Hi,
I played a few games on the following board:
Poor House, Moat, Doctor, Warehouse, Wishing Well, Gardens, Spice Merchant, Taxman, Ghost Ship, Knights
After two games on the board I had the feeling that games take a little longer than usual. In the third game I tried a strategy without the trashing of Spice Merchant in order to benefit from some late purchases of Gardens.
I opened Silver/Taxman and competed for the Wishing Well pile in order to have decent deck cycling speed. I try to have the same number of Knights as my opponent.
What do you think about the opening and about the strategy? Would you choose another approach?
The log:
https://gokosalvager.com/static/logprettifier.html?20150307/log.51279b11e4b03ef870c8e38e.1425797957997.txtCan you post other kingdoms that tend to produce long games in your replies?
Because I really enjoy these long games.
Probably the game takes longer because of Ghost Ship and lack of major engine components (I see only Wishing Well and Warehouse).
That made me think about game length in general. So far I know for example that games involving IGG, Rebuild or Council Room can be very short.
What is the situation for cursers like Sea Hag? On the hand Sea Hag gives curses and this bloat of decks will lengthen the game. On the other hand the curse pile will be emptied and therefore the 3-pile ending is coming closer.
Soothsayer is even more interesting in this case. Soothsayer has Council Room components as well as a cursing component. What is the impact of Soothsayer on the game length?
If you are interested in a game on that board write in the comments. For example I have time for a game tomorrow in the morning or in the afternoon.