2)Once a liberal gets shot and the teams are even, it's basically hopeless (which is also true in mafia, but thats why there are so many more townies than scum). This is how the other game i saw ended.
In the game I watched, the fascists had an early lead and were able to kill liberals with both shots, but they still lost.
really? Because how could they possibly lose once they have half the population? Can't they just stop every election and wait for fascist policies to be passed?
They made some strange moves, is how. It was a 10 player game. Fascists had an early lead because 2 governments ended up pulling 3 Fascist policies each. That was followed by like 3 Liberal policies in a row, since the deck was stacked in their favour, and 1 of them was actually put in by a Fascist Chancellor who had a choice. But at that point in the game, it was basically total confusion because of those unlucky early draws contributing no useful info followed by two forced Liberal policies (the President drew 2 Liberal, 1 Fascist and opted to discard the Fascist instead of testing the Chancellor).
Also, the investigations were used in a chain -- Alice (I forget her name) investigated Max, then Tommy chose to investigate Alice. Alice confirmed Max as Liberal, then Tommy confirmed Alice as Liberal. So if you trusted Tommy, then you also trusted the rest. They really were all Liberal, but even Max didn't really trust the other two. The whole table was kind of against them and repeatedly theorized that it was a Fascist ploy.
So really, the best thing then (IMO) would have been to put out the Fascist policy, sow confusion, get it done. It would have been 3 Facsist policies on the table to 2 Liberal, with barely any info around for anybody and Hitler totally under the radar. It would have been huge. But nope, the guy played Liberal instead.
Then there was a really odd move where a Fascist President (the same one who chose to play a Liberal policy) nominated Hitler as the Chancellor (before the third Fascist policy, so it wasn't a win condition yet). It passed, he drew 2 Liberal and 1 Fascist policy, discarded a Liberal. Hitler chose to play the Fascist policy and claimed he was given 2. It was a lie that the President could have corroborated (thus signalling to Hitler that they were on the same side). Instead, the President picked a fight with Hitler and got them both sidelined from any future governments. I'm still not sure this was a good move because it basically ruined any chance of electing Hitler as Chancellor later, but it also fuelled a key play later. I'm mostly calling this out as a weird play. An important thing here is that the Fascist told the truth that he had discarded a Liberal policy, which Max (arguably the most trustworthy at the table) called out as too big to be a lie. He reasoned that if the President were the fascist in this scenario, he could have more easily claimed to have discarded another Fascist policy. He also reasoned that neither in the pair was Hitler, because it would have been dumb to pick a fight as Hitler at that point.
It was a 10 player game so, even after using both bullets to take out liberals, they were exactly tied with the liberals. At this point, there were 5 Fascist policies on the table and only 3 Liberal. They probably could have just failed election after election until they just topdecked for a likely win, but they didn't. That's a tactical mistake, but kind of understandable. They didn't want to leave it to chance.
At this point, Max decided to trust Alice and they both decided to trust Tommy, and they managed to convince other liberals to trust as well. Max and Tommy passed one Liberal policy, putting it at 5 to 4 and confirming for the whole table that they were all Liberal. At this point, the deck is 6F2L.
Here's where the weird Hitler play came in. They trusted that one Fascist player because of his admission to discarding a Liberal card in the only major conflict of the game. So their plan was to fail elections until THAT player was President, then have him form a government with Alice. And so it happened!
But bad luck -- his draw included both remaining Liberal cards.
tl;dr - it was a combination of odd play and bad luck. Even if you can stop every election, the deck may not be in your favour.
1) It is sometimes fine to play very liberal as Hitler as to get elected Chancelor. You dont ahve to completely figure out, just have a good idea.
Exactly. As opposed to mafia where you do have to figure it out.
I think what Grujah means is that the Liberals don't have to figure it out, but they have to play carefully. In their playtest data, Liberals usually win by passing 5 Liberal policies whereas Fascists usually win by electing Hitler. So a big part of the gameplay is in finding/hiding Hitler. Liberals don't have to figure out who the Fascists are, but they have to avoid Hitler.