DominionStrategy Wiki
Quote from: Holger on June 28, 2017, 05:46:35 amQuote from: xyz123 on June 27, 2017, 02:30:44 pmMint can also be very swingy if one player gets a 5/2 start and there other cards that support a Mint opening.But there are very few cards that do - basically only Fool's Gold and $2- cards that guarantee a $3-4 turn on the second shuffle, i.e. Poor House and Secret Chamber (RIP).(Baker and Borrow don't count here because they remove the swinginess of the opening.)I think Alms deserves special mention. That being said I think Alms deserves special mention for basically making 5/2 hands insanely good always, but Mint>Alms (Salvager) just feels brutally unfair.
Quote from: xyz123 on June 27, 2017, 02:30:44 pmMint can also be very swingy if one player gets a 5/2 start and there other cards that support a Mint opening.But there are very few cards that do - basically only Fool's Gold and $2- cards that guarantee a $3-4 turn on the second shuffle, i.e. Poor House and Secret Chamber (RIP).(Baker and Borrow don't count here because they remove the swinginess of the opening.)
Mint can also be very swingy if one player gets a 5/2 start and there other cards that support a Mint opening.
Quote from: Sharajat on July 05, 2017, 11:02:49 amReally? Because I'll offer an incredibly weak, incredibly swingy card: Saboteur. Saboteur is not so much weak as it is terribroken; it flips from "so weak it should be ignored" to "so strong it dominates the board" very quickly depending on how often you can play it. (Once per turn is probably about the tipping point.)
Really? Because I'll offer an incredibly weak, incredibly swingy card: Saboteur.
Quote from: Jack Rudd on July 05, 2017, 12:34:30 pmQuote from: Sharajat on July 05, 2017, 11:02:49 amReally? Because I'll offer an incredibly weak, incredibly swingy card: Saboteur. Saboteur is not so much weak as it is terribroken; it flips from "so weak it should be ignored" to "so strong it dominates the board" very quickly depending on how often you can play it. (Once per turn is probably about the tipping point.)Also it isn't very swingy, in moneyish boards odds that it helps you are astronomical. You would rather buy duchy. Even if sab hits province that opponents changes into duchy its same vp swing as buying duchy.In engines where you play multiple sabs skill is deciding factor. What really matters is to get engine operational fast and play more sabs than opponent buys. Before that one could relatively easily replace engine components. It doesn't matter much what those sabs hit as you need to reduce opponent deck until it collapses.
You can easily hedge yourself against the risk of getting a Warrior trashed by an opponent's Warrior via buying several Pages.Warrior is a fairly harmless attack and in my experience less swingy or devastating than some Knight Kingdoms.