http://dominion.isotropic.org/gamelog/201205/13/game-20120513-220823-4addb027.htmlI didn't really have a solid strategy. At first I though I'd buy lots of Alchemists and add a Masquerade, but at turn 3, not having enough money for an Alchemist, went for a Chapel which was probably a wise choice. I only had one $3p hand which caused me to give up on Alchemists after the first one.
I didn't have much use for the Masquerade, using it only twice to trash two estates and passing junk to my opponent which might have stalled him a bit.
I trashed the Masquerade on turn 9, and by turn 11 I got rid of all my estates and coppers, leaving my deck with an Alchemist, 2 Cartographers, 2 Golds, a Silver, a Potion and a Chapel. I used the Cartographers to sift through my decks, moving away the Provinces and Chapel so that every turn I'll have $8p for buying a Province and keeping my Alchemist. I ended up buying 6 Provinces from turn 11 to 16, winning the game.
Was the Masquerade necessary? Should I have opened Silver-Potion? Chapel-Potion? Silver-Chapel and ignore Alchemist?