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Messages - Jfrisch

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26
Inheritance, Quarry, Grandmarket

2 cost GMs starting on turn 8.

27
Innovation Game Reports / suburban empiricism
« on: March 31, 2013, 11:10:01 pm »
I was down 5 achievements and basically unsplayed but the last two turns saved me. I don't think I've ever talked quite that many things nor had quite as rapidly a growing empiricism.

http://innovation.isotropic.org/gamelog/201303/31/game-20130331-200410-2ca36f46.html

28
So agriculture is very, very slow. As is pottery. A turn spent drawing and agriculturing gets you 2 maybe 3 points. Double pottery gets you 2 maybe 4. Both of these have no other benefit. The scorepile is also a resource. If you have a decent (5-10 pt or more) lead in scorepile you can share scoring cards with impunity in the midgame and then claim the achievements. Maybe it's just me, but I've noticed a ton of players failing to spend 1 turn to pick up a standard achievement when, in my experience, its always been worth it. I'm also not convinced that 1/6 of a win is the totally correct way to view achievements. They act as both threats of victory (if you have 4 or 5 achievements your opponent has to be incredibly proactive against you) and defense against your opponents winning on achievements. I've won many times with inferior boards at the end of the game. Just like how in Dominion you can have the better engine at the end of the game and still lose, in innovation you can have a much weaker tableau and still be creamed.

29
Other Games / Re: What other games are as good as Dominion?
« on: March 26, 2013, 06:22:54 pm »
Innovation is considerably more luck reliant, I'd say by design. You are rarely actually out of the game, unlike Dominion.

I don't follow how not having unrecoverable positions is quite the same as being low on luck. Dominion has a substantial bit of luck with respect to hitting 7s, getting the wrong opening split, getting 2P on a familiar board etc. Having unrecoverable positions is definitely a feature of (very) low luck games. Most games  with that feature, however, are not low luck. Smithy BM only wins are 75% of the time against BM. That seems to suggest that, at least when playing big money, luck ends up deciding in favor of weaker strategies a very large proportion of the time.

30
I've often does this, and it seems a common trend to do so, but achievements are really, really, important, and simply playing for them is often sufficient. This wasn't a perfectly played game on both sides (I was allowed to clothing into monument). But it feels unique in that I never had a card age 5 or above and still won. Usually the game doesn't go that short. http://innovation.isotropic.org/gamelog/201303/26/game-20130326-140252-55178ecf.html

[Editor's note: fixed confusing typo]

31
Innovation Game Reports / Score all of the cards
« on: March 25, 2013, 04:21:58 pm »
My opponent makes a tactical at the end of the game by scoring about 70 points therefore allowing me to attempt to draw an eleven and win. I win on score 111 to 104.   http://innovation.isotropic.org/gamelog/201303/25/game-20130325-130651-49c58fb4.html

32
Variants and Fan Cards / Re: FBI - Fancy Balance Issues
« on: August 23, 2012, 02:33:06 pm »
Well, lab cost 5. 5 cost cards in general have fairly heavy competition. lab conflicts with terminal drawers so you have to worry about that. Lab also gets weaker during greening. So lab responds differently to different types of decks and has a lot of competition at the price point. It also enables engines in general which (usually) require harder decisions. So I fail to see why lab acts as a counterexample?

33
Variants and Fan Cards / Re: FBI - Fancy Balance Issues
« on: August 22, 2012, 12:15:04 pm »
I think game-warping might be the wrong word here. Game warping is good, game trivializing is bad. It's also not just a function of power level. KC and Goons are both absurdly, absurdly powerful. But they still require interesting strategy in the game's where they are involved. 3 cost treasure-map may very well be weaker than goons... but it tends to lead to much more boring strategies. A card is game-destroying if it encourages strategies which don't require hard decisions. This is rather different than just plain strength.

34
General Discussion / People that make me feel inferior
« on: August 22, 2012, 12:11:41 pm »
CC, Terry Tao, etc...

Name whoever makes you feel like you're ridiculously inferior?

35
Puzzles and Challenges / Re: Most VPs in 4 turns (again)
« on: August 22, 2012, 12:09:51 pm »
Quote from: Wandering Winder
How about we make a variant where instead of shuffling your deck, you stack it? CC CC and wutthefwasthat instantly becomes the best player players in the world universe

36
Puzzles and Challenges / Re: My first challenge: Turn 2 Double Colony
« on: August 22, 2012, 12:01:48 pm »
(new councilroom award big bang, win the game in 2 turns)

37
Puzzles and Challenges / Re: My first challenge: Turn 2 Double Colony
« on: August 22, 2012, 12:01:21 pm »
Okay, with Dark Ages, we can actually end the game, getting 18 Colonies and 2 Provinces.

You are a bad person... that's not allowed to be possible.

38
Dominion General Discussion / Re: Dominion uh...misconceptions
« on: August 22, 2012, 11:57:43 am »
some of those threads feel interestingly prescient
http://boardgamegeek.com/thread/369716/ill-gotten-gains
IGG which gains curses and gives you money...

39
Variants and Fan Cards / Challenge (non-terminal drawer)
« on: August 22, 2012, 11:47:54 am »
Cost 4
+1 action
Do this thrice
Reveal the top card of both your and the player to your left's deck.
If your card has a higher cost put it in your hand. Discard all remaining revealed cards.

This should on average get you a bit less than 1.5 cards (due to equality cases) but the cards it does get you have been sort of sifted which is nice so I suspect it's balanced. Thoughts?

(based on somebody elses idea of a version of this card which effects everybody else)

40
Dominion General Discussion / Re: Opening Village
« on: August 22, 2012, 08:19:19 am »
shantytown/fishing village are fine openers. As for the other (non-dark ages, again, don't really know them) villages they tend to be rather weak openings. Basically it's fine to overpay for a village and less fine to go into rounds 3/4 with only 1 3/4 cost.

41
Dominion: Dark Ages Previews / Re: Count v. Mandarin?
« on: August 19, 2012, 10:08:28 am »
@WW, why do you think so/are you crazy?
put 1 back is good for collisions (and, if there are no collision's doesn't need to be chosen)
discard 2 can be chosen when junk is in your hand
gain a copper is a fairly mild penalty.

Term gold by itself might not be so hot, but the choice between term gold and gain a duchy feels pretty powerful in the endgame. Given that, because of the put 1 back you can (close to) spam this I'd be surprised if count is a particularly weak BM enabler.
For disappearing engines (especially menagerie) it feels like it will be amazing. disappearing term gold with discard ability yay! if with menagerie put back the duplicate, also yay.
In general for engines, the chapel ability feels like it has the potential to be really, really, if it conflicts with a strong card put it back on your deck, otherwise either put a card back or gain a copper, a pretty mild penalty for that kind of trashing ability. Given that it doesn't become weak in the endgame, like most trashers, this seems really nice. Also DA gives quite a lot of support for trashers in general so this should help...

Basically I don't get why you think it's weak and would really like if you could elaborate.

42
Dominion Isotropic / Re: Dark Ages on Iso a Possibility?
« on: August 19, 2012, 09:52:15 am »
Is it suddenly possible we might be able to enjoy Dark Ages on Isotropic in the meantime? DXV, are you in a position to comment on this? I don't want to get my hopes up, but man, that would be great.
To some people - I'm not saying you have to agree with them, but only, look at this, turn it over in your mind - to some people, this question would seem a lot like: Sure you can see Batman: The Dark Ages Rise in theaters... but as long as it isn't available on DVD yet, can we all torrent it?

Ordinarily I follow you on this stuff but I don't agree with you're analogy. Torrenting basically implies against the wishes of the designers. To anyone who reads this forum it's fairly clear that Iso isn't about to actively disrespect your wishes. So asking whether something can go on Iso is more equivalent to asking whether we can have songs from DXV's great new album on an unofficial, but recognized, fan site (which has songs from his other albums).

43
Goko Dominion Online / Re: Bonfire
« on: August 19, 2012, 09:40:10 am »
Ehhh.  I think having to stop and think "do I really wanna spend a quarter for this" would kill a lot of the appeal of "oh man I have a few minutes time for DOMINION :D" for me.  This payment model is not my favorite ever but I still vastly prefer it to per-game or per-month, and haven't come up with a better alternative.

Well, you would probably pay in Gokoins or whatever, and buy a bucket equivalent to a bunch of games only occasionally.
Also under my proposed model it would only be $0.25 per game if you always lost, and with a 10% rake you would only need a win rate of 1.2 to break even.
Obviously these numbers would need to be tuned, but I think it has potential.


But that's not all... beyond the amazing bonuses of having to deal with online gambling
you get
A community that goes to hell because, hey, money is on the line.
A strong incentive to play weaker players because hey then you're earning money rather than losing it.
A beginner unfriendly scenario where people (relatively) new to the game hemorrhage money.
and much much more... All for the low, low price of 25 cents a game!

44
the last card has to be the best duke enabler ever, (gain a duchy and a copper or put back a spare copy, or gain 3 coins and a copper or put back a spare copper) horsetraders can't compete.

45
Dominion General Discussion / Re: Favorite Dominion Card(s)
« on: August 13, 2012, 05:22:45 pm »
horn of plenty is an amazingly fun card, throne-room is quite fun when it's good as is bridge.

46
shelters legitimately make scout worse... something I wasn't sure was possible. (Dark ages, fighting scout's overpowed abilities since 2012)

47
Variants and Fan Cards / Re: Really bad card ideas
« on: August 10, 2012, 04:13:40 am »
Invincible Rats-Action-4$
+1 card, +1 action
Trash a card from your hand other than an Invincible Rats (or reveal a hand of all Invincible Rats)
---------
this card may not be trashed

48
Dominion General Discussion / Re: Homage to the Best Card
« on: August 10, 2012, 03:56:38 am »

49
Variants and Fan Cards / Re: Really bad card ideas
« on: August 08, 2012, 06:48:49 pm »
Name to be determined.
+1 action
reveal the top 4 cards of your deck.
put the revealed victory cards into your hand
put the other cards on top of your deck, in any order.

50
Dominion: Dark Ages Previews / Re: Dark age predictions, day 3
« on: August 08, 2012, 11:26:36 am »
squire ordinarily a nice, boring, utility card. Fine in engines as a source of +buy/actions good in disappearing engines. Will probably be used for +actions most of time, the silver is just there for when you can't use the earlier options but, still, it's nice. Probably a good medium strength 2. Approximately as good as Crossroads. With good trashing AND a good attack you can wait for it becomes very strong. Goons loves it, Familiar will love to be gained by it etc... probably too slow for witch/hag a lot of the time. Combo's well with things like gravedigger whichever there will be in the city.
Hermit, outside of Madman, a pretty mediocre card. However it does act as a reasonable light terminal trasher/gainer, not strong in either aspect but capable of trashing and getting cheap engine components. Will be killer with mega-turn decks, absolutely awfully, killer because madman is the best card (well, maybe possession) ignoring cost in the game right now. Will be hard to play properly but, when done, will be beyond ridiculous. And definitely will need some form of +buy/strong pseudo for it to be worthwhile but when it's good it will be SO good.

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