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 1 
 on: Today at 07:26:03 pm 
Started by MiX - Last post by Swowl
I think there is a Town role that matters, and I think that Skum has more info than we do.

what makes you think these two things are true?

The context here was around the set up “mod confirmed stuff”.
The fact that the whole “multiple bombs in play is possible  but only 1 death of them at a time” thing leads me to believe there is probably town knowledge (i.e the bomb(s))
And then the obvious fact that in a set up like this skum is gonna know something bout it that we don’t.

 2 
 on: Today at 07:18:45 pm 
Started by MiX - Last post by Swowl
Okok Completely non game related…

I’m gonna be a dad!!!!

Just found out this morning!!!!

Woo! I too am about to embark on that journey... although I found out about 5 months ago. Expecting the baby in mid-October.

Congrats man!

 3 
 on: Today at 07:01:49 pm 
Started by MiX - Last post by Jimmmmm
I think we should aim to be good with where are votes are be finished claiming, etc by 5 PM forum time on Monday. Faust and fang, is that too late for you? Jimmmm is it too early?

Is that 3 hours before deadline? If so, that would be 7am for me, at which time I'm usually still asleep. I can get up early but it might be a bit of a struggle to contribute much meaningful by then.

 4 
 on: Today at 06:03:24 pm 
Started by NoMoreFun - Last post by silverspawn
Fugitive for $4 is already OP.

As is Wharf for $5, and Silk Merchant for $4. These cards can exist because 'OP' isn't really a problem in dominion, both players have access to the trackman pile. The problem is when a card is so centralising it becomes an autobuy making each game run the same, or it means other cards that also draw/give payload/whatever the card does don't get bought that game. Since trackmen dont draw, give payload, act as a village it doesnt really step on the toes of any other card. Also it can gain itself so multiple buys arent spent just buying them as opposed to other low cost cards.

If people disagree and think this card is still a problem I can give it a downside or make it $5 but I dont see too much of an issue. It's supposed to be a card that piles most games so Railway System can be revealed.

(would quintuple-upvote this but the interface won't let me)

 5 
 on: Today at 05:52:27 pm 
Started by MiX - Last post by infangthief
Dang, can't, ... I'm concerned the four letter names might turn less savoury at some point.

Joth do you have any interest in answering this?
Also it’s very much the sort of case scum would jump on to get a town wagon going. What do you all think?
Why would you say this? If you think it is that kind of case why not wait and see who jumps on to it?

 6 
 on: Today at 05:00:32 pm 
Started by MiX - Last post by mcmcsalot
(Don't want to go to 4 on mcmc, just yet, so let's have the 2nd wagon)
Why not?

I also found this an odd statement.

I thought so to but if you check me and can’t are his two scum reads so it’s making two wagons both of which he likes rather than one.

From my quick reading, I'm leaning mcmc and fang, and am happy to put a vote in once there's another vote count. (since I don't have time to tally up where we are since last vote count).

 7 
 on: Today at 04:42:58 pm 
Started by MiX - Last post by Robz888
(Don't want to go to 4 on mcmc, just yet, so let's have the 2nd wagon)
Why not?

I also found this an odd statement.

 8 
 on: Today at 04:03:55 pm 
Started by WestCoastDidds - Last post by WestCoastDidds
Eevee!!! We miss you!!!

 9 
 on: Today at 03:54:02 pm 
Started by NoMoreFun - Last post by segura
Dude, your card is a $5, you mispriced it at $4 and don’t care. There is nothing else to say if you are willfully ignorant and don’t care.

It is like designing a Lab variant (not a nerfed Lab like Advisor or Lab but Stables or Hunting Party), pricing it at $4 and asking for an explanation for what the issue with that is supposed to be.

In that case the issues would be:
1) Making other draw variants obsolete on boards with this hypothetical card.
2) Strategies in games with this card becoming too similar, with enough easy to gain terminal draw you can just fill your deck with it.
I have no idea what you are talking about here. Your card does not net draw, it is a sifter. If you think that it is no biggie that you mispriced a $5 self-gaining sifter at $4 because sifters are somehow a card category that is somehow exempt from elementary design principles you are woefully mistaken.

 10 
 on: Today at 03:44:15 pm 
Started by NoMoreFun - Last post by binbag420
Dude, your card is a $5, you mispriced it at $4 and don’t care. There is nothing else to say if you are willfully ignorant and don’t care.

It is like designing a Lab variant (not a nerfed Lab like Advisor or Lab but Stables or Hunting Party), pricing it at $4 and asking for an explanation for what the issue with that is supposed to be.

In that case the issues would be:
1) Making other draw variants obsolete on boards with this hypothetical card.
2) Strategies in games with this card becoming too similar, with enough easy to gain terminal draw you can just fill your deck with it.
3) The early buys of the game would too often just consist of trying to get as many of this card as you can, leading to the early game always looking the same.

I have explained why I don’t believe my card falls under the same issues other very powerful cheap cards could do, as deck filtering isn’t something that makes other kingdom cards obsolete and isn’t enough on its own to supplement an entire deck making all games look the same. It also self gains so you don’t spend many early game buys just buying this card every kingdom. If you disagree that’s fine I value useful constructive criticism but it seems you’re not interested in giving any criticism beyond ‘cards aren’t usually priced this cheap’ so let’s leave it, this thread is becoming bloated and this conversation is getting nowhere.

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