Vineyards games usually don't end nearly as quickly as Workshop-Silk Roads or Gardens games because 1) Vineyards potion costs prevents gaining the VP card/buying more than one typically, 2) The primary gain is actions, meaning you usually try and fine-tune an engine that takes a bit longer to set up but ultimately is stronger.
http://dominion.isotropic.org/gamelog/201203/02/game-20120302-143341-0d00c7ad.htmlNow, my opponent was a bit of a village idiot, and because of that helped me 3pile slightly by buying 4 Worker's Villages. Regardless, 3piling out in 11 turns seems ridiculously quick for a non-mirror (I had 25/30 of the 3-pile cards).
Unfortunately this seems to be more of a confluence of a ridiculous amount of Vineyards-Friendly cards, rather than one simple combo:
Chapel-- You really don't want much money in vineyards games, and cantrip actions go well in high density
Talisman- Since Vineyards wants a lot of Actions more than a lot of VP cards, Talisman works much more effectively in Vineyards than Gardens or Silk Roads
Workers Village- Goes well with Courtyard and provides the vital +buys to make the rush work (both to amass 6-action buy phases and to buy multiple Vineyards)
Courtyard/Wishing Well-Allows me to draw my deck, but also are CHEAP actions allowing me to grab 6 actions only with two buys and C-C-C-Talisman-Talisman