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Puzzles and Challenges / Re: allfail's puzzle #3: the Complete Dominance
« on: April 03, 2012, 08:58:51 am »
I'm sure that's not what you want, but you could KC-Highway-Ironworks 8 Colonies quite easily. Assuming perfect shuffleluck, which can be simulated with Schemes probably. KC-KC-HW-HW-HW prepared on your deck draw you up to 9 cards. 5 Schemes in the deck (actually 2 are enough because of KC) are cantrips so they replace themselfs, and we just need to find KC-KC-IW-IW-IW to gain the Colonies, that's just 5 cards, so assuming we don't have anything else in the deck (Island) or say just one Chapel, that should work.
:e If I may not take IW, because they would give coin if I choose treasure just take Workshop.
That alone wouldn't work, as King's Court + Highway only reduces the cost by $1. Highway suffers from the same problem that Goons does, in that "While this card is in play" only applies to the original play, not the King's Court / Throne Room plays. However, I see no problems in having 8 Highway's in deck, followed by King's Court x2, + IW x3. However, I do believe that your opponent, in "doing all he could" to stop you, could mess around by playing a simple Masquerade, or even KC masquerade in this case - making it less than optimal.
Equally inelegant, would be something like King's Court x2 + Possession x3. Even if he possesses you, there is nothing he can do, and you're going to get 9 straight turns using his deck. This is still stopped by a simple Masquerade though.