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Messages - AHoppy

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2376
Rules Questions / Re: Native village: can you look at the top card?
« on: April 05, 2013, 03:28:34 pm »
Yes, it was a very simple question. The answer is no. But here is a much more useful answer, to which all the other answers were alluding:

During a turn of Dominion, you are not allowed to do anything other than [...] or count your deck (only looking at the backs of the cards), unless a card specifically says you can do it.

I never knew you were allowed to count your deck without a card telling you to do that. Can anyone give out a link to the rules where it says so? Maybe it was just missed out in the german version, but i really would like to know.
Under additional rules:

Quote from: Dominion Rules
A player is allowed to count how many cards are left in his Deck,
but not in his Discard pile. A player may not look through his Deck
or his Discard pile. A player may look through the Trash pile, and
players may count the number of cards left in any pile in the
Supply.

http://www.riograndegames.com/uploads/Game/Game_278_gameRules.pdf

Page 4

2377
Non-Mafia Game Threads / Re: Agricola III (determining game settings)
« on: April 04, 2013, 09:37:46 pm »
I don't know about decks being unbalanced, but I'm fine with playing tournament mode or with whatever decks.  Personally, when I play I don't really pay much attention to the decks. 

Reasons for draft:  It takes out much of the luck, makes it so you can build a strategy from the beginning.  I've had too many games where I've been screwed over by having all terrible occupations/minor improvements and drafting removes that.  Or at least, it's your fault then...

Reasons for no draft: It would be much easier for beginners.  seeing as a beginner has no idea what would be good anyways.  So I'm fine with not doing a draft then.  I recently played with someone who never played before and just playing with 7 was tough because occupations and minor improvements are confusing.  every other time I've taught the game it's been family version first. 

Summary: I'm fine with not doing a draft, fine with playing tournament/advanced/any decks, I'd just rather not play family version. 

2378
Non-Mafia Game Threads / Re: Agricola III
« on: April 04, 2013, 02:22:28 pm »
I still want in.  Same settings.  But if people don't want draft, that's fine.  I just don't really like family version

Edit:  Username is ahoppy

2379
eHalcyon basically adressed everything I was going after.  Yes, sometimes those combinations are the most dominating thing on a board.  And that in my opinion can make games more interesting.  Being able to notice a dominating combination and the successfully pull it off is one off the most fun things in Dominion.  true, battle royale would make these opportunities more accessible, but I would think that something like KC-Bridge is the only dominating combo.  I think any combos that end the game quickly would be dominating.  you never have to figure out what to do when the actions are crap, because none of the actions are crap.  So if you just start nerfing every powerful combo, then to me all that you will leave is big money... and that's far from interesting.

2380
I think a lot of these modifications should be specific to the battle royale play style.  In normal Dominion, powerful combinations like the ones you are trying to nerf are A) not always available because one or more components are not in the kingdom or B) something like trashing or a village is missing, so the combination becomes much harder to bring together.  For battle royale, since all cards and helper cards are available, these hard to pull off combos would become easier.  So this nerfing makes sense. 

Another combo you may need to address for battle royale is the Hermit-Market Square one.  It can have the exact same effect as KC-KC-Bridge-Bridge-Bridge, and i can imagine it would be pretty easy to pull off in your battle royale game

2381
News and Announcements / Re: Board Game Strategy
« on: April 02, 2013, 12:51:05 am »
How about some Agricola strategy?
I know a little, but i'm not sure I'd be good at writing an article on it.  But I could give it a shot

2382
GokoDom / Re: Announcing GokoDom I: From the Ashes (Sign-Ups Open)
« on: April 02, 2013, 12:19:45 am »
In

But I have no sets (unless you count the 3 cards from the redeem card in Dark Ages)

2383
Other Games / Re: What other games are as good as Dominion?
« on: March 30, 2013, 05:19:39 pm »
I've go the big box, and it's pretty good.  It's nice because it does provide a lot of variety that you wouldn't get from just having the base set.  I feel like vanilla Carcassonne would get boring rather quickly...

2384
Dominion: Guilds Previews / Re: Box Image and Description
« on: March 24, 2013, 10:10:11 am »
"Working on a masterpiece". Could that be an alternative win condition?

I was thinking this could be the extra cards (there are still extra cards right?) and you have to be the first to do something to get them...

2385
Dominion: Guilds Previews / Re: THE WAIT IS KILLING ME
« on: March 18, 2013, 09:43:20 pm »
Really, all I want is a date... So I have a day to look forward to.  I love getting packages.  Especially Dominion packages...

2386
Innovation General Discussion / Re: Teaching games anyone?
« on: March 15, 2013, 01:45:19 pm »
alright, thanks!  I'll probably start checking it out tomorrow

2387
Innovation General Discussion / Re: Teaching games anyone?
« on: March 15, 2013, 12:43:00 pm »
Once iso dominion is down and I start playing innovation, I'd love to.  I've read the rules, but haven't gotten around to playing yet...

2388
Puzzles and Challenges / Re: Easy Puzzles
« on: March 13, 2013, 11:59:59 am »
the last card is silver/royal seal, and you plan to buy a mandarin and don't want to top-deck coppers

2389
Dominion: Guilds Previews / Re: Theme speculation
« on: March 11, 2013, 06:48:58 pm »
True... Then maybe a special alternate victory card just for you that you keep off to the side, and gives you an extra goal to go for?  Similar to the railroad barons in Railways of the World

The issue here is that Dominion isn't built for that kind of radical asymmetry. For a given board, one of the goals may be easy to achieve, while another may be nigh impossible. I don't think most players are going to enjoy that kind of arbitrary handicap.
I agree.  That's the biggest problem with that idea.  I do like the idea though that you would get to pick which one, so you could pick the one you think would fit your strategy best.  But then you would need multiple copies.

2390
Dominion: Guilds Previews / Re: Theme speculation
« on: March 11, 2013, 11:45:12 am »
If there is a brand new mechanic, everyone could be assigned a random guild early game, replacing a starting estate (or more likely copper, since it would be weird with shelters).  That's why there are 7: So there is always at least one left out, even with 6 players.  So you can't know who has/doesn't have something
Well, the secrecy will only last a short while though, otherwise you get into that awkward "discard carefully" business instead of "I'll just drop everything here and draw 5(/3) new cards"
True... Then maybe a special alternate victory card just for you that you keep off to the side, and gives you an extra goal to go for?  Similar to the railroad barons in Railways of the World

EDIT: Ooops, wero said the same thing earlier...

2391
Dominion: Guilds Previews / Re: Theme speculation
« on: March 11, 2013, 11:44:11 am »
If there is a brand new mechanic, everyone could be assigned a random guild early game, replacing a starting estate (or more likely copper, since it would be weird with shelters).  That's why there are 7: So there is always at least one left out, even with 6 players.  So you can't know who has/doesn't have something

It's possible we might be reading too much into the title.  We didn't engage in actual Intrigues, there was no Hinterland card, and Horn of Plenty is just one card.

I agree, but at the same time we can hope :P  I think it would be fun to have actual guilds.

But if you think about it: Conspirator, Minion, Masquerade, Saboteur, maybe even Torturer are intrigue themed.  Maybe that's just in name, but the mechanics even still kind of reflect an intrigue theme.  I'm not sure how to explain Hinterlands, but Prosperity and alchemy both reflect their respective themes.  Perhaps Guilds will be more like an Alchemy expansion, with a new gameplay mechanic, like guilds.

2392
Dominion: Guilds Previews / Re: Theme speculation
« on: March 11, 2013, 11:12:17 am »
If there is a brand new mechanic, everyone could be assigned a random guild early game, replacing a starting estate (or more likely copper, since it would be weird with shelters).  That's why there are 7: So there is always at least one left out, even with 6 players.  So you can't know who has/doesn't have something

2393
Dominion Isotropic / Re: The Future of Isotropic
« on: March 08, 2013, 11:23:17 am »
does this mean all the links in the forum to logs will break?

2394
Non-Mafia Game Threads / Re: Guess your roll!
« on: March 07, 2013, 08:45:40 pm »
Rolled 1d1000 : 217, total 217


597

2395
Non-Mafia Game Threads / Re: Guess your roll!
« on: March 07, 2013, 08:35:35 pm »
Rolled 1d1000 : 909, total 909


672

2396
Non-Mafia Game Threads / Re: Guess your roll!
« on: March 07, 2013, 07:52:03 pm »
Rolled 1d1000 : 215, total 215


304

2397
Dominion: Guilds Previews / Re: Theme speculation
« on: March 07, 2013, 07:31:47 pm »
I think it's been mentioned, but messing with the discard pile seems like it would be a reasonable mechanic. Dark Ages had stuff which messes with trashing, so why not discarding? A few more on-discard abilities like Tunnel's, cards which count your discard pile or gain copies of cards in the discard pile or stuff like that.

Would have nothing to do with 'guilds' the name, but that's okay.

I don't like this idea.  Just because things already got complicated with the keep track rule from dark ages, I feel like discard rules would get even more complex.  besides, we already have hermit, inn, scavenger and I suppose chancellor that mess with your discard.  Wouldn't Donald have saved those for guilds then?

2398
Non-Mafia Game Threads / Re: Guess your roll!
« on: March 07, 2013, 04:49:44 pm »
Rolled 1d1000 : 489, total 489


761

2399
Non-Mafia Game Threads / Re: Guess your roll!
« on: March 07, 2013, 03:24:39 pm »
Rolled 1d1000 : 845, total 845


862

2400
Dominion: Guilds Previews / Re: Theme speculation
« on: March 07, 2013, 07:16:45 am »
what about this:  Instead of earning the guilds, there is a draft for them at the beginning of the game.  That might end up being too unbalanced, since there aren't enough guilds for everyone to get the one they want, but in that case it would require you to plan ahead more than usual since you'll pick the guild best suited to the what you think the best strategy will be

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