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Author Topic: Bad card ideas  (Read 3967 times)

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popsofctown

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Bad card ideas
« on: February 18, 2015, 02:46:17 pm »
+9

Troll Entity
3 Mana Mage Secret

The second time your opponent plays a minion while this secret is in play, summon a copy of it
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ycz6

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Re: Bad card ideas
« Reply #1 on: February 18, 2015, 03:52:36 pm »
+2

Bouncing Blademaster
5 mana, 4/2 Warrior minion

Battlecry: Deal 1 damage to a random minion. Repeat until this minion dies.
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Jorbles

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Re: Bad card ideas
« Reply #2 on: February 18, 2015, 05:04:56 pm »
+2

Magma Rager
3 mana, 5/1 minion

Oh wait...
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markusin

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Re: Bad card ideas
« Reply #3 on: February 18, 2015, 06:56:10 pm »
+2

Force-Tank min
4 mana Mech
1/7
Divine Shield
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popsofctown

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Re: Bad card ideas
« Reply #4 on: February 19, 2015, 09:45:43 am »
0

Call of Time
1 Mana Druid Spell

Choose One: Draw a card, or summon Nozdormu for your opponent.

You may play this spell even if it is not your turn.
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Kirian

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Re: Bad card ideas
« Reply #5 on: February 19, 2015, 11:34:27 am »
+1

Troll Entity
3 Mana Mage Secret

The second time your opponent plays a minion while this secret is in play, summon a copy of it

I don't think that's a bad idea at all.  It would be incredibly amusing.
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popsofctown

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Re: Bad card ideas
« Reply #6 on: February 19, 2015, 11:40:49 am »
+1

You are the worst kind of person.
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popsofctown

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Re: Bad card ideas
« Reply #7 on: March 08, 2015, 08:52:00 pm »
+2

Board gnome.

4 Mana minion
2/3
Whenever you destroy part of the Stormwind city while this card is in your hand, gain 1 attack.
Battlecry: Transform into a beast whose skin matches the skin on the tent.  Gain attack equal to carrots, health equal to pumpkins, and taunt, windfury, or divine shield at random for each turnip.  If Orgrimmar Gate is open, each player summons two Defias bandits. 

Whenever Maexnna peers in from the shadows, this minion gains "Deathrattle: Summon a spectral spider", and deal one damage to this minion.  Whenever a firework is launched, deal one damage to a random character. 
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popsofctown

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Re: Bad card ideas
« Reply #8 on: March 16, 2015, 03:57:53 pm »
0

Green Drake
4 Mana Minion
7/3
Dragon
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markusin

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Re: Bad card ideas
« Reply #9 on: May 08, 2015, 10:16:56 am »
+3

Dr. Insecticide
9 Mana Minion

7/7
Battlecry: Summon two 8/8 Ragnaros the Firelords. WARNING: Firelords may burn.
« Last Edit: May 08, 2015, 10:20:20 am by markusin »
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ChocophileBenj

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Re: Bad card ideas
« Reply #10 on: June 04, 2015, 09:23:07 am »
0

Majordormo Execute
Minion, 9 mana
9/7
Deathrattle : destroy a random enemy damaged minion

Force of Naturalize
Spell, 10 mana
Summon three 4/4 treants with charge. At the end of your turn, destroy them, and your opponent draws 2 cards.

Echoing swamp ooze :
Minion, 2 mana
2/2
Battlecry : equip a copy of your opponent's weapon
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popsofctown

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Re: Bad card ideas
« Reply #11 on: June 06, 2015, 03:21:38 pm »
0

Force of Naturalize is probably better design than Force of Nature..
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ChocophileBenj

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Re: Bad card ideas
« Reply #12 on: June 09, 2015, 11:26:24 am »
0

Force of Naturalize is probably better design than Force of Nature..
To be read on Battle.net forums : "OMG Blizzard wtf 12 dmg in one card ?"
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Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

Jorbles

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Re: Bad card ideas
« Reply #13 on: June 09, 2015, 01:07:31 pm »
0

Force of Naturalize is probably better design than Force of Nature..
To be read on Battle.net forums : "OMG Blizzard wtf 12 dmg in one card ?"

It's pretty slow though. No playing until you have 10 mana (barring Thaurissian shenanigans and even with them), and can't bypass taunts, pretty comparable to Pyroblast. I would not complain if Force of Nature was turned into this card.
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popsofctown

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Re: Bad card ideas
« Reply #14 on: June 09, 2015, 09:35:10 pm »
0

Force of Naturalize is probably better design than Force of Nature..
To be read on Battle.net forums : "OMG Blizzard wtf 12 dmg in one card ?"

It's pretty slow though. No playing until you have 10 mana (barring Thaurissian shenanigans and even with them), and can't bypass taunts, pretty comparable to Pyroblast. I would not complain if Force of Nature was turned into this card.
Pyroblast was an 8 mana card for a long time that wasn't really that much of a problem.  It's probably fine at 9. 
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