Suppose you're sizing up a new Kingdom in a 2 player game and you see both Torturer and an appropriate village (native, fishing, regular, hamlet, etc). Having been on the wrong end of being tortured to death (and boredom), you want to make sure you don't lose to this strategy unnecessarily. If it's going to be dominant, you should at least play it yourself too and flip a coin for whoever gets the better draws and/or first key Torturer hits.
What other cards in the Kingdom would cause you to avoid the Torturer strategy and pursue a different one?
Active defence: Moat, Lighthouse, Watchtower?
Passive defence: Chapel, Ambassador, Remake, Masq, etc, for getting rid of curses?
A good offence: a better strategy without defence? Gardens with IW, KC + Goons, etc. Pick your favorite.
Perhaps out of novelty, you'd rather not play the Torturer strategy yourself if you think something else will be reasonably competitive (or better!).