Hey everyone, I've been thinking of cards for a custom set I'm making, and this is one of the more interesting cards I've made. It hasn't been playtested at all, so I'd appreciate any criticism or comments! Here's the card text:
Interdict
Action
Cost: $0*
+$2 or trash one card from your hand and gain a card costing up to $1 more than the trashed card.
When you play this, place it on top of one supply pile of kingdom cards. This must be the next card bought or gained from that pile.
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This costs $2 more per remaining buy you have, but not more than $6.
The idea behind this is that as long as it is the last card you buy on your turn, it will only cost $2. Then when you play it, in addition to the small benefit you receive, you get to place it on top of a supply pile you don't want your opponent to gain cards from next turn. Then, on their turn, if your opponent wants to have a chance to buy a card from that supply pile, he or she will have to spend $4 to first buy the interdict since they will have to have saved an extra buy for the card they actually want. The more cards they want to have the opportunity to buy from that pile on their turn, the more interdict is going to cost them.
It's also interesting to note that interdict, like peddler, combos very well with trash for benefit cards. As long as you play several +buy cards before your TFB card, you can turn an interdict into a gold or powerful action card.
And playing interdict gives you an option to trash for benefit, would you look at that!
As I said, any comments are welcome! Should I make its max cost higher, or is $6 a good cap? Are there any crazy combos I haven't noticed? Or is it just too weird mechanically? Also, I'm sure the wording could be cleaned up some. Overall though, I think it's a neat card and offers some interesting tactical choices and possibilities.