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 1 
 on: Today at 01:47:21 am 
Started by Melon - Last post by Augie279
Thanks for judging, and congrats to anordinaryman for the win!

 2 
 on: April 28, 2024, 07:47:38 pm 
Started by rinkworks - Last post by Tiago
Introducing +$ to $X

Library

Get +$1 until you have $7, skipping any $Actions you choose to; set those aside, losing them afterwards.

Scholar

Lose your $. +$7.

Cursed Village

+2 Buys
Get +$1 until you have $6.
-
When you gain this, recieve a Hex.

First Mate

Buy any number of cards with the same name from their piles, then get +$1 until you have $6.

 3 
 on: April 28, 2024, 07:22:57 pm 
Started by Melon - Last post by Melon
Purchase

Purchase by kru5h -
Quite good. Interesting when it's the only source of +Buy.

Coin Collection $2 Treasure
+$1 per Silver you have in play.
Coin Collection by StrangerSon712 -
Too strong (or too weak). Assuming you're drawing deck every turn, this could easily serve as a +$3 or +$4 Treasure that costs $2; just 8 cards (4 Silvers, 4 CCs) can get you to $24. 8 Golds can get you to $24 as well, but Golds don't cost $2. And on the other hand, if you're not drawing deck, this will never get bought.


Manufacture by grep -
It feels like you'll always be able to reveal 3 Treasures from your hand. In Big Money you'll obviously have a bunch of Treasures, and in engines, assuming you haven't trashed everything, you'll be able to draw into the Treasures. I like the belowline though; it punishes bad engines and rewards good ones, and it makes Feodum on its own a lot better.

Aluminium Smelter
Project - $5
On your turns, gain a Silver at the start, and when you play a Silver, trash it
Aluminium Smelter by NoMoreFun-
Very clever. You wouldn't want to buy a Project that says "at the start of your turn, gain a Silver" because that would clog up your engine, but the trashing clause deals with that problem nicely and turns this into a ''at the start of your Buy phase, +$2". If you wanted an extra $2 every turn, though, you would just buy a Silver (assuming you have the sufficient overdraw). Additionally, I don't like the pricing. This just doesn't compete with decent $5 cards. It's good, but it's not great.

Silver Scepter • $5 • Action
You may discard a card costing at least $3 to gain two Silvers and trash a Hand card. Otherwise, +$3.
-
In games using this, reveal a Hand of four or more cards and only Silver to end the game.
Silver Scepter by BryGuy -
I like the belowline, but the top seems a little weak if there's not good trashing, and too strong if there is.


Smelter by czzzz -
It's okay. You can use this to spike 7 if there's Forge or Inheritance or something, you can use this to trash if there's no better trashing, or you can use this with a Gold gainer to grab 5s. It's decent.


Appraiser by fika monster -
$4 Lab, but reliant on a card that gives $. It's a good concept, but it's too powerful.


Reforge by Augie279 -
Interesting if there's no other trashing (or at least, the only trashing is something that excludes Treasures, e.g. Hermit).


Hot Springs by anordinaryman -
$3 Lab, but reliant on Silvers. I really like it. I would probably simplify it to something like "You may play a Treasure from your hand. If it's a Silver, +1 Card". It's a little too powerful though.

Mad Scientist
$5 - Action
+1 Card.
+1 Action.
You may trash a card costing at least $2 for +2 Cards. If you don't, gain a Silver.
Mad Scientist by LibraryAdventurer -
It's worse than Apprentice in that it doesn't scale with cost but better than Apprentice because it provides its own fuel. It's good, but it doesn't excite me.


Memorial by Tiago -
This is really smart. Ignoring the belowline for now, it's better than Prince in that it can play more copies, but worse considering timing. I think it's quite a bit too powerful, but it's still fun.

Potion Trader
P
Action
You may reveal a potion from your hand to gain a silver to your hand, or reveal a silver to gain a potion to your hand. Then reveal your hand. Apply the following effect as many times as you have treasures in hand costing 2 or more:
+1 action
+1 card
+1 buy
You may trash a non-treasure card from your hand.
Potion Trader by sumrex -
This is way busted. If you collide this with one Silver, it becomes a Lost City with +Buys and trashing and gain a Potion to your hand. It reminds me of Magnate, but it's not terminal, costs much less, and trashes.

Bribe

Treasure - Duration - Attack
You may discard a Silver or a Gold. If you do, each other player gains a Curse. At the start of your next turn, +2 Cards.
Bribe by JW -
It's a little unfair to compare this to one of the best cards in the game, but this seems simply worse than Witch. The thing is, for this to Curse, you either need to get lucky and collide it with Silver/Gold, or you need to be able to draw deck, and by the time either of those are happening, your opponent probably can trash whatever you throw at them, or have enough Treasure in their deck to ignore a Curse or two. I like the duration draw synergizing with the rest of the card, but this is too weak.

Quote
Twin Village - Action

+2 Actions
You may discard two cards or a Silver for +2 Cards.

When you gain this, gain a Twin Village (that doesn't come with another).
Twin Village by J410 -
I don't see anyone ever discarding a Silver for +2 Cards. You won't normally have a Silver in your deck, unless you bought one early, or unless an engine isn't possible; and if an engine isn't possible, then you wouldn't want to spend a Buy on this unless your deck is full of junk, and if your deck is full of junk, you shouldn't discard a Silver for +2 Cards. Maybe if this is the only village and handsize is a concern, you might buy Silvers to keep yourself afloat, but it honestly isn't worth it


Outlaw by HorazVitae -
The concept is absolutely amazing, but it's too complicated. I would've just done something like "+1 Coffers per Silver you have in play". (also what was the broken interaction with feodum?)

Pawnshop
Cost: 4
Action

+1 action
You may:
Discard a Copper to gain a Silver.
Discard a Silver for +2 Cards.
Discard a Gold to gain a Gold or a card to your hand costing up to 5.
Pawnshop by RovingBear -
I like the Copper and Gold discard ability, but otherwise suffers from the same faults as Twin Village.


Forum Romanum by segura-
$3 Peddler is too powerful, especially because the supply is limitless and things like Raid exist.


Tentacles by MiX -
Will only ever get bought with trashing/sifting, but other than that I like it.


Atelier & Cursed Silver -
I love Cursed Silver as what is basically a "the first Silver you play this turn provides $1 less", and Atelier is good, but Silver is bad enough without Cursed Silver's existence.

Winner: Hot Springs by anordinaryman
Runners-up:  Memorial by Tiago, Reforge by Augie279

Feedback is appreciated!

 4 
 on: April 28, 2024, 02:36:36 pm 
Started by czzzz - Last post by StrangerSon712
Renovater $3 Action
Gain a Loot.
Each other player may return a card from their hand to the Supply.

 5 
 on: April 28, 2024, 10:17:27 am 
Started by czzzz - Last post by Tiago

 6 
 on: April 28, 2024, 05:43:04 am 
Started by czzzz - Last post by Zoyarox


Quote
Charity
$4 Action - Attack
Return two cards from your hand to the Supply.
If at least one of them costs $3 or more, gain a Loot.
Each other player chooses one of the returned cards and gains a copy of it.

 7 
 on: April 27, 2024, 09:43:14 pm 
Started by czzzz - Last post by czzzz

Quote
Mold $3 Treasure
$1
+1 Buy


You may trash two Treasures costing $3 or more from your hand to gain a Loot.
Each Treasure is $3 or more, not a total like Forge of course -- just to be clear.

Quote
Crooked Dealer $5 Action
Gain a Loot to your hand.
Each other player gains a Gold.

 8 
 on: April 27, 2024, 08:30:30 pm 
Started by czzzz - Last post by czzzz
Card Fusions #27
Ambassador & Sack of Loot

 9 
 on: April 26, 2024, 11:32:24 pm 
Started by BryGuy - Last post by Tiago
Striker feels a bit unrelated to Tongs. And honestly all the effects feel unrelated.
Tongs was made to support Striker. Striker cares about hand/top of deck, so Tongs lets you control some of that. Originally it was just going to be a Sextant/Navigator type effect but I wanted to think up something a little different.
The thematic idea for Striker is that he's a Smithy but sometimes he screws up, haha. And Tongs let you hold stuff, they're something a smithy would use. To me it all connects but yeah sorry if it's tenuous haha

Also Striker is a one-shot so it might be too weak. If Tongs provided a way to get a Striker repeatedly it would be fine
Assuming you have prepared the top of your deck, it's a DoubleHorse that you get to fire at the moment of your choosing, which is why it's one shot. You're right, you won't really be able to build your deck around Striker, but maybe he can get you a nice little spike, idk. I'll buy things for a spike sometimes even if that card isn't my whole strategy. Hostelry gets you a Horse for each Copper you discard on-gain, which is very similar to an overpay of $1 per Horse; so that's what I'm attempting to use for scaling/balancing.

but as it is it feels like Tongs would be a better card without the Worker.
To me they're symbiotic, but no one has to share my opinion haha. I do like Tongs even without the connection to Worker though, could be fun

Somehow I forgot that you don't need to spend an Action to use a Worker. I don't think it's too weak then; double Horses are very good. How does Tongs support Striker? I see that they both look at the top of your deck, but I don't understand how that helps. If you play a Striker (which you can only do in your Action phase, so it prevents playing Tongs then Striker), you get a bunch of Victory cards on your deck, then Tongs lets you put cards from your discard/hand onto your deck. Am I missing something?

 10 
 on: April 26, 2024, 08:56:48 pm 
Started by BryGuy - Last post by czzzz
Striker feels a bit unrelated to Tongs. And honestly all the effects feel unrelated.
Tongs was made to support Striker. Striker cares about hand/top of deck, so Tongs lets you control some of that. Originally it was just going to be a Sextant/Navigator type effect but I wanted to think up something a little different.
The thematic idea for Striker is that he's a Smithy but sometimes he screws up, haha. And Tongs let you hold stuff, they're something a smithy would use. To me it all connects but yeah sorry if it's tenuous haha

Also Striker is a one-shot so it might be too weak. If Tongs provided a way to get a Striker repeatedly it would be fine
Assuming you have prepared the top of your deck, it's a DoubleHorse that you get to fire at the moment of your choosing, which is why it's one shot. You're right, you won't really be able to build your deck around Striker, but maybe he can get you a nice little spike, idk. I'll buy things for a spike sometimes even if that card isn't my whole strategy. Hostelry gets you a Horse for each Copper you discard on-gain, which is very similar to an overpay of $1 per Horse; so that's what I'm attempting to use for scaling/balancing.

but as it is it feels like Tongs would be a better card without the Worker.
To me they're symbiotic, but no one has to share my opinion haha. I do like Tongs even without the connection to Worker though, could be fun

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