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Author Topic: Variations of City  (Read 2252 times)

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WilsonWriter

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Variations of City
« on: November 13, 2014, 10:16:14 am »
0

We've had fun with variations of the City card. Here are two examples:

ANCIENT CITY
Cost: $3
Action

+1 Card, +2 Actions
Discard a card from your hand for each empty supply pile. If no supply piles are empty, +$1.


CITY OF ATLANTIS
Cost $7
Treasure

+1 Buy
If no supply piles are empty: +$2
If one supply pile is empty: +$3
If two supply piles are empty: +$4
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Awaclus

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Re: Variations of City
« Reply #1 on: November 13, 2014, 12:30:13 pm »
+4

Ancient City might be fine, but isn't City of Atlantis just incredibly weak? Sounds like it wouldn't be too strong at $5, and also you might want to say "two or more" because I think it's pretty stupid if your Treasure card suddenly becomes useless if you empty a third pile during your Action phase.
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Re: Variations of City
« Reply #2 on: November 13, 2014, 12:41:02 pm »
+4

Ancient City might be fine, but isn't City of Atlantis just incredibly weak? Sounds like it wouldn't be too strong at $5, and also you might want to say "two or more" because I think it's pretty stupid if your Treasure card suddenly becomes useless if you empty a third pile during your Action phase.

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eHalcyon

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Re: Variations of City
« Reply #3 on: November 13, 2014, 01:33:36 pm »
+2

Ancient City might be fine, but isn't City of Atlantis just incredibly weak? Sounds like it wouldn't be too strong at $5, and also you might want to say "two or more" because I think it's pretty stupid if your Treasure card suddenly becomes useless if you empty a third pile during your Action phase.

Well, when 3 piles are empty, it is also true that 2 are empty. Likewise with 2 and 1. So with 2 empty piles, this should produce +$7 in total.

Probably not intended, but that's how it plays out. Can be fixed by adding the word "exactly".
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XerxesPraelor

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Re: Variations of City
« Reply #4 on: November 14, 2014, 09:34:35 am »
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 Here's one, probably underpowered.

Buyout - $7
Action
Each opponent gains a Curse.
If 1 supply pile is empty, gain an Estate.
If 2 supply piles are empty, gain a Duchy.
If 3 supply piles are empty, gain a Province.
« Last Edit: November 14, 2014, 09:36:05 am by XerxesPraelor »
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faust

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Re: Variations of City
« Reply #5 on: November 14, 2014, 09:58:25 am »
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Here's one, probably underpowered.

Buyout - $7
Action
Each opponent gains a Curse.
If 1 supply pile is empty, gain an Estate.
If 2 supply piles are empty, gain a Duchy.
If 3 supply piles are empty, gain a Province.

Yes, this would be underpowered, I guess. Unactivated, it's almost strictly worse than Sea Hag, which is a $3 difference. For comparison, unactivated City is a Village, e.g. a $2 difference. Gaining Estates is junking yourself. Also, the first pile gone will likely be Curse, so junking yourself is all you will be doing. With two supply piles, this is just a less flexible Count. It gets kinda interesting at 3 empty piles, but if you buy it for that effect, you probably could have just bought the Province. Possible hilarious megaturns with KC though.
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XerxesPraelor

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Re: Variations of City
« Reply #6 on: November 14, 2014, 10:12:44 am »
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Maybe $5 then? Not sure it's interesting enough, but I did it for the progression of curse->province.
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SpinBlack

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Re: Variations of City
« Reply #7 on: November 14, 2014, 03:16:43 pm »
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If 3 supply piles are empty, gain a Province.
You must be the kind of person that plays with 4 players.

I'm jealous.
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eHalcyon

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Re: Variations of City
« Reply #8 on: November 14, 2014, 04:05:45 pm »
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If 3 supply piles are empty, gain a Province.
You must be the kind of person that plays with 4 players.

I'm jealous.

You can empty a third pile and finish playing out your turn in 2p.  You can even re-fill an empty pile by returning 2 copies of that card with Ambassador, to further delay the end of the game.
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