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Author Topic: MXL: The Philosopher's Mafia (Serial Killer wins!)  (Read 130418 times)

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AndrewisFTTW

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #850 on: April 11, 2014, 07:05:08 am »

So lynch Robz and/or XP till we find scum? I say Robz first.

If Robz is town, XP is scum. But is there a possibility they're both town and ash is totally effing us right now?
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XerxesPraelor

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #851 on: April 11, 2014, 07:38:54 am »

I'll claim the number I chose if you want so you can check if I wouldn't be able to get it.

Rereading robz to look for his scumpartner(s).
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #852 on: April 11, 2014, 08:34:19 am »

unvote

I'll be working and at a baseball game all day, don't lynch without me, we've got time to sort this out.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #853 on: April 11, 2014, 09:11:04 am »

unvote

This has been an utterly crazy day 2.

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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #854 on: April 11, 2014, 09:11:43 am »

I thought busdrivers couldn't target themselves? Maybe that's just redirectors.
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jotheonah

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #855 on: April 11, 2014, 09:12:14 am »

Also, XP, why would you want to eat the nightkill?
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XerxesPraelor

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #856 on: April 11, 2014, 09:27:16 am »

Because this game has been going very slowly for me and I feel like I'm not helping town very much.
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EFHW

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #857 on: April 11, 2014, 10:12:52 am »

Vote Count 2.2

Robz888 (2): sudgy, XerxesPraelor
scott_pilgrim (1): Axxle
XerxesPraelor (4): ashersky, Robz888, mail-mi, Theorel

Not Voting (5):   scott_pilgrim, mcmcsalot, jotheonah, Voltaire, AndrewisFTTW

With 12 alive, it takes 7 to lynch

Day 2 ends on April 20 at noon.
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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #858 on: April 11, 2014, 11:01:45 am »

BusDriver is such an anti-town role.
This could easily be scum-XP who is in fact a Bus Driver, trying to push through a lynch on town and get a use out of his bus driver role.

First, town choosing Bus Driver is a questionable decision regardless.
Second, he had to choose to use it last night.  (any argument I can think of that says Bus Driver is a pro-town role, says you use it at game end as an attempt at a doctor+vig, not night1 as an attempt at a bodyguard)
Third, he did it to try to protect Robz.  I mean, you look at the scum flip, see Robz sitting there off-wagon, simulating his scum-meta, and say: this is the best player I could possibly protect tonight, really???

I'm just having so much trouble seeing a town-narrative for these decisions.  And finally, just to be 100% certain, because it is a common restriction:
Can Bus-Drivers target themselves?
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #859 on: April 11, 2014, 11:36:31 am »

Well, I'm not scum. Let me get this straight: XP is claiming that he bus drove himself and me, so the result ash got is actually on me and not on XP?

I guess that' technically possible and ash is just lying. However, I highly doubt it.

XP, you have to provide some explanation for why and how you got Bus Driver. I mean, you actually pursued Slot 6, one of the most clearly anti-town slots, where there are no good town PRs if you do actually get it? I have to think there was something better than that, if you're slot 9.

Also, the idea that you would use it night 1 is a pretty big stretch, and if you really want to just like go out protecting town, wouldn't you have protected like yuma here? I wasn't going to be night killed. I'm too suspicious.

Yeah, I think XP is very likely the liar here.
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I have been forced to accept that lackluster play is a town tell for you.

Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #860 on: April 11, 2014, 11:37:53 am »

So lynch Robz and/or XP till we find scum? I say Robz first.

If Robz is town, XP is scum. But is there a possibility they're both town and ash is totally effing us right now?

No, don't do that!
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I have been forced to accept that lackluster play is a town tell for you.

scott_pilgrim

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #861 on: April 11, 2014, 12:11:04 pm »

Yeah this is really interesting, because now it's 1 (or more) scum out of 3, and it's not obvious on that alone that we necessarily need to lynch among those three (otherwise most of us are looking at 3 in 9 or 10 assuming Voltaire is town).  However, I agree with theorel that the town narrative for Xerxes's actions seem like a stretch, and the much more plausible explanation for them is that he is scum, giving us the only explanation that could throw a third option into the mix.  That is, if you're scum!Xerxes, you're best bet is probably to claim Bus Driver as he did, and given that his claim doesn't make much sense from a town perspective, I think it's much more likely that Xerxes is scum.  In fact I think you could make a case that it's even more likely that Xerxes is scum now that he's claimed Bus Driver than it was before.  On the other hand it may not be of as much utility if he flips town, since it doesn't mean that ash has to be scum.

So I think I'm still in favor of a Xerxes lynch at this point.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #862 on: April 11, 2014, 12:19:23 pm »

Yeah, I think XP's claim makes it overwhelmingly MORE likely that he is scum, because now we know someone else didn't screw up ash's result with bus driving, which was always an annoying, possibly scenario.
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I have been forced to accept that lackluster play is a town tell for you.

mcmcsalot

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #863 on: April 11, 2014, 12:35:04 pm »

Yeah, I think XP's claim makes it overwhelmingly MORE likely that he is scum, because now we know someone else didn't screw up ash's result with bus driving, which was always an annoying, possibly scenario.

Ha! Such a good point, xp baisically confirmed ash as town by making a reasoning for his claim, xp however has an unreasonably place in the story thus making it likely ash's regular claim is correct.

vote: XerxesPraelor I find it likely sudgy, volt, ash, robz, are all town.
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XerxesPraelor

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #864 on: April 11, 2014, 12:36:47 pm »

I chose 1 as my number and got really far down the line. I picked 6 because I thought nobody else would pick it, and luckily I was right. It's not horrible to lynch me (I'm just a named townie now), but if you lynch rob's we get 1 extra day to lynch scum.
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scott_pilgrim

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #865 on: April 11, 2014, 12:37:46 pm »

Ha! Such a good point, xp baisically confirmed ash as town by making a reasoning for his claim, xp however has an unreasonably place in the story thus making it likely ash's regular claim is correct.

Ash could still be SK
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #866 on: April 11, 2014, 12:40:34 pm »

I chose 1 as my number and got really far down the line. I picked 6 because I thought nobody else would pick it, and luckily I was right. It's not horrible to lynch me (I'm just a named townie now), but if you lynch rob's we get 1 extra day to lynch scum.

Why did you choose me?
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XerxesPraelor

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #867 on: April 11, 2014, 02:33:39 pm »

You didn't post much and were pretty townie: which would make you a good SK target.

Anyway, rereading, I think everyone should (after robz is lynched), look closer at yuma, who looks kind of scummy in relation to robz and I think would be a good lynch tomorrow.
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theorel

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #868 on: April 11, 2014, 02:42:36 pm »


1.   Teproc - 57 - normal
2.   XerxesPraelor - 9 "lurker"
3.   yuma - 44 - normal
4.   Robz888 - 56 - active Robz! weird
5.   Voltaire - 44 - normal
6.   jotheonah - 18 "lurker"
7.   sudgy - 9 "lurker"
8.   Axxle - 38 - surprised it is this high since I can't remember anything in particular from him
9.   mail-mi - 16 "lurker"
10. theorel - 30 - normal
11.  A Drowned Kernel - 13 "lurker"
12.  AndrewisFTTW - 26 "semi-lurker"
13.  scott_pilgrim - 15 "lurker"
14.  mcmcsalot - 17 "lurker"
15.  ashersky - 32 - low but semi-VLA


Here's a post-count from day1.  Robz's number 2 there also.
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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #869 on: April 11, 2014, 02:42:49 pm »

You didn't post much and were pretty townie: which would make you a good SK target.

Anyway, rereading, I think everyone should (after robz is lynched), look closer at yuma, who looks kind of scummy in relation to robz and I think would be a good lynch tomorrow.
yuma died and was town.

Robz didn't post much?  Let's do a post count:
Robz: 121
Xerxes Praelor: 17
theorel: 50
Voltaire: 126
jotheonah: 53
mcmc: 29
ashersky: 54
sudgy: 20
Axxle: 63
mail-mi: 23
AndrewisFTTW: 60
scott_pilgrim: 23


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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #870 on: April 11, 2014, 02:44:12 pm »

I forgot to copy and paste that quote into my post.  So read those two posts in reverse...

I'm wondering: what game are you following XP?  It doesn't seem to be this one.
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mcmcsalot

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #871 on: April 11, 2014, 02:44:23 pm »

Sooo were lynching xp right?
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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #872 on: April 11, 2014, 02:47:51 pm »

Have to say, I'm still pretty happy with my vote there.
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sudgy

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #873 on: April 11, 2014, 02:50:58 pm »

From XP's actions here, I'm fine voting him.
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Axxle

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #874 on: April 11, 2014, 08:07:54 pm »

I'm the bus driver.

vote: xp
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