Mainly asking because Valeria is also the name of my girlfriend and thus it would make for a hilarious present... if it's any good.
Your girlfriend's name is awesome.
So the concept is similar to Thunderstone but with a Catan/Machi Koro style of resource gathering rather than a deckbuilder. You start off with a Peasant and a Knight. Their numbers are 5 and 6. Every time a player rolls one of these numbers or a sum that matches these numbers, you trigger their resource. Peasant gives you a Gold, and Knight gives you a Fight. You can recruit other citizens ranging from 1 to 12 to add to your tableau. Doubles will trigger the same citizen twice, so a 12 will get you two Fight per Knight plus whatever the 12 gives you (which is usually pretty good considering its rarity). The other Citizens give you varying amounts of Gold, Fight, Magic, or even Victory Points when their numbers come up.
On top of recruiting citizens, you can fight monsters. There are five stacks, and each stack has weaker monsters leading up to a boss monster. You cash in Fight tokens and sometimes Magic tokens. They're worth VP and give you an additional reward, such as more resources or additional citizen recruiting.
And there are Domain cards you can buy with Gold. They give you VPs and some sort of ability that can help you out, such as paying 2 Gold to change a die to a 6 or gaining VP every time doubles are rolled.
Similar to Dominion, you play until X number of stacks are exhausted. X = twice the number of players. You also end if all monsters are defeated or all domains are bought. There's your Dominion Province/Colony rule.
The base set is pretty good, but the expansions are nice so far. They've added monsters and domains as well as additional citizens. They also added event cards. Half the Exhausted markers you lay out will trigger random events. They add a little uncertainty to the game. I won a game recently because an event allowed us to spend 3 resources for 5 VP. I had the resources; my wife did not. I won by 3 points.
So it's luck-driven like Monopoly and Catan, but I feel you have a much greater control of your luck. I usually always buy cards so 1-12 are fully represented with extras depending on my secret goal (extra VPs for certain icons). And some domain cards can let you choose your luck by bumping a die to a certain value. The closest comparison is to Machi Koro, but not as sloppy.
So if you guys are cool with a fantasy theme, you may dig this.