http://dominion.isotropic.org/gamelog/201203/16/game-20120316-000200-6eda19fa.htmlThis was an absolutely wild set to play. I think the key is that you have Alchemist, Scrying Pool, Tactician, and Native Village - all good megaturn enablers - and Goons and Bridge, which are good to have on megaturns. Weirdly, we didn't really see any megaturns worth writing about.
I thought I was going to lose right up until the last turn - my opponent was clearly ahead and racing for a pile ending. Finally though, I had a lucky last few turns and managed to snatch victory by one point.
Looking at the set, I immediately figured NV-Bridge would be faster than anything else, maybe with some Goons buys on lucky 6s. But once I saw barca wasn't going to do that I decided I wouldn't either, because it sorta felt like a waste of a good kingdom.
Other interesting thing. Fortune Teller ended up really screwing up my Alchemist buys by making my Potion miss the reshuffle like 3 times (my original plan was to get a solid Alchemist stack going, throw in Goons and FVs, and try to get multiple Goons stacks every turn). Usually I think Fortune Teller is a rubbish attack but this time it got really frustrating. I ended up throwing my strategy out the window and just sort of playing it by ear.