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Author Topic: MXL: The Philosopher's Mafia (Serial Killer wins!)  (Read 130431 times)

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Voltaire

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #750 on: April 10, 2014, 01:23:55 pm »

Looking at the player list, I am pre-disposed not to lynch those I've struck out on D1: Teproc, XerxesPraelor, yuma, Robz888, Voltaire, jotheonah, sudgy, Axxle, mail-mi, theorel, A Drowned Kernel, AndrewisFTTW, scott_pilgrim, mcmcsalot, ashersky

lolz
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scott_pilgrim

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #751 on: April 10, 2014, 01:31:46 pm »

No, sudgy isn't town. This game doesn't work like normal games. That could be his real role which, while useless for himself, buys him great cred and was theoretically a fine choice for mafia to deny it from town. WIFOM everywhere.

Open to counter-arguments.

Oh right, I'm used to thinking with the mindset that claiming a PR without counterclaims makes you town.

I also agree with joth's analysis and that we should be looking on my wagon for scum.
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #752 on: April 10, 2014, 01:50:41 pm »

New wrench: yuma could have been the SK, who converted to Lover (with Teproc). Mafia kills either of them. That's possible, right? I think so, but now that I think it through, the SK gets to choose their lover, and why in the world would yuma (town) drive his lover as mafia? OK, that makes no sense, I can disregard it.
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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #753 on: April 10, 2014, 01:52:23 pm »

No, sudgy isn't town. This game doesn't work like normal games. That could be his real role which, while useless for himself, buys him great cred and was theoretically a fine choice for mafia to deny it from town. WIFOM everywhere.

Open to counter-arguments.
He also could have taken Roleblocker or Slot 9 with a 1-shot cop available, and know that 1-shot cop is not in the game.  Lots depends on the roles other players took.

Claims are always suspect in this set-up.  In particular, after losing a player day-1, a scum-gambit of this sort seems more likely.  That said, I'm not heavily suspicious of his claim, just because claims in general are more likely to come from town, especially random unpressured claims.
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Voltaire

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #754 on: April 10, 2014, 01:54:31 pm »

For my own mind-grapes:

Day 1 Final Vote

XerxesPraelor (1): sudgy
A Drowned Kernel (eight): Teproc, AndrewisFTTW, Voltaire, scott_pilgrim, yuma, jotheonah, mail-mi, mcmcsalot
scott_pilgrim (5): theorel, XerxesPraelor, Axxle, ashersky, A Drowned Kernel
mail-mi (1): Robz888

Not voting (0)
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #755 on: April 10, 2014, 01:54:34 pm »

No, sudgy isn't town. This game doesn't work like normal games. That could be his real role which, while useless for himself, buys him great cred and was theoretically a fine choice for mafia to deny it from town. WIFOM everywhere.

Open to counter-arguments.

I've been thinking about how likely it is that sudgy is being truthful, and town. I think, if he's actually 1-shot Alignment Cop, he's town. If he's scum, why would he pick that PR? It's in the same category as Doctor and Roleblocker, which are things scum would much rather have. If he was Slot 9 and 1-shot Cop showed up there, I'd have to think something better appeared as well.

However, there are scenarios where he's NOT 1-shot Cop, but is claiming it for cred. If he's Slot 9 and saw 1-shot Alignment Cop, he could just pick something else and know he won't be counterclaimed on Cop. If he's Slot 5 and one of his partners is Slot 9, he could also safely take Roleblocker or Doctor and claim 1-shot Cop.

This means, I think, if town has Slot 9, sudgy is basically confirmed town. Right? Because the only situations where he would claim Cop involve scum having Slot 9.
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sudgy

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #756 on: April 10, 2014, 01:56:14 pm »

I don't know if we should be stating people's slots as fact until we know who has slot 9.  Things could get messed up if we do.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #757 on: April 10, 2014, 01:57:25 pm »

Sudgy could also be straight-up roleblocker or doctor and know 1-shot Cop isn't in the game because he wasn't told - scum are told if something from their slot is taken with Slot 9.
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theorel

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Re: MXL: The Philosopher's Mafia (N0)
« Reply #758 on: April 10, 2014, 01:57:51 pm »

Questions and balance issues regarding Slot 9 have come up, so a few things will be changed/clarified:

Slot 9:

Whoever wins this slot will be given three random roles from other slots that were not taken by anyone else. They have to decide which of these roles they want within the first 24 hours of D1.
This Slot will only include roles that the player choosing the slot is able to have (i.e. no "Strongman" for Townies).
For balance reasons, the mafia and the SK will be told any roles in Slot 9 that come from slots they have taken.

Due to the changes, the deadline for role choosing is extended until March 29, 6 am forum time.
@Robz: you missed this perhaps?  Scum knows any roles in Slot-9 that came from their slots.  So, Roleblocker sudgy would know if town had a stab at 1-shot cop.
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #759 on: April 10, 2014, 01:58:13 pm »

I don't know if we should be stating people's slots as fact until we know who has slot 9.  Things could get messed up if we do.

Fair point. I still think it's useful to keep a running list of what slot claims came from, though. The thread is massive and my re-read is very, very, very slow.

That said everything is still going great, I mean, D1 scum and all.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #760 on: April 10, 2014, 01:58:20 pm »

Sudgy could also be straight-up roleblocker or doctor and know 1-shot Cop isn't in the game because he wasn't told - scum are told if something from their slot is taken with Slot 9.

???
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #761 on: April 10, 2014, 01:59:01 pm »

Oh, there it is in the rules. Was that changed at some point?
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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #762 on: April 10, 2014, 01:59:33 pm »

See my quote above...
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #763 on: April 10, 2014, 02:00:16 pm »

Sudgy could also be straight-up roleblocker or doctor and know 1-shot Cop isn't in the game because he wasn't told - scum are told if something from their slot is taken with Slot 9.

???

See theorel's post.
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #764 on: April 10, 2014, 02:00:40 pm »

Oh, there it is in the rules. Was that changed at some point?

Yes, during the bidding process. Ash broke the setup and created the change. See his giant post about it D1.
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theorel

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #765 on: April 10, 2014, 02:03:13 pm »

Hmm....is Robz faking?
I'm leaning no.

So, I'll just note that I can get behind an Axxle lynch, but I still prefer ashersky.
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #766 on: April 10, 2014, 02:05:34 pm »

Faust: is the PGO told when their 1-shot is used?
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #767 on: April 10, 2014, 02:05:44 pm »

Huh.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #768 on: April 10, 2014, 02:06:42 pm »

Yeah I totally missed that change. I remember hearing ash broke the setup somehow, but I guess I didn't investigate what got changed.
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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #769 on: April 10, 2014, 02:06:57 pm »

As a plus, we have two ICs now!
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Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #770 on: April 10, 2014, 02:13:00 pm »

As a plus, we have two ICs now!

Not only is this not true (you could be mafia or SK and no roles duplicating your slot were picked, which would result in you missing this), but...

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Robz888

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #771 on: April 10, 2014, 02:13:42 pm »

They DO work that way, when they are me!
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I have been forced to accept that lackluster play is a town tell for you.

Voltaire

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #772 on: April 10, 2014, 02:15:27 pm »

(you could be mafia or SK and no roles duplicating your slot were picked, which would result in you missing this)
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mcmcsalot

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #773 on: April 10, 2014, 02:21:24 pm »

Sad but I actually feel robz is towny on this one. I thought the exact same things whilst reading the thread.

Axxle makes a good point about Scott and Adk being practically forced to vote eachother.
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AndrewisFTTW

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Re: MXL: The Philosopher's Mafia (Day 2)
« Reply #774 on: April 10, 2014, 02:33:59 pm »

vote: Scott

They took way too long to cross vote.

Still vla.

I actually really like this argument. I don't know why, I just suddenly feel compelled to vote scott. It might have something to do with Axxle's mind control, but for now I'll just

unvote
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