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Author Topic: An interesting article against asymmetry in game design  (Read 10211 times)

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ConMan

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Re: An interesting article against asymmetry in game design
« Reply #25 on: September 30, 2013, 07:36:10 pm »
0

Rock-Paper-Scissors is really boring, that's all I have against it.

Let me tell you, it's way better than Rock-Paper-Rock.
But not as awesome as Rock-Rock-Rock.
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dondon151

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Re: An interesting article against asymmetry in game design
« Reply #26 on: September 30, 2013, 07:57:32 pm »
+7

Igneous beats sedimentary beats metamorphic beats igneous?
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ConMan

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Re: An interesting article against asymmetry in game design
« Reply #27 on: September 30, 2013, 09:30:46 pm »
+3

Igneous beats sedimentary beats metamorphic beats igneous?
As I had it partially described to me, it's something like The Rock smashes (actual) Rock, Rock music confuses The Rock, and (actual) Rock something something Rock music. Where the actual rock is like in RPS, Rock music is the devil's horns symbol, and I have no idea what the symbol is for Dwayne.
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eHalcyon

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Re: An interesting article against asymmetry in game design
« Reply #28 on: October 01, 2013, 02:31:49 am »
+4

Igneous beats sedimentary beats metamorphic beats igneous?
As I had it partially described to me, it's something like The Rock smashes (actual) Rock, Rock music confuses The Rock, and (actual) Rock something something Rock music. Where the actual rock is like in RPS, Rock music is the devil's horns symbol, and I have no idea what the symbol is for Dwayne.

The same as actual rock, except it goes into your opponent's face.
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