Slain by a giant gecko


Action                   || total
-------------------------++-------
Melee: Unarmed           ||     7
 Cast: Magic Dart        ||     4

So, I am on D:1. I kill a bat, a cockroach and a goblin. Inner voice in my head says that I should play more carefully than usual. Than, t 90% HP and only 1MP I do autoexplore. Find a gecko. Cast a magic missile, miss, out of mana, try fighting. Die.

So much for being careful. Maybe OpCj was a horrible choice. Ugh.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #118 on: March 15, 2014, 11:11:58 am »

Davikraken the Second

Code: [Select]
Dungeon Crawl Stone Soup version 0.13.1 (tiles) character file.

18666 DavikrakenII the Conjurer (level 12, -2/74 HPs)
             Began as an Octopode Conjurer on Mar 4, 2014.
             Was an Elder of Kikubaaqudgha.
             Slain by a sixfirhy (8 damage)
             ... summoned by a shadow demon
             ... on Level 15 of the Dungeon.
             The game lasted 01:40:34 (18852 turns).

DavikrakenII the Conjurer (Octopode Conjurer)      Turns: 18852, Time: 01:40:34

HP  -2/74        AC  8     Str 12      XL: 12   Next: 53%
MP  26/27        EV 15     Int 23      God: Kikubaaqudgha [****..]
Gold 753         SH  0     Dex 13      Spells:  7 memorised,  5 levels left

Res.Fire  : + . .   See Invis. : .   w - +2 flail (protect)
Res.Cold  : + . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   S - +2 wizard hat {Int+3}
Res.Poison: .       Res.Corr.  : .   C - amulet of clarity
Res.Elec. : .       Clarity    : +   i - ring of sustenance
Sust.Abil.: . .     Spirit.Shd : .   n - ring of protection from fire
Res.Mut.  : .       Stasis     : .   g - ring of flight
Res.Rott. : .       Flight     : .   Q - ring of protection from cold
Saprovore : . . .                    T - ring of sustenance
                                     I - +3 ring of strength
                                     (no ring)
                                     (no ring)

@: very slightly contaminated, somewhat resistant to hostile enchantments, quite
stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: Receive Corpses, Renounce Religion, Evoke Flight


You were on level 15 of the Dungeon.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was greatly pleased with you.
You were hungry.

You visited 2 branches of the dungeon, and saw 16 of its levels.

You collected 733 gold pieces.

Inventory:

Hand weapons
 m - the +2,+1 flail "Ogre's Funeral" {venom, Str+2}
   (You found it on level 14 of the Dungeon)   
   
   It poisons the flesh of those it strikes.
   
   It affects your strength (+2).
 w - a +2,+2 flail of protection (weapon)
 D - a +1,+2 flail of electrocution
 Z - the +7,+8 trident "Jelly's Peril" {slay drac, -Cast rC+}
   (You found it on level 12 of the Dungeon)   
   
   This legendary weapon is deadly to all dragonkind.
   
   It protects you from cold.
   It prevents spellcasting.
Armour
 S - a +2 wizard hat of intelligence (worn)
Magical devices
 l - a wand of cold (4)
 o - a wand of enslavement (5) {unknown}
 F - a wand of fireball (2)
 N - a wand of fire (7)
Comestibles
 u - a honeycomb
 A - 2 sausages
 G - 4 pears
 P - 5 meat rations
 Y - 2 bread rations
Scrolls
 a - 2 scrolls of remove curse
 p - 2 scrolls of teleportation
 q - a scroll of enchant armour
 r - 2 scrolls of enchant weapon I
 t - 3 scrolls of enchant weapon II
 v - 2 scrolls of fear
 y - a scroll of immolation
 B - a scroll of noise
Jewellery
 d - an uncursed amulet of warding {unknown}
 g - a ring of flight (on tentacle)
 i - a ring of sustenance (left tentacle)
 n - a ring of protection from fire (right tentacle)
 C - an amulet of clarity (around mantle)
 I - a +3 ring of strength (on tentacle)
 Q - a ring of protection from cold (on tentacle)
 T - a ring of sustenance (on tentacle)
Potions
 b - 2 potions of paralysis {unknown}
 e - 3 potions of curing
 h - 2 potions of agility {unknown}
 E - a potion of resistance
 K - a potion of mutation {unknown}
 L - a potion of restore abilities {unknown}
 R - a potion of might
 U - 3 potions of flight {unknown}
Books
 c - a book of Conjurations   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Searing Ray                       Conjuration                  2
   Dazzling Spray                     Conjuration/Hexes            3
   *Iskenderun's Mystic Blast         Conjuration                  4
   *Iskenderun's Battlesphere         Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5
 f - Kikubaaqudgha's Papyrus of Sinister Rituals
   (Kikubaaqudgha gifted it to you on level 7 of the Dungeon)   
   
   Spells                             Type                      Level
   Pain                               Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   Sublimation of Blood               Necromancy                   2
   Regeneration                       Charms/Necromancy            3
   Control Undead                     Necromancy                   4
 j - a book of Callings   
   
   Spells                             Type                      Level
   Summon Small Mammal                Summoning                    1
   Call Imp                           Summoning                    2
   Call Canine Familiar               Summoning                    3
   Summon Scorpions                   Summoning/Poison             4
   Summon Ice Beast                   Ice/Summoning                4
 z - a book of Annihilations {highlevel}   
   
   Spells                             Type                      Level
   *Poison Arrow                      Conjuration/Poison           6
   Orb of Destruction                 Conjuration                  7
   Chain Lightning                    Conjuration/Air              8
   Lehudib's Crystal Spear            Conjuration/Earth            8
   Ice Storm                          Conjuration/Ice              9
   Fire Storm                         Conjuration/Fire             9
 J - a book of Enchantments   
   
   Spells                             Type                      Level
   Cause Fear                         Hexes                        4
   Silence                            Hexes/Air                    5
   Tukima's Dance                     Hexes                        5
   Deflect Missiles                   Charms/Air                   6
   Haste                              Charms                       6
   Discord                            Hexes                        8
 M - a Grand Grimoire {highlevel}   
   This book is beyond your current level of understanding.
   
   Spells                             Type                      Level
   Demonic Horde                      Summoning                    6
   Mass Abjuration                    Summoning                    6
   Haunt                              Necromancy/Summoning         7
   Summon Greater Demon               Summoning                    7
   Malign Gateway                     Summoning/Translocation      7
   Summon Horrible Things             Summoning                    8
 O - a book of Spatial Translocations   
   
   Spells                             Type                      Level
   Apportation                        Translocation                1
   Portal Projectile                  Translocation                2
   *Blink                             Translocation                2
   Shroud of Golubria                 Charms/Translocation         2
   Teleport Other                     Translocation                3
   Passage of Golubria                Translocation                4
 V - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   Call Imp                           Summoning                    2
   Repel Missiles                     Charms/Air                   2
   Slow                               Hexes                        2
   Conjure Flame                      Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3
 X - Kikubaaqudgha's Compendium of Darkness
   (Kikubaaqudgha gifted it to you on level 11 of the Dungeon)   
   
   Spells                             Type                      Level
   Animate Dead                       Necromancy                   4
   Excruciating Wounds                Charms/Necromancy            5
   Agony                              Necromancy                   5
   Dispel Undead                      Necromancy                   5
   Death Channel                      Necromancy                   6
Miscellaneous
 s - a box of beasts


   Skills:
 - Level 6.0 Fighting
 - Level 6.0 Dodging
 - Level 2.6 Stealth
 + Level 8.1 Spellcasting
 - Level 10.7 Conjurations
 - Level 6.5 Charms
 * Level 7.0 Necromancy
 - Level 6.0 Translocations
 * Level 5.1 Poison Magic
 - Level 5.0 Evocations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Poison Arrow          Conj/Pois      #####.....   50%         6    ######.
d - Iskenderun's Mystic   Conj           ######..     1%          4    ###....
e - Iskenderun's Battles  Conj/Chrm      #####...     1%          4    ###....
f - Mephitic Cloud        Conj/Pois/Air  ####....     2%          3    None
q - Blink                 Tloc           N/A          1%          2    None
s - Searing Ray           Conj           ######       1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/27)            Temple (1/1) D:5             Orc (0/4) D:9
  Lair: D:8-13      Vaults: D:15-20     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:7 /   D:14 =

Portals:
Ziggurat: D:13 (12200 gp)
Trove: D:10 (give +4 storm dragon armour)

Annotations:
D:4 Sigmund
D:8 Joseph


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict many enemies at once.
Your skin changes colour to match your surroundings (Stlth).
Your rubbery body absorbs attacks (AC +1).


Message History

The sixfirhy hits you! The sixfirhy shocks you!
* * * LOW HITPOINT WARNING * * *
Read which item? (? for menu, Esc to quit)
Blink to where?
Press: ? - help, Dir - move target cursor
As you read the scroll of blinking, it crumbles to dust.
You are very lightly contaminated with residual magic.
The slime creature quivers.
The centaur wields a bow. The centaur shoots an arrow. The arrow hits you!
* * * LOW HITPOINT WARNING * * *
The arrow dissolves into shadows!
The centaur shoots an arrow. The arrow hits you!
* * * LOW HITPOINT WARNING * * *
The arrow dissolves into shadows!
The shadow demon gestures.
The sixfirhy closely misses you. The sixfirhy hits you!
* * * LOW HITPOINT WARNING * * *
The sixfirhy shocks you!
You die...
Kikubaaqudgha rasps: "You have failed me! Welcome... death!"

   ........#####
     #.......c.#
     #.###.###.#
     #.....FZ#§#
..####..##§J2#.#
 #....?.<.§.J..#
....###.%.4c...#
     #....J....#
  .......#.##..#
 ....#...#44...#
 .......##@##....#
  ...........#####
   ......#.#....
   .#......#.####
   _.... #.# #
    #... #..
     ..  #.#
      .  #.#
         #.#


You could see 3 slime creatures, a shadow demon, 2 sixfirhies, a rotting devil,
a giant frog, a centaur and a rock worm zombie.

Vanquished Creatures
  2 hill giants
  Pikel (D:6)
  A wolf spider zombie (D:15)
  A cyclops (D:14)
  Maurice (D:13)
  Psyche (D:8)
  2 trolls
  A komodo dragon (D:12)
  2 two-headed ogres
  6 slime creatures
  A griffon zombie (D:12)
  2 ugly things (D:15)
  17 yaks
  4 hungry ghosts
  A wyvern (D:14)
  4 hippogriffs
  Grum (D:9)
  A steam dragon (D:8)
  A merfolk (D:9)
  2 manticores
  A clay golem (D:14)
  Edmund (D:5)
  3 wolves (D:9)
  A necrophage (D:12)
  7 orc warriors
  A swamp drake (D:9)
  3 slaves (D:6)
  5 sky beasts
  A black bear (D:12)
  7 ice beasts
  8 ogres
  4 phantoms
  3 centaurs
  A warg (shapeshifter) (D:14)
  12 giant frogs
  A cyclops zombie (D:14)
  An eye of draining (D:14)
  2 jellies
  2 hippogriff zombies
  7 killer bees
  14 wights
  A yak zombie (D:12)
  2 quasits
  4 goliath beetles
  7 crimson imps
  2 giant frog zombies
  4 orc priests
  3 big fish (D:9)
  A scorpion (D:14)
  5 hounds
  5 iguanas
  12 orc wizards
  A gnoll shaman (D:5)
  12 worker ants
  A crocodile zombie (D:5)
  A hound zombie (D:8)
  A mottled dragon skeleton (D:13)
  A mummy (D:14)
  A worker ant zombie (D:6)
  8 gnolls
  10 adders
  A giant mite (D:5)
  A white imp (D:11)
  An ufetubus (D:11)
  4 worms
  An adder skeleton (D:7)
  2 giant eyeballs (D:11)
  A giant centipede simulacrum (D:11)
  An ooze (D:2)
  33 orcs
  A bat skeleton (D:7)
  2 giant cockroaches
  18 hobgoblins
  23 jackals
  17 kobolds
  5 quokkas
  15 bats
  8 giant geckos
  5 giant newts
  6 goblins
  2 hobgoblin skeletons (D:4)
  A quokka skeleton (D:4)
  11 rats
  A rat skeleton (D:8)
379 creatures vanquished.

Vanquished Creatures (collateral kills)
  A ball python (D:7)
  A bat skeleton (D:6)
  A kobold (D:7)
3 creatures vanquished.

Vanquished Creatures (others)
  A centaur (D:15)
  2 crimson imps (D:5)
  A giant spore (D:15)
4 creatures vanquished.

Grand Total: 386 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | DavikrakenII, the Octopode Conjurer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 3/3
   350 | D:1      | Reached XP level 2. HP: 17/17 MP: 1/4
   358 | D:1      | Learned a level 2 spell: Searing Ray
  1059 | D:1      | Reached XP level 3. HP: 21/21 MP: 4/6
  1598 | D:1      | HP: 1/21 [poisoned by an adder]
  2069 | D:2      | Reached XP level 4. HP: 27/27 MP: 3/9
  2536 | D:3      | Found a blossoming altar of Fedhas.
  2736 | D:3      | Noticed an ogre
  2952 | D:3      | Found a sparkling altar of Nemelex Xobeh.
  3119 | D:4      | Reached XP level 5. HP: 26/31 MP: 2/11
  3448 | D:4      | Noticed an ogre
  3453 | D:4      | Killed an ogre
  3453 | D:4      | Reached skill level 5 in Conjurations
  3587 | D:4      | Learned a level 2 spell: Call Imp
  3624 | D:4      | Noticed an ogre
  3636 | D:4      | Killed an ogre
  3636 | D:4      | Reached XP level 6. HP: 36/36 MP: 3/13
  3692 | D:4      | Reached skill level 6 in Conjurations
  3788 | D:4      | Noticed an ogre
  3807 | D:4      | Killed an ogre
  3883 | D:4      | Reached XP level 7. HP: 39/41 MP: 1/15
  4035 | D:4      | Noticed Sigmund
  4054 | D:5      | Entered Level 5 of the Dungeon
  4257 | D:5      | Reached skill level 7 in Conjurations
  4638 | D:6      | Found a snail-covered altar of Cheibriados.
  4682 | D:6      | Reached skill level 8 in Conjurations
  4769 | D:6      | Learned a level 4 spell: Iskenderun's Battlesphere
  4956 | D:7      | Reached skill level 1 in Charms
  4966 | D:7      | Reached XP level 8. HP: 41/46 MP: 5/16
  5416 | D:5      | Found a staircase to the Ecumenical Temple.
  5434 | Temple   | Entered the Ecumenical Temple
  5559 | Temple   | Became a worshipper of Kikubaaqudgha
  5595 | D:5      | Reached skill level 9 in Conjurations
  6104 | D:5      | Reached skill level 1 in Fighting
  6226 | D:6      | Noticed Edmund
  6589 | D:5      | Killed Edmund
  7211 | D:6      | Reached XP level 9. HP: 51/53 MP: 6/18
  7217 | D:6      | Learned a level 4 spell: Iskenderun's Mystic Blast
  7590 | D:7      | Found Pliur's Magical Wand Shoppe.
  7593 | D:7      | Acquired Kikubaaqudgha's first power
  7593 | D:7      | Received a gift from Kikubaaqudgha
  7596 | D:7      | Identified Kikubaaqudgha's Papyrus of Sinister Rituals (Kikubaaqudgha gifted it to you on level 7 of the Dungeon)
  7705 | D:8      | Found a basalt altar of Yredelemnul.
  7777 | D:8      | Reached skill level 1 in Evocations
  7965 | D:8      | Reached skill level 5 in Spellcasting
  7999 | D:8      | Learned a level 3 spell: Regeneration
  8168 | D:8      | Reached skill level 1 in Necromancy
  8262 | D:8      | Noticed Joseph
  8657 | D:8      | Noticed Psyche
  8664 | D:8      | Killed Psyche
  8664 | D:8      | Reached XP level 10. HP: 15/60 MP: 6/23
  8899 | D:8      | Learned a level 2 spell: Blink
  9309 | D:9      | Reached skill level 5 in Evocations
  9550 | D:9      | Reached skill level 1 in Translocations
 10197 | D:9      | Acquired Kikubaaqudgha's second power
 10229 | D:9      | Noticed Grum
 10249 | D:9      | Killed Grum
 10435 | D:9      | Reached skill level 5 in Dodging
 10889 | D:6      | Noticed Pikel
 10895 | D:6      | Killed Pikel
 11055 | D:7      | Reached skill level 5 in Translocations
 11273 | D:7      | Reached XP level 11. HP: 64/66 MP: 13/25
 11276 | D:7      | Reached skill level 5 in Fighting
 12239 | D:9      | Found a staircase to the Orcish Mines.
 12971 | D:10     | Entered Level 10 of the Dungeon
 13011 | D:10     | Identified a scroll of acquirement
 13452 | D:10     | Noticed a hill giant
 13463 | D:10     | Killed a hill giant
 13463 | D:10     | Reached skill level 5 in Charms
 13743 | D:10     | Found a portal to a secret trove of treasure.
 13791 | D:11     | Received a gift from Kikubaaqudgha
 13811 | D:11     | Identified Kikubaaqudgha's Compendium of Darkness (Kikubaaqudgha gifted it to you on level 11 of the Dungeon)
 13897 | D:11     | Paralysed by a giant eyeball for 2 turns
 13900 | D:11     | Paralysed by a giant eyeball for 2 turns
 14573 | D:12     | Got a steaming trident
 14662 | D:12     | Reached skill level 10 in Conjurations
 15093 | D:12     | Acquired Kikubaaqudgha's third power
 15488 | D:12     | Reached XP level 12. HP: 51/74 MP: 7/27
 15623 | D:13     | Reached skill level 5 in Necromancy
 15640 | D:13     | Learned a level 6 spell: Poison Arrow
 15708 | D:13     | Reached skill level 1 in Poison Magic
 15849 | D:13     | Found a gateway to a ziggurat.
 15875 | D:13     | Noticed Maurice
 15881 | D:13     | Killed Maurice
 16373 | D:14     | Entered Level 14 of the Dungeon
 16417 | D:14     | Got an ancient flail
 16725 | D:14     | Identified the +2,+1 flail "Ogre's Funeral" {venom, Str+2} (You found it on level 14 of the Dungeon)
 16725 | D:14     | Identified the +7,+8 trident "Jelly's Peril" {slay drac, -Cast rC+} (You found it on level 12 of the Dungeon)
 16804 | D:14     | Found Voanos' Jewellery Boutique.
 16827 | D:14     | Learned a level 3 spell: Mephitic Cloud
 17167 | D:14     | Found a burning altar of Makhleb.
 17561 | D:15     | Entered Level 15 of the Dungeon
 18797 | D:15     | Reached skill level 5 in Poison Magic
 18852 | D:15     | Found a burning altar of Makhleb.
 18852 | D:15     | Slain by a sixfirhy


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |    14 |     3 |       |       ||    17
       Dagger            |       |     5 |     4 |       ||     9
       Flail             |       |       |       |    21 ||    21
Throw: Javelin           |       |       |     8 |       ||     8
 Cast: Magic Dart        |    74 |    70 |   200 |   404 ||   748
       Searing Ray       |     5 |    10 |    37 |    76 ||   128
       Call Imp          |       |     3 |     6 |       ||     9
       Iskenderun's Batt |       |       |    30 |   120 ||   150
       Iskenderun's Myst |       |       |     1 |    11 ||    12
       Blink             |       |       |       |    20 ||    20
       Regeneration      |       |       |       |     1 ||     1
       Mephitic Cloud    |       |       |       |     3 ||     3
Evoke: Wand              |       |       |     3 |     5 ||     8
  Use: Potion            |     3 |       |     2 |     3 ||     8
       Scroll            |       |    11 |     4 |    20 ||    35

This is more interpreting the log with trying to reconstruct what actually happened than anything else.

Davikraken shares Solariska's hatred for Snakes. I hate that they are sometimes a wash and sometimes they poison you really hardly and even a heal pot cannot save you. This was one of those times, I barely survived poison with 1 hp left, almost died again on D1 for total embarrassment.

I skip Dazling Spray as that is what I used to do. I find an early Book of Calling and learn summon Imp. I used it only a little, he was a pain and got in the way of my Searing Rays which was my main method of dealing with stuff.

D:4 I run away from Siggy. No thanks. D:6 I learn the Battlesphere and pretty much spam that and Searing Ray or Magic Dart to deal with anything. D:8 I notice Joseph and scram. He is very scary, among my 100 best runs, he has most kills than any other unique. I do have to go back to D:8 a few times and it was dreadful experience whenever I had to sleep there. I think it was cause D9 had a giant herd of yaks. D9 I also find a Translocation Book, also wanted Passage but never learned it.

 D:10 I find a scroll of acquirement which grants me, I think, either +2 hat of Int or a random ring, cannot recall. D:12 I find an artifact trident which was non surprisingly good except that it disabled casting. Yeah, right. I also learn Poison Arrow, which I got from the book that every Conjurer wants to find: the Book of Annihilation. Also Meph Cloud for the heck of it, as I am doing poison. At this point I got plenty of spellslots left but I am stupidly saving them even though I had like 3 amnesia scrolls in Temple. I didn't learn any necro which was bad. Kiku was completely underutilized.

D:14 I find a RING SHOP. Awesome. I can get rPois ring now which will help with Lair, and am 80gp short for 800gp ring of TP control, which is great. I was not that lucky with ring so far, but I did have rF+ and rC+, so I was fine.

Than I go to D:15. I am fighting a yak or something. I notice an enemy that I've never seen before. A Shadow Demon. In Hindesight, there was also some corrupt, abyss like terrain near him, should have known it is a vault or something. He casts something and I decide to run. Go back to D:14, take another stairs down. They take me to a space very near, and move away from the stairs, demon jumps me, I try to cast something, he conjuers demons, than centaurs, than more stuff, like slime creatures. I get ganked upon, try to run, try to blink, no use, centaurs blocking stairs, demons chasing me, read scroll of blink, no use as these blue demons have the fastest speed in game, I die.

Very unfairly, I have to say, to a Shadow Demon which is a tier-2 demon usually only found in Hells and Abyss and the likes, as I later found on wiki (my bad for not wiki-ing it right away).
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #119 on: March 15, 2014, 11:13:19 am »

DavikrakenIII was unimpressive and not worth mentioning, died D:4 to some orcs.

Code: [Select]
Dungeon Crawl Stone Soup version 0.13.1 (tiles) character file.

205 DevikrakenIII the Ruinous (level 4, 0/27 HPs)
             Began as an Octopode Conjurer on Mar 4, 2014.
             Killed from afar by an orc wizard (11 damage)
             ... with a puff of flame
             
             ... on Level 3 of the Dungeon.
             The game lasted 00:07:49 (2232 turns).

DevikrakenIII the Ruinous (Octopode Conjurer)       Turns: 2232, Time: 00:07:50

HP   0/27        AC  1     Str  7      XL: 4   Next: 77%
MP   1/10        EV 12     Int 18      God:
Gold 103         SH  0     Dex 12      Spells:  2 memorised,  8 levels left

Res.Fire  : . . .   See Invis. : .   (no weapon)
Res.Cold  : . . .   Warding    : .   (no shield)
Life Prot.: . . .   Conserve   : .   (helmet restricted)
Res.Poison: +       Res.Corr.  : .   (no amulet)
Res.Elec. : .       Clarity    : .   e - ring of poison resistance {unknown}
Sust.Abil.: . .     Spirit.Shd : .   (no ring)
Res.Mut.  : .       Stasis     : .   (no ring)
Res.Rott. : .       Flight     : .   (no ring)
Saprovore : . . .                    (no ring)
                                     (no ring)
                                     (no ring)
                                     (no ring)

@: slightly resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, AC +1
a: no special abilities


You were on level 3 of the Dungeon.
You were not hungry.

You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 83 gold pieces.

Inventory:

Comestibles
 b - 2 bread rations
 o - a rotting chunk of jackal flesh
Scrolls
 a - a scroll of noise {unknown}
 g - a scroll of magic mapping {unknown}
 h - a scroll of enchant weapon I
 i - a scroll of remove curse {unknown}
 j - 2 scrolls of teleportation {unknown}
 k - a scroll of random uselessness {unknown}
 m - a scroll of blinking {unknown}
Jewellery
 e - a ring of poison resistance (left tentacle) {unknown}
Potions
 l - a potion of brilliance {unknown}
 n - 2 potions of might {unknown}
Books
 c - a book of Conjurations   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Searing Ray                       Conjuration                  2
   Dazzling Spray                     Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   Iskenderun's Battlesphere          Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5


   Skills:
 - Level 2.0 Dodging
 - Level 2.6 Stealth
 + Level 4.0 Spellcasting
 - Level 4.0 Conjurations


You had 8 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ###.         2%          1    None
s - Searing Ray           Conj           ###...       4%          2    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/27)           
Temple: D:4-7       

Altars:

Annotations:
D:2 Sigmund


Innate Abilities, Weirdness & Mutations

You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict many enemies at once.
Your skin changes colour to match your surroundings (Stlth).
Your rubbery body absorbs attacks (AC +1).


Message History

The orc wizard casts a spell at you.
The magic dart hits you! The orc hits you with an orcish whip!
* * * LOW HITPOINT WARNING * * *
Drink which item? (? for menu, Esc to quit)
You feel much better. You constrict the orc wizard.
The orc wizard hits you with an orcish dagger.
The quokka misses you. The orc barely misses you. The orc wizard closely misses you.
You hit the orc wizard but do no damage.
Your squeeze misses the orc wizard.
The orc wizard is moderately wounded.
You constrict the orc wizard. The quokka bites you. The orc wizard closely misses you.
The orc hits you with an orcish whip.
You hit the orc wizard.
The orc wizard is heavily wounded.
You constrict the orc wizard.
The orc wizard hits you with an orcish dagger.
The quokka bites you. The orc hits you with an orcish whip.
The orc wizard points at you and mumbles some strange words.
The puff of flame hits you!
You die...

    . .......
   ..##......
  ..........
 ..........#
 #.........#
 #.........#
##.........#
........>[.######
.#........).....#
 #.....oo.......#
 #......@r......#
 #.......########
 .........
 .(.#......
 .. #.......
    #.......#
    #.......#
    .....####
       ...


You could see an orc wizard, an orc and a quokka.

Vanquished Creatures
  A hound (D:4)
  An adder (D:2)
  A giant eyeball (D:4)
  5 orcs
  A giant cockroach (D:3)
  4 goblins
  8 hobgoblins
  6 jackals
  8 kobolds
  A quokka (D:3)
  3 bats
  2 giant geckos (D:1)
  11 giant newts
  6 rats
58 creatures vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | DevikrakenIII, the Octopode Conjurer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 11/11 MP: 3/3
   220 | D:1      | Reached XP level 2. HP: 12/17 MP: 2/4
   336 | D:1      | Learned a level 2 spell: Searing Ray
   651 | D:1      | Reached XP level 3. HP: 21/21 MP: 1/6
  1080 | D:2      | Noticed Sigmund
  1928 | D:4      | Reached XP level 4. HP: 20/27 MP: 2/9
  2232 | D:3      | Killed from afar by an orc wizard


Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Unarmed           |     6 |     7 ||    13
 Cast: Magic Dart        |    82 |    24 ||   106
       Searing Ray       |     2 |       ||     2
  Use: Scroll            |       |     3 ||     3
       Potion            |       |     3 ||     3
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #120 on: March 15, 2014, 11:17:07 am »

Comments in bold:

Run #1:

Solariska:

Cool name; ok, let’s get this thing started.  What was the monster again?  What was the class-thing?  Ok, cool.  Wait, some of these classes are greyed out, can I even click Venom Mage?  It appears I can.  Maybe that means this is not a recommended build.  Whatever, I’m awesome. 

Ok, soooo I’m a magic user.  What spells do I get?  Oh, that’s the abilities tab; well I have immune from like all this stuff…torment, cold, negative energy, poison.  Neat.  I wonder what “thrives on rotten meat means,” eh, I’ll figure it out.

You get more nutrition from Rotten Meat, I think.

Anyway, I poison people apparently.  Not much unarmed fighting, maybe poison/run away is my whole gig?  Stealthy and all?  I can do that.

Wheee, I’m shooting spells at goblins, now rats.  Wait, I’m out of MP…run away!!!!  Somehow that succeeded, but I should probably attack back instead of running into unknown areas.  Gotta be clever, shraeye.  Hey I poisoned somebody!  Run away and let poison do the work.  Oh, the poison wears off, then they almost kill me.  Bad plan; next time, administer more poison.

Yeah, low MP is bane of casters early, I always focus Spellcasting to like level 4 early to make up for it

Found Ashenzari, can’t worship that.  Ok, gained a level AND got better at dodging.  Not abysmal so far.  I might need a backup for when poison doesn’t work.  Slings seem to take the spot where I’d rather spell them.  Maybe a dagger?  That seems thematically good for sneaky/poison dude.  I like thematic stuff. 

Getting potions and scrolls, yay!  Got double potion, but those are scary.  I’ll wait until I get more scrolls and hope to get identify.  Or I can read something as a ‘reward’ once I’ve cleared floor one.  Ok, floor one done.  Not brave enough to read, though I have two of VIGRYO WE GOXT.  I like trying to read those names.

Floor 2: Hey look, two sleeping dudes.  Maybe I can sneak-kill one.  Nope, they’re awake.  Now another is around.  Aaaaaah, I can’t get back to the stairs.  And I’m out of MP, dang.  Run away!  Stairs to level 3, yes please!  And only one came with me.  Let’s see if I survive. Success.  Now eat rotten flesh.  Gotta get me some more of that.  Uhoh, going back up is a bad idea.  Out of MP, low on health, 1 goblin to go.  Bright idea: go to floor 3…doesn’t work.  Now I’m running away blind down the halls.  0MP, 2HP.  Got enough MP!  And miscast…. More running 1MP!  And another miscast….

In case you don't have it figured out, only monsters right next to you follow you down/up

Oh god, 3 more monsters.  Stairs to floor 4!  Yes please!  Well, I’m basically dead, but am really making progress ;)  And I’m back alive.  Miracle.  Going back to floor 2 to do this proper.  Oh, and put more focus into stealth.  Yeah, that’s definitely what screwed me up earlier.  Reaching level 3, get Dexterity.  Hmmm, my flesh keeps rotting away.  How do I stop that?  Oh, eat more.  Got it.  Level 2 going nice, hard to get food.  Oh, theeeere are all the monsters; I’d better run away.  Unsuccessful.  Dead.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #121 on: March 15, 2014, 11:28:08 am »

run#2

So through a bit of research (shuffled through ‘viable options’ and then looked them up to see if they were bright grey or dark grey), I learned that Ghoul Venom Mage is ‘not a viable character’.  Perfect!

Anyway, this is run #2, and this time the commentary will be more clear.  Instead of using level for character level AND dungeon depth, I’ll call the dungeon levels by names.  Dungeon 1, or D1, is the starting floor.  I like that.  So level is my character strength.  I’m aiming for level 6.  I think that would be brilliant.  I wonder what D-# that is achievable at.

Ok, D1 is weird, a lot of diagonals and stuff.  That will make it harder for me to shoot people at range?  Also, I wonder if the ‘claws’ weapon is strong enough to justify only training unarmed.  Look at me!  I’m attempting to use strategic thinking!  Well who knows what’s best.  Good players, I assume.  But for right now, I’ll do what’s the most fun.

They do justify it.

<REDACTED>

What is this madness??!?? The floor is burning and it’s an “excluded area”???  What the heck is that?  Also, ice bear or something, and another monster that was new.  Super exciting.  I still have no idea what a rune is, so hopefully I can beat Grujah just on levels.  Well I killed Blork the Orc, so decided to go back and slay Sigmund.  He’s a pansy.  But I still can’t figure out how to worship Vehumet, because of the lava.  I need flight or something.  Hopefully a shop has this. Or I can identify a scroll of flight.  I’ll keep delving for now.

Excluded Area is something that is static game deems dangerous, so it warns you. It usually means a statue, an oklob plant or some exploding gas or similar. You can change behavior of this (for example, I included eels).

On to D7.  Ecumenical Temple found!  I hope Vehumet is in there!  Saving again; time for drinks! 

interlude
Ecumenical Temple.  No Vehumet, very boring.  Dang, swarm of wights chased me upstairs.  Hit 2 more monsters, now I’m dancing between D5,6,7 and trying to take on only one at a time.  Huge swarms of poison immune creatures, not my Venom Mage’s favorite.

Survived them, after much dancing.  Took a quick trip down and back a stairs to D8 in case that helps me beat Grujah.  Will play more tomorrow.

Part 4
Continuing on; D7 is cleared so I’m now entering D8 fully.  Character is doing fine, and I’m beginning to rely on Mephitic Cloud more.  However, it causes hunger and right now Sting is hunger-free.  Oh crap, it’s Eustachio.  I think I’ll try to take him on.  Start with Toxic Radiance, boom.  Now confuse the mean-pants. He got no summons off; killed him plus a swarm of bees using antoerh Toxic Radiance plus a few Stings.  Brilliant.  Ok, I’ve found a lake that apparently spawns infinite monsters.  Nothing too tough but when there are multiple electric eels plus land-people chasing me, HP gets dangerously low.  So I back up and come in again, but no matter how many I kill there are still scores of monsters.  And by scores I mean 3+.  That’s still a fair number.

Finally cleared that out only to run into Erolcha.  She turns me to stone and wails on me.  I finally confuse them for time and teleport out.  Safe for now!  Exploring the rest of the level; Erolcha is not to be found.  I peek quickly into D9, hoping that it’s enough to edge out Grujah.  Saving for now.

conclusion:
The conclusion:

Getting tired of playing it safe.  Just put on a cloak blind.  It was +2Dex, +4Int, huzzah!  Another is Robe of Boredom, with +Invis and rPois.  However, the rPois isn’t really useful, and I have no evoke skill, so that fails 71% of the time.  I’d rather wear my +2 robe than this +0 robe, sorry.

That is a quite fine cloak, esp given your low intelligence. I mean, Solariska's not shraeye's :P

Quick peek into D10, then into D11.   Hey, a 5 headed hydra zombie!  That sounds terrifying!  I also spotted a +12,+16 plutonium sword that causes contam when not equipped.  I probably want that.  Equipped; now I’m a badass.  Whoa, a fake door just bit me, better bust his butt.  Done and done.

Actually, it causes contamintion when you unequip it, not while in inventory unequiped. It is a quite powerful sword, but one that is likely to screw you sometimes, as chaos brand and random miscast on enemies can backfire. Kinda High-risk high-reward thing.

Found a Cyclops...aaaaaand I’m dead.  Dang.  That was a fun run!
They are a bitch

So I made it down to 11.  I'm gonna do a sprint-runthrough to see if I can get lower.  But I think runes are out of the question.

run #3

Speed run.  No time to think or be careful.  Already grabbed a cursed dagger, and then cursed a ring I picked up…oh well.  Oh crap, now I’ve blind-read a teleportation spell.  Hope I survive this!  Survived.  And then I enchanted my cursed dagger twice.  I feel like I’ll keep it even if I uncurse it at this rate, geeeez.

Wore a shield, it just kills my magic.  That’s not happening again.  Jumped down a shaft on D2, came out on D4.  Is there a limit on how low a shaft can drop you? Dancing with a scorpion, and apparently alerted an entire room filled with orcs.  Tons and tons of orcs, how’d that happen?  Now I’m searching for stairs. Being chased by approximately 10 monsters, but found stairs and am only bringing one with!

Dunno, I fell like 4-5 floors at times

There’s an entrance to the sewers on D3!  I want to find it!  I’ll use a scroll of mapping that I managed to identify (my current scroll strategy is to read everything I get as soon as I get it).  I’m in the sewers now, and killed a bunch of bats.  This is exciting.  Until a crocodile killed me, less exciting now.  And that’s the last of my runs.
Croc that early ain't much fair :P

« Last Edit: March 15, 2014, 11:29:28 am by Grujah »
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #122 on: March 15, 2014, 12:18:04 pm »

Chaos branded weapons can be unwielded safely.  I think what shraeye stumbled upon was a distortion-branded weapon, which can cause contamination when unequipped, or banishment, which is worse.  Using the distortion branded weapons doesn't cause contamination, and since they have a chance on hit to do massive damage they are very good weapons, especially for low strength users.  You just have to consider it a deep commitment when you put it on, you won't be taking it off for a while.

Also, I don't know whether ghouls get more nutrition from rotten meat, but what's much more important is that rotten meat cures them of rot, and they rot over time naturally.
« Last Edit: March 15, 2014, 12:20:42 pm by popsofctown »
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #123 on: March 15, 2014, 12:20:53 pm »

Chaos branded weapons can be unwielded safely.  I think what shraeye stumbled upon was a distortion-branded weapon, which can cause contamination when unequipped, or banishment, which is worse.  Using the distortion branded weapons doesn't cause contamination, and since they have a chance on hit to do massive damage they are very good weapons, especially for low strength users.

Also, I don't know whether ghouls get more nutrition from rotten meat, but what's much more important is that rotten meat cures them of rot, and they rot over time naturally.

He found this, I believe:
http://crawl.chaosforge.org/Plutonium_sword
Logged

popsofctown

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5477
    • View Profile
Re: Dungeon Crawl Tournament - dominificated - 1 Match complete!
« Reply #124 on: March 15, 2014, 12:23:13 pm »

Oh, ok.  Didn't think plutonium sword would be the exact name for a unique weap.
Logged
Pages: 1 ... 3 4 [5] 6 7 8  All
 

Page created in 2.134 seconds with 20 queries.