Squire, Fortune Teller, Urchin, Village, Death Cart, Gardens, Scavenger, Throne Room, Merchant Ship, Treasury
The log:
http://dom.retrobox.eu/?/20140214/log.50a44d70e4b09c3f1c235128.1392449888947.txtIt looks so tempting. We've all seen those engines that just squeak by with barely any draw. I saw this board and my gut instinct was to go for Merchant Ship/BM. However, fancy play syndrome got the best of both me and my opponent, and we fruitlessly tried to make the best what was offered. I open Scavenger/Urchin while he opens Urchin/Urchin. We don't get our Urchin's to collide until turn 8 and 7 respectively, and it all goes downhill from there. Many turns were spent picking up engine parts piecemeal trying to form some sort of money base. It just doesn't happen, and the provinces don't run out until turn... (wait for it) 22.
About halfway through the game Jog and I both shared each other's pain, and it was one of those games where you can't help but laugh as your deck shudders to get to a province. I think the saving grace here was Merchant Ship, which allowed me to get some sort of money base each turn. Hitting $8 is much easier when you have a throned Merchant Ship in play.
It raises the question, is there any scenario here where the engine is stronger than just BM of some sort? Jog suggest possibly Squire/Gardens, but I dont have much experience with that. I think that a money strategy is just stronger here, but I've been wrong before. Whatever the answer, it was an amusing game to say the least.