You had really, really nice shuffles in the beginning.
t3: You already have 6 differently named cards in your deck, but hold 5 of them after +1 card from WW, so that copper is a 5/6 bet. You're able to get rid of 2 shelters.
t5: You immediately draw both WWs and are able to connect remake and squire. And still you can buy another WW, for a total of 4 WW after t5, then 6 WW after t6.
t6: 2 WW in hand at the beginning of the shuffle, but well - with 6 WW this is not such a surprise.
Don't get me wrong, you played this very well, but you got a nice start. I'm not that convinced about multiple rogues, though. It potentially adds quite some variance to the deck, especially when you have to take something that you really don't want (a silver, e.g.). I think I would've relied on a BC/WW deck.