I agree with everything that faust said. Didn't really like how many Percentage roles there were and thought the Mafia Recruiter was a little bastard (not terribly so...he did have the option to decline), but loved the Water mechanic and hope you run a sequel using it. Cool game overall!
We haven't used too many percentage roles and I wanted to give it a shot. I worded powers with "may attempt" to show that. I wanted there to be more usage of powers during the day, so I need to make adjustments there.
The recruitment would have failed on ADK or Andrew. I tried to temper it's strength by not changing a thing about the recruited player, including never learning his partner(s), not gaining access to the QT, not getting a kill if he was the final scum remaining, etc. Plus, he should have felt bad about it as an Atreides.
You would have noticed that final line in the game end flavor...sequel coming. I'll tweak and use the water mechanic again, for sure. I like how it put people under pressure, for sure.
I will say this, modding this game was a HUGE amount of work. 9 player QTs to update daily, the mod qt to track stuff...yeesh.