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Messages - Davio

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5751
Dominion Isotropic / Re: Decline of civility on isotropic?
« on: June 29, 2011, 04:23:16 pm »
Who's out of line, me (Davio) or Liver? You decide...

I'll copy the head of the game log to show what kind of game it was.

Davio wins!
All but one player has resigned.

cards in supply: Bank, Colony, Farming Village, Hoard, Lookout, Market, Mine, Minion, Platinum, Saboteur, Torturer, and Warehouse
Default card selection was used.
----------------------

#1 Davio: 71 points (7 Colonies and an Estate); 23 turns
       opening: nothing / Torturer
       [27 cards] 5 Farming Villages, 4 Markets, 3 Torturers, 1 Bank, 1 Lookout, 3 Coppers, 1 Gold, 1 Platinum, 1 Estate, 7 Colonies

#2 liver: resigned (1st); 23 turns
       opening: Silver / Farming Village
       [36 cards] 5 Farming Villages, 3 Markets, 2 Banks, 1 Lookout, 1 Torturer, 6 Coppers, 1 Silver, 1 Gold, 1 Platinum, 7 Estates, 8 Curses

21:51 Davio: gl

--> I was lucky enough to open 5/2 and buy a Torturer straight away to start menacing. I don't like to be hassled myself and if I feel the game balance has already shifted too much in my opponent's favor, I usually just resign and say GG, no need to drag it along for both of us. A lot of games between similar skilled opponents are just shuffle luck races...

21:52 liver: big fan of the curse, huh
21:53 liver: i'll just gain all the curses
21:53 liver: and trash em
21:53 liver: big waste of both our time
21:56 liver: such a stupid strategy
21:56 Davio: you play yours, i play mine

--> I thought replying would only add fuel to the fire, but I couldn't resist, I tried to be somewhat courteous.

21:56 liver: problem is, yours annoys people
21:57 liver: for no reason
21:57 Davio: not really
21:57 liver: there, now we can play --> Curses are gone
21:59 liver: tough choice
21:59 liver: give me a second to decide
22:00 Davio: well, i play it for the card draw
22:00 Davio: i don't care that the curses have run out

--> Trying to explain myself, don't know why. It's a shame you still have to press "Gain a Curse in hand" when you are tortured and all Curses are gone, but I guess in some rare cases (Library) you would still willingly discard 2 cards

22:00 liver: u've been annoying for 10 mins
22:00 liver: i'll be annoying now
22:01 Davio: go ahead
22:01 liver: oh i am

--> Now he starts stalling every turn; I just wait and try to finish the game.

22:03 liver: boy, so many fun options
22:04 liver: fucken shit dude
22:04 liver: do me a favor and resign --> ???
22:04 Davio: i'll just buy all the colonies
22:05 liver: i'm letting you win, to prove i dont give a shit
22:05 liver: i play the game cuz its fun --> ORLY?
22:05 liver: so when douchebags play it annoying
22:05 liver: shows me how gay you are
22:09 liver: dont ever play me again. idiot.
22:10 Davio: don't worry --> Won't happen anytime soon
22:10 liver has returned to the lobby. --> He finally resigns


I'm sure I have been somewhat rude many times and I often just feel ashamed afterwards, but never like this.

How about a blacklist on Isotropic?

I also very much support the "Identical Starting Hands in AutoMatch" option.

5752
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 21, 2011, 11:01:31 am »
I'd like to see more cards that involve choices and more dual-type cards, a la Intrigue. Perhaps a card which is a Curse and something else?

I know it probably won't happen, but a couple more Durations and VP-chip-givers would be nice.  (I suspect more VP chips are more likely.)

I'd like to see some trashers and curse-givers which are actually kind of mediocre and only make sense as situational buys.

I'd like to see an attack which lets you look at other players' hands and discard a card from it.  With restrictions, of course (at a minimum it should only hit people with more than four cards in hand), and it'd have to be really expensive.

I'd like to see a card that makes buying Bureaucrat worth it.

I think that mostly covers it.
I had an idea like that a while ago, posted it on BGG.

Combining Curses with Actions and Treasures seemed like fun to me, but we have to be careful with the Curse dealers to not make them too powerful.

I will give some examples:

Cursed Loot
Treasure - Curse
Cost: 0

+ $2
-2 VP

This gives players a hard choice in the beginning when someone plays an early Witch. They may take it instead of a normal curse. I feel the - VP needs to be between 2 and 3, because with -2 it will almost always be chosen over a Curse and with -3 it might never be chosen. Haven't playtested any of the cards I propose.


Haunted Mansion
Action - Curse
Cost: 3

+ 3 Actions
- 2 VP

Could be a very fine chaining card


Black Magician
Attack - Curse
Cost: 4


+ $2
- 2 VP
Every other player gains a Curse other than Black Magician.

Actually it is an Action - Attack - Curse, so maybe this one doesn't fly and we can't have Attack - Curse cards since every Attack is an Action.


Blood Contract
Victory - Curse
Cost: 6


+ 5 VP
At the end of the game: -1 VP for every 10 Victory cards in your deck, rounded down.

Promotes keeping your deck clean with mostly Provinces / Colonies, counteracts Garden rushing, not really satisfied with this one, but it's hard to find a decent Victory - Curse combo.


I just made all of these up without much thought, they obv need a lot of tweaking, I only posted them to demonstrate the uses of some X - Curse cards.

5753
Dominion General Discussion / Re: Is Golem worth it ?
« on: June 21, 2011, 09:09:05 am »
I would argue that it also helps trigger more reshuffles, which more often than not is a good thing since you're constantly increasing your deck power until the last Province turns.

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