Let's start with the usual information dump, thanks to Tables
Information DumpWonders (This will be culled down to the 7 Wonders in play after selection)
The Colossus of Rhodes (A) - Produce Ore
(1) 3 VPs. Cost: 2 Wood
(2) 2 Shields. Cost: 3 Brick
(3) 7 VPs. Cost: 4 Ore
The Colossus of Rhodes (B) - Produce Ore
(1) 1 Shield, 3 VPs, 3 Coins. Cost: 3 Stone
(2) 1 Shield, 4 VPs, 4 Coins. Cost: 4 Ore
The Lighthouse of Alexandria (A) - Produce Glass
(1) 3 VPs. Cost: 2 Stone
(2) Produce one raw material. Cost: 2 Ore
(3) 7 VPs. Cost: 2 Glass
The Lighthouse of Alexandria (B) - Produce Glass
(1) Produce one raw material. Cost: 2 Brick
(2) Produce one manufactured good. Cost: 2 Wood
(3) 7 VPs. Cost: 3 Stone
The Temple of Artemis at Ephesos (A) - Produce Papyrus
(1) 3 VPs. Cost: 2 Stone
(2) 9 Coins. Cost: 2 Wood
(3) 7 VPs. Cost: 2 Papyrus
The Temple of Artemis at Ephesos (B) - Produce Papyrus
(1) 2 VPs, 4 Coins. Cost: 2 Stone
(2) 3 VPs, 4 Coins. Cost: 2 Wood
(3) 5 VPs, 4 Coins. Cost: Papyrus, Cloth, Glass
The Hanging Gardens of Babylon (A) - Produce Brick
(1) 3 VPs. Cost: 2 Brick
(2) Tablet/Compasses/Gear. Cost: 3 Wood
(3) 7 VPs. Cost: 4 Brick
The Hanging Gardens of Babylon (B) - Produce Brick
(1) 3 VPs. Cost: Cloth, Brick
(2) Can use 7th age card instead of discarding. Cost: Glass, 2 Wood
(3) Tablet/Compasses/Gear. Cost: Papyrus, 3 Brick
The Statue of Zeus at Olympia (A) - Produce Wood
(1) 3 VPs. Cost: 2 Wood
(2) 1 free build per age. Cost: 2 Stone
(3) 7 VPs. Cost: 2 Ore
The Statue of Zeus at Olympia (B) - Produce Wood
(1) Raw materials cost 1 to buy from both sides. Cost: 2 Wood
(2) 5 VPs. Cost: 2 Stone
(3) Copy 1 guild left or right. Cost: Cloth, 2 Ore
The Mausoleum of Halikarnassos (A) - Produce Cloth
(1) 3 VPs. Cost: 2 Brick
(2) Look through the discard pile and build a card for free. Cost: 3 Ore
(3) 7 VPs. Cost: 2 Cloth
The Mausoleum of Halikarnassos (B) - Produce Cloth
(1) 2 VPs, look through the discard pile and build a card for free. Cost: 2 Ore
(2) 1 VP, look through the discard pile and build a card for free. Cost: 3 Brick
(3) Look through the discard pile and build a card for free. Cost: Glass, Papyrus, Cloth
The Pyramids of Gizah (A) - Produce Stone
(1) 3 VPs. Cost: 2 Stone
(2) 5 VPs. Cost: 3 Wood
(3) 7 VPs. Cost: 4 Stone
The Pyramids of Gizah (B) - Produce Stone
(1) 3 VPs. Cost: 2 Wood
(2) 5 VPs. Cost: 3 Stone
(3) 5 VPs. Cost: 3 Brick
(4) 7 VPs. Cost: Papyrus, 4 Stone
The Colosseum of Rome (A) - Free leaders
(1) 4 VPs. Cost: Brick, Wood, Stone
(2) 6 VPs. Cost: Cloth, 2 Stone, Brick
The Colosseum of Rome (B) - Leaders cost 2 less. Neighbours' leaders cost 1 less.
(1) 5 coins, draw 4 new leaders. Cost: Brick, Wood
(2) 3 VPs, you may play a leader. Cost: Cloth, Stone, Brick
(3) 3 VPs, you may play a leader. Cost: Papyrus, 2 Stone
The Al-Khazneh of Petra (A) - Produce Brick
(1) 3 VPs. Cost: Wood, Stone
(2) 7 VPs. Cost: 7 Coins
(3) 7 VPs. Cost: Papyrus, Wood, 2 Stone
The Al-Khazneh of Petra (B) - Produce Brick
(1) 3 VPs, everyone elses loses 2 coins. Cost: 2 Brick, 2 Ore
(2) 14 VPs. Cost: 14 Coins
The Hagia Sophia of Byzantium (A) - Produce Stone
(1) 3 VPs. Cost: Ore, Brick
(2) 2 VPs, diplomacy. Cost: Papyrus, 2 Wood
(3) 7 VPs. Cost: Cloth, Glass, 2 Brick
The Hagia Sophia of Byzantium (B) - Produce Stone
(1) 3 VPs, diplomacy. Cost: Paper, Glass, Wood, Ore
(2) 4 VPs, diplomacy. Cost: Cloth, Brick, 2 Ore
Age I cardsNormal cards - all 49 of these will be used.
Lumber Yard: Produce Wood. Lumber Yard: Produce Wood. Stone Pit: Produce Stone. Stone Pit: Produce Stone. Clay Pool: Produce Brick. Clay Pool: Produce Brick. Ore Vein: Produce Ore. Ore Vein: Produce Ore. Tree Farm: Produce Wood/Brick. Cost: 1 Coin.Excavation: Produce Stone/Brick. Cost: 1 Coin.Clay Pit: Produce Brick/Ore. Cost: 1 Coin.Timber Yard: Produce Stone/Wood. Cost: 1 Coin.Forest Cave: Produce Wood/Ore. Cost: 1 Coin.Mine: Produce Ore/Stone. Cost: 1 Coin.Loom: Produce Cloth. Loom: Produce Cloth. Glassworks: Produce Glass. Glassworks: Produce Glass. Press: Produce Payrus. Press: Produce Payrus. Pawnshop: 3 VPs. Pawnshop: 3 VPs. Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.Baths: 3 VPs. Chain to: Aqueduct. Cost: Stone.Altar: 2 VPs. Chain to: Temple. Altar: 2 VPs. Chain to: Temple. Theater: 2 VPs. Chain to: Statue. Theater: 2 VPs. Chain to: Statue. Tavern: 5 Coins. Tavern: 5 Coins. Tavern: 5 Coins. East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum. East Trading Post: Raw materials cost 1 to buy from the right. Chain to: Forum. West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum. West Trading Post: Raw materials cost 1 to buy from the left. Chain to: Forum. Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery. Marketplace: Manufactured Goods cost 1 to buy from both sides. Chain to: Caravansery. Stockade: 1 Shield. Cost: Wood.Stockade: 1 Shield. Cost: Wood.Barracks: 1 Shield. Cost: Ore.Barracks: 1 Shield. Cost: Ore.Guard Tower: 1 Shield. Cost: Brick.Guard Tower: 1 Shield. Cost: Brick.Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.Apothecary: Compasses. Chain to: Stables & Dispensary. Cost: Cloth.Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.Workshop: Gear. Chain to: Archery Range & Laboratory. Cost: Glass.Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.Scriptorium: Tablet. Chain to: Courthouse & Library. Cost: Papyrus.Cities - 7 of these cards will be randomly added to the deck.
Clandestine Dock West: Once per turn, pay one less coin to buy resources from your left. Cost: 1 Coin.Clandestine Dock East: Once per turn, pay one less coin to buy resources from your right. Cost: 1 Coin.Militia: 2 Shields. Cost: 3 Coins.Hideout: 2 VPs, everyone elses loses 1 coin. Pigeon Loft: Copy a science symbol on a green card on your left or right.. Cost: 1 Coin, Ore.Gambling Den: 6 Coins. Each neighbour gets 1 coin.. Residence: 1 VP, diplomacy. Cost: Brick.Secret Warehouse: Produce any one resource that you already produce.. Cost: 2 Coins.Gates of the City: 4 VPs. Cost: 1 Coin, Wood.Age II cardsNormal cards - all 49 of these will be used.
Sawmill: Produce two Wood. Cost: 1 Coin.Sawmill: Produce two Wood. Cost: 1 Coin.Quarry: Produce two Stone. Cost: 1 Coin.Quarry: Produce two Stone. Cost: 1 Coin.Brickyard: Produce two Brick. Cost: 1 Coin.Brickyard: Produce two Brick. Cost: 1 Coin.Foundry: Produce two Ore. Cost: 1 Coin.Foundry: Produce two Ore. Cost: 1 Coin.Loom: Produce Cloth. Loom: Produce Cloth. Glassworks: Produce Glass. Glassworks: Produce Glass. Press: Produce Payrus. Press: Produce Payrus. Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.Aqueduct: 5 VPs. Chain from: Baths. Cost: 3 Stone.Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.Temple: 3 VPs. Chain from: Altar. Chain to: Pantheon. Cost: Wood, Brick, Glass.Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.Statue: 4 VPs. Chain from: Theater. Chain to: Gardens. Cost: Wood, 2 Ore.Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.Courthouse: 4 VPs. Chain from: Scriptorium. Cost: 2 Brick, Cloth.Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.Forum: Produce Cloth/Glass/Paper. Chain from: West/East Trading Post. Chain to: Haven. Cost: 2 Brick.Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.Caravansery: Produce Brick/Stone/Ore/Wood. Chain from: Marketplace. Chain to: Lighthouse. Cost: 2 Wood.Vineyard: 1 Coin per brown card in yours+neighbours cities. Vineyard: 1 Coin per brown card in yours+neighbours cities. Bazaar: 2 Coins per gray card in yours+neighbours cities. Bazaar: 2 Coins per gray card in yours+neighbours cities. Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.Walls: 2 Shields. Chain to: Fortifications. Cost: 3 Stone.Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.Training Ground: 2 Shields. Chain to: Circus. Cost: Wood, 2 Ore.Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.Stables: 2 Shields. Chain from: Apothecary. Cost: Ore, Brick. Wood.Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.Archery Range: 2 Shields. Chain from: Workshop. Cost: 2 Wood, Ore.Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.Dispensary: Compasses. Chain from: Apothecary. Chain to: Arena & Lodge. Cost: 2 Ore, Glass.Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.Laboratory: Gear. Chain from: Workshop. Chain to: Siege Workshop & Observatory. Cost: 2 Brick, Papyrus.Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.Library: Tablet. Chain from: Scriptorium. Chain to: Senate & University. Cost: 2 Stone, Cloth.School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.School: Tablet. Chain to: Academy & Study. Cost: Wood, Papyrus.Cities - 7 of these cards will be randomly added to the deck.
Mercenaries: 3 Shields. Cost: 4 Coins, Papyrus.Lair: 3 VPs, everyone else loses 2 coins. Cost: Wood, Glass.Black Market: Produce one resource you currently do not produce. Cost: Ore, Cloth.Gambling House: 9 Coins. Each neighbour gets 2 coins.. Cost: 1 Coin.Architect Cabinet: 2 VPs. Your wonder stages no longer cost resources (but may still cost money). Cost: 1 Coin, Papyrus.Spy Ring: Copy a science symbol on a green card on your left or right.. Cost: 2 Coins, Stone, Brick.Consulate: 2 VPs, diplomacy. Cost: Brick, Papyrus.Sepulcher: 4 VPs, everyone else loses 1 coin per military victory. Cost: Stone, Glass, Cloth.Tabularium: 6 VPs. Cost: 2 Coins, Ore, Wood, Cloth.Age III cardsNormal cards - all 40 of these will be used.
Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.Pantheon: 7 VPs. Chain from: Temple. Cost: 2 Brick, Ore, Papyrus, Cloth, Glass.Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.Gardens: 5 VPs. Chain from: Statue. Cost: Wood, 2 Brick.Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.Town Hall: 6 VPs. Cost: Glass, Ore, 2 Stone.Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.Palace: 8 VPs. Cost: Glass, Papyrus, Cloth, Brick, Wood, Ore, Stone.Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.Senate: 6 VPs. Chain from: Library. Cost: Ore, Stone, 2 Wood.Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.Haven: 1 Coin & 1 VP per brown card. Chain from: Forum. Cost: Cloth, Ore, Wood.Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.Lighthouse: 1 Coin & 1 VP per yellow card (including this). Chain from: Caravansery. Cost: Glass, Stone.Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.Chamber of Commerce: 2 Coins & 2 VPs per gray card. Cost: 2 Brick, Papyrus.Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.Arena: 3 Coins & 1 VP per wonder stage completed. Chain from: Dispensary. Cost: Ore, 2 Stone.Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.Fortifications: 3 Shields. Chain from: Walls. Cost: Stone, 3 Ore.Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.Circus: 3 Shields. Chain from: Training Ground. Cost: 3 Stone, Ore.Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.Arsenal: 3 Shields. Cost: Ore, 2 Wood, Cloth.Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.Siege Workshop: 3 Shields. Chain from: Laboratory. Cost: Wood, 3 Brick.Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.Lodge: Compasses. Chain from: Dispensary. Cost: 2 Brick, Cloth, Papyrus.Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.Observatory: Gear. Chain from: Laboratory. Cost: 2 Ore, Glass, Cloth.University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.University: Tablet. Chain from: Library. Cost: 2 Wood, Papyrus, Glass.Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.Academy: Compasses. Chain from: School. Cost: 3 Stone, Glass.Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.Study: Gear. Chain from: School. Cost: Wood, Papyrus, Cloth.Guilds - 9 of these will be randomly added to the deck.
Workers Guild: 1 VP per brown card in each of your neighbours cities. Cost: 2 Ore, Brick, Stone, Wood.Craftsmens Guild: 2 VPs per gray card in each of your neighbours cities. Cost: 2 Ore, 2 Stone.Traders Guild: 1 VP per yellow card in each of your neighbours cities. Cost: Glass, Cloth, Papyrus.Philosophers Guild: 1 VP per green card in each of your neighbours cities. Cost: 3 Brick, Cloth, Papyrus.Spies Guild: 1 VP per red card in each of your neighbours cities. Cost: 3 Brick, Glass.Strategists Guild: 1 VP per defeat token in each of your neighbours cities. Cost: 2 Ore, Stone, Cloth.Shipowners Guild: 1 VP per brown, gray and purple card in your city. Cost: 3 Wood, Papyrus, Glass.Scientists Guild: Compasses/Gear/Tablet. Cost: 2 Wood, 2 Ore, Papyrus.Magistrates Guild: 1 VP per blue card in each of your neighbours cities. Cost: 3 Wood, Stone, Cloth.Builders Guild: 1 VP per wonder stage constructed by you and each of your neighbours. Cost: 2 Stone, 2 Brick, Glass.Gamer's Guild: 1 VP per three coins owned.. Cost: Stone, Brick, Wood, Ore.Courtesan's Guild: Choose a leader in an adjacent city. You gain the effect of that leader. Cost: Wood, Brick, Glass, Cloth.Diplomat's Guild: 1 VP per leader in each of your neighbours cities. Cost: Brick, Wood, Glass, Papyrus.Architect's Guild: 3 VPs per purple card in each of your neighbours cities. Cost: 3 Ore, Brick, Papyrus, Cloth.Counterfeiter's Guild: 5 VPs, Everyone else loses 3 coins.. Cost: 3 Ore, Glass, Cloth.Guild of Shadows: 1 VP per black card in each of your neighbours cities. Cost: 2 Brick, Wood, Papyrus.Mouner's Guild: 1 VP per victory token in each of your neighbours cities. Cost: 2 Brick, Wood, Glass, Cloth.Cities - 7 of these will be randomly added to the deck
Contingent: 5 Shields. Cost: 5 Coins, Cloth.Brotherhood: 4 VPs, everyone else loses 3 coins. Cost: 2 Wood, Ore, Cloth.Secret Society: 1 Coin & 1 VP per black card. Cost: Stone, Papyrus.Slave Market: 1 Coin & 1 VP per victory token. Cost: 2 Ore, 2 Wood.Torture Chamber: Copy a science symbol on a green card on your left or right.. Cost: 3 Coins, 2 Ore, Glass.Builder's Union: 4 VPs, everyone elses loses 1 coin per wonder stage built. Cost: Brick, Wood, Papyrus, Glass.Embassy: 3 VPs, diplomacy. Cost: Stone, Cloth, Papyrus.Capitol: 8 VPs. Cost: 2 Coins, 2 Brick, 2 Stone, Glass, Papyrus.Cenotaph: 5 VPs, everyon else loses 1 coin per victory token. Cost: 2 Brick, Stone, Cloth, Glass.Leaders - 4 of these will be dealt to every player, then they will be drafted in counter clockwise direction.
Amytis: 2 VPs per Wonder stage built.. Cost: 4 Coins.
Alexander: 1 VP per Victory token.. Cost: 3 Coins.
Aristotle: 3 VPs per science set.. Cost: 3 Coins.
Justinian: 3 VPs per set of green, red and blue cards.. Cost: 3 Coins.
Plato: 7 VPs per set of brown, gray, blue, red, green, yellow and purple cards.. Cost: 4 Coins.
Midas: 1 VP per three coins owned.. Cost: 3 Coins.
Bilkis: Once per turn, may pay 1 coin to the bank to generate any one resource. Cost: 4 Coins.
Macenas: All future leaders can be played for free. Cost: 1 Coin.
Ramses: All purple cards can be played for free. Cost: 3 Coins.
Tomyris: During conflict, defeat tokens you would earn are instead given to the city which beats you . Cost: 4 Coins.
Hannibal: 1 Shield. Cost: 2 Coins.
Ceaser: 2 Shields. Cost: 5 Coins.
Hatshepsut: Once per turn per neighbour, earn one coin after buying a resource from a neighbour.. Cost: 2 Coins.
Nero: Gain 2 coins for each victory token you earn.. Cost: 1 Coin.
Xenophon: Gain 2 coins for each yellow card you play.. Cost: 2 Coins.
Vitruvius: Gain 2 coins each time you build a card through chaining.. Cost: 1 Coin.
Solomon: Look through the discard pile and build a card for free.. Cost: 3 Coins.
Croseus: Take 6 coins. Cost: 1 Coin.
Hypatia: 1 VP per green card.. Cost: 4 Coins.
Nebuchadnezzar: 1 VP per blue card.. Cost: 4 Coins.
Phidias: 1 VP per brown card.. Cost: 3 Coins.
Varro: 1 VP per yellow card. Cost: 3 Coins.
Pericles: 2 VPs per red card. Cost: 6 Coins.
Praxiteles: 2 VPs per gray card. Cost: 3 Coins.
Hiram: 2 VPs per purple card. Cost: 3 Coins.
Sappo: 2 VPs. Cost: 1 Coin.
Zenobia: 3 VPs. Cost: 2 Coins.
Nefertiti: 4 VPs. Cost: 3 Coins.
Cleopatra: 5 VPs. Cost: 4 Coins.
Archimedes: Green cards cost 1 resource less. Cost: 4 Coins.
Leonidas: Red cards cost 1 resource less. Cost: 2 Coins.
Hammurabi: Blue cards cost 1 resource less. Cost: 2 Coins.
Imhotep: Wonder stages cost 1 resource less. Cost: 3 Coins.
Euclid: Compasses. Cost: 5 Coins.
Ptolemy: Tablet. Cost: 5 Coins.
Pythagoras: Gear. Cost: 5 Coins.
Berenice: Once per turn, earn 1 coin whenever you earn coins. Cost: 2 Coins.
Darius: 1 VP per black card.. Cost: 4 Coins.
Aspasia: 2 VPs, diplomacy. Cost: 3 Coins.
Caligua: Once per age, build a black card for free.. Cost: 3 Coins.
Semiramis: 1 Shiled per defeat token.. Cost: 2 Coins.
Diocletian: Gain 2 coins for each black card you play.. Cost: 2 Coins.
RulesFull rules for Cities (including team play) can be found
here (PDF).
Here is the part about team play:
Rules for team play
During your games with 4, 6 and 8 players, you can now play 7 Wonders with a variant for 2-player teams. The teammates must sit next to each other.
Overview of an Age
During the game, the teammates can freely communicate and show each other the cards in their hand (including Leader cards if that expansion is used).
A player must use their own resource before buying one from their neighbors.
It is forbidden for the teammates to:
- share coins,
- trade cards,
- not pay for commerce between them,
- buy resources from each other while they can build a structure through a chain.
When a player puts in play a card which causes a monetary loss, the player’s teammate must also pay that loss.
In the team game, the conflict resolution and Diplomacy differ from the classic game.
Team resolution of conflicts
In the team game, the teammates do not wage war against each other. Each player will have to face the opposing city which neighbors them.
Note: during the Conflict resolution, the amount of tokens given is doubled:
- a victory during Age I is worth 2 Conflict (Victory) tokens each worth 1 victory point,
- a victory during Age II is worth 2 Conflict (Victory) tokens each worth 3 victory points,
- a victory during Age III is worth 2 Conflict (Victory) tokens each worth 5 victory points.
- defeats are each worth 2 Conflict (Defeat) tokens with a value of -1 victory point.
Team diplomacy
A player who puts a card with the symbol in play takes a Diplomacy token from the bank and places it on their board.
During the next conflict, the player still takes part in the resolution,but they and their opponent only take a single Conflict token instead of two. The use of the Diplomacy token is mandatory; it is then discarded.
Clarifications :
- The use of a Diplomacy token by a player doesn’t affect their teammate.
- It is possible for a player to win thec onflict even if that player has played a Diplomacy token.
- If the 2 members of a team have each played a Diplomacy token, they each take a single copy of the Conflict token,as do their respective opponents.
End of the game
Each player totals his or her victory points and then the two teammates total up their score to get their team’s score. The team with the highest score wins.