grease me up, woman
it only makes sense. it's an alt-vp that doesn't let you sidestep the standard green cards like most do. so hopefully, one way or another, you'll be able to sidestep having them in your deck by having the game be over. and i see that happening much of the time: it's empires now, engines are great, they buy tons of stuff at a time. but, absent an engine, i couldn't really imagine buying groundskeeper would be better than whatever other thing you might be rushing for, even though it does trigger on e.g. ironworks. yet not even that will stop me from starting sentences with conjunctions, you philistines.
but yeah, it is one of the simpler things to do with vp tokens. they will generally want to reward you for playing action cards, and well monument and goons had strings attached, and don't get me started on the new ones. groundskeeper just sits quietly in a corner somewhere and then waits to pile on the victory points, and quaintly does so in such a way that a stalemate-y situation couldn't really emerge.
-how pure of a soul is this groundskeeper? in terms of design, but also maybe thematically; look at that expression.
-what's the largest spread of turns on which you could imagine getting use from groundskeeper? it's kinda bounded at 8 in engine mirrors unless it is quite the bad engine
-do you usually keep the grounds that you groundskeep, then? as in, do you buy victory cards and then trash them in very many groundskeeper games